Initial commit.
This commit is contained in:
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src/itdelatrisu/opsu/states/Game.java
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774
src/itdelatrisu/opsu/states/Game.java
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/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GUIMenuButton;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.OsuTimingPoint;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.objects.Spinner;
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import java.util.HashMap;
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import java.util.Stack;
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import org.lwjgl.input.Keyboard;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.FadeOutTransition;
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import org.newdawn.slick.util.Log;
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/**
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* "Game" state.
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*/
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public class Game extends BasicGameState {
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/**
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* Game restart states.
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*/
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public static final byte
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RESTART_FALSE = 0,
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RESTART_NEW = 1, // first time loading song
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RESTART_MANUAL = 2, // retry
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RESTART_LOSE = 3; // health is zero: no-continue/force restart
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/**
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* Current restart state.
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*/
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private static byte restart;
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/**
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* The associated OsuFile object.
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*/
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private static OsuFile osu;
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/**
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* The associated GameScore object (holds all score data).
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*/
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private static GameScore score;
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/**
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* Current hit object index in OsuHitObject[] array.
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*/
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private int objectIndex = 0;
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/**
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* This map's hit circles objects, keyed by objectIndex.
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*/
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private HashMap<Integer, Circle> circles;
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/**
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* This map's slider objects, keyed by objectIndex.
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*/
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private HashMap<Integer, Slider> sliders;
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/**
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* This map's spinner objects, keyed by objectIndex.
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*/
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private HashMap<Integer, Spinner> spinners;
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/**
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* Delay time, in milliseconds, before song starts.
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*/
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private static int leadInTime;
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/**
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* Hit object approach time, in milliseconds.
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*/
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private int approachTime;
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/**
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* Time offsets for obtaining each hit result (indexed by HIT_* constants).
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*/
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private int[] hitResultOffset;
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/**
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* Time, in milliseconds, between the first and last hit object.
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*/
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private int mapLength;
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/**
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* Current break index in breaks ArrayList.
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*/
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private int breakIndex;
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/**
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* Warning arrows, pointing right and left.
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*/
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private Image warningArrowR, warningArrowL;
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/**
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* Section pass and fail images (displayed at start of break, when necessary).
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*/
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private Image breakStartPass, breakStartFail;
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/**
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* Break start time (0 if not in break).
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*/
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private int breakTime = 0;
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/**
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* Skip button (displayed at song start, when necessary).
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*/
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private GUIMenuButton skipButton;
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/**
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* Minimum time before start of song, in milliseconds, to process skip-related actions.
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*/
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private final int skipOffsetTime = 2000;
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/**
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* Current timing point index in timingPoints ArrayList.
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*/
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private int timingPointIndex;
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/**
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* Current beat lengths (base value and inherited value).
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*/
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private float beatLengthBase, beatLength;
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/**
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* Countdown-related images.
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*/
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private Image
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countdownReady, // "READY?" text
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countdown3, // "3" text
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countdown1, // "2" text
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countdown2, // "1" text
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countdownGo; // "GO!" text
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/**
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* Glowing hit circle outline which must be clicked when returning from pause menu.
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*/
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private Image hitCircleSelect;
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/**
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* Mouse coordinates before game paused.
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*/
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private int pausedMouseX = -1, pausedMouseY = -1;
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/**
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* Track position when game paused.
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*/
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private int pauseTime = -1;
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/**
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* Value for handling hitCircleSelect pulse effect (expanding, alpha level).
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*/
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private float pausePulse;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private Input input;
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private int state;
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public Game(int state) {
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this.state = state;
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}
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.container = container;
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this.game = game;
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input = container.getInput();
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int width = container.getWidth();
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int height = container.getHeight();
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// spinners have fixed properties, and only need to be initialized once
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Spinner.init(container);
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// breaks
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breakStartPass = new Image("section-pass.png");
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breakStartFail = new Image("section-fail.png");
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warningArrowR = new Image("play-warningarrow.png");
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warningArrowL = warningArrowR.getFlippedCopy(true, false);
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// skip button
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Image skip = new Image("play-skip.png");
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float skipScale = (height * 0.1f) / skip.getHeight();
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skip = skip.getScaledCopy(skipScale);
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skipButton = new GUIMenuButton(skip,
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width - (skip.getWidth() / 2f),
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height - (skip.getHeight() / 2f));
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// countdown
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float countdownHeight = height / 3f;
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countdownReady = new Image("ready.png");
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countdownReady = countdownReady.getScaledCopy(countdownHeight / countdownReady.getHeight());
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countdown3 = new Image("count3.png");
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countdown3 = countdown3.getScaledCopy(countdownHeight / countdown3.getHeight());
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countdown2 = new Image("count2.png");
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countdown2 = countdown2.getScaledCopy(countdownHeight / countdown2.getHeight());
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countdown1 = new Image("count1.png");
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countdown1 = countdown1.getScaledCopy(countdownHeight / countdown1.getHeight());
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countdownGo = new Image("go.png");
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countdownGo = countdownGo.getScaledCopy(countdownHeight / countdownGo.getHeight());
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// hit circle select
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hitCircleSelect = new Image("hitcircleselect.png");
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// create the associated GameScore object
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score = new GameScore(width, height);
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}
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@Override
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public void render(GameContainer container, StateBasedGame game, Graphics g)
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throws SlickException {
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int width = container.getWidth();
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int height = container.getHeight();
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// background
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if (!osu.drawBG(width, height, 0.7f))
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g.setBackground(Color.black);
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Options.drawFPS();
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int trackPosition = MusicController.getPosition();
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if (pauseTime > -1) // returning from pause screen
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trackPosition = pauseTime;
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// break periods
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if (osu.breaks != null && breakIndex < osu.breaks.size()) {
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if (breakTime > 0) {
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int endTime = osu.breaks.get(breakIndex);
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int breakLength = endTime - breakTime;
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// letterbox effect (black bars on top/bottom)
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if (osu.letterboxInBreaks && breakLength >= 4000) {
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g.setColor(Color.black);
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g.fillRect(0, 0, width, height * 0.125f);
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g.fillRect(0, height * 0.875f, width, height * 0.125f);
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}
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score.drawGameElements(g, mapLength, true, objectIndex == 0);
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if (breakLength >= 8000 &&
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trackPosition - breakTime > 2000 &&
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trackPosition - breakTime < 5000) {
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// show break start
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if (score.getHealth() >= 50)
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breakStartPass.drawCentered(width / 2f, height / 2f);
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else
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breakStartFail.drawCentered(width / 2f, height / 2f);
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} else if (breakLength >= 4000) {
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// show break end (flash twice for 500ms)
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int endTimeDiff = endTime - trackPosition;
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if ((endTimeDiff > 1500 && endTimeDiff < 2000) ||
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(endTimeDiff > 500 && endTimeDiff < 1000)) {
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warningArrowR.draw(width * 0.15f, height * 0.15f);
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warningArrowR.draw(width * 0.15f, height * 0.75f);
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warningArrowL.draw(width * 0.75f, height * 0.15f);
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warningArrowL.draw(width * 0.75f, height * 0.75f);
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}
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}
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return;
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}
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}
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// game elements
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score.drawGameElements(g, mapLength, false, objectIndex == 0);
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// first object...
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if (objectIndex == 0) {
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// skip beginning
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if (osu.objects[objectIndex].time - skipOffsetTime > 5000 &&
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trackPosition < osu.objects[objectIndex].time - skipOffsetTime)
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skipButton.draw();
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// mod icons
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if (trackPosition < osu.objects[objectIndex].time) {
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for (int i = Options.MOD_MAX - 1; i >= 0; i--) {
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if (Options.isModActive(i)) {
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Image modImage = Options.getModImage(i);
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modImage.draw(
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(width * 0.85f) + ((i - (Options.MOD_MAX / 2)) * modImage.getWidth() / 3f),
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height / 10f
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);
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}
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}
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}
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}
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if (isLeadIn())
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trackPosition = leadInTime * -1; // render approach circles during song lead-in
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// countdown
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if (osu.countdown > 0) { // TODO: implement half/double rate settings
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int timeDiff = osu.objects[0].time - trackPosition;
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if (timeDiff >= 500 && timeDiff < 3000) {
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if (timeDiff >= 1500)
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countdownReady.drawCentered(width / 2, height / 2);
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if (timeDiff < 2000)
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countdown3.draw(0, 0);
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if (timeDiff < 1500)
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countdown2.draw(width - countdown2.getWidth(), 0);
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if (timeDiff < 1000)
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countdown1.drawCentered(width / 2, height / 2);
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} else if (timeDiff >= -500 && timeDiff < 500) {
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countdownGo.setAlpha((timeDiff < 0) ? 1 - (timeDiff / -1000f) : 1);
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countdownGo.drawCentered(width / 2, height / 2);
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}
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}
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// draw hit objects in reverse order, or else overlapping objects are unreadable
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Stack<Integer> stack = new Stack<Integer>();
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for (int i = objectIndex; i < osu.objects.length && osu.objects[i].time < trackPosition + approachTime; i++)
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stack.add(i);
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while (!stack.isEmpty()) {
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int i = stack.pop();
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OsuHitObject hitObject = osu.objects[i];
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if ((hitObject.type & OsuHitObject.TYPE_CIRCLE) > 0)
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circles.get(i).draw(trackPosition);
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else if ((hitObject.type & OsuHitObject.TYPE_SLIDER) > 0)
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sliders.get(i).draw(trackPosition, stack.isEmpty());
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else if ((hitObject.type & OsuHitObject.TYPE_SPINNER) > 0) {
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if (stack.isEmpty()) // only draw spinner at objectIndex
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spinners.get(i).draw(trackPosition, g);
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else
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continue;
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}
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}
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// draw OsuHitObjectResult objects
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score.drawHitResults(trackPosition);
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// returning from pause screen
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if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) {
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// darken the screen
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g.setColor(Options.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, height);
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// draw glowing hit select circle and pulse effect
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int circleRadius = Circle.getHitCircle().getWidth();
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Image cursorCircle = hitCircleSelect.getScaledCopy(circleRadius, circleRadius);
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cursorCircle.setAlpha(1.0f);
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cursorCircle.drawCentered(pausedMouseX, pausedMouseY);
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Image cursorCirclePulse = cursorCircle.getScaledCopy(1f + pausePulse);
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cursorCirclePulse.setAlpha(1f - pausePulse);
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cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY);
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}
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}
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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if (isLeadIn()) { // stop updating during song lead-in
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leadInTime -= delta;
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if (!isLeadIn())
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MusicController.playAt(0, false);
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return;
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}
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// returning from pause screen: must click previous mouse position
|
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if (pauseTime > -1) {
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// paused during lead-in or break: continue immediately
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if (pausedMouseX < 0 && pausedMouseY < 0) {
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pauseTime = -1;
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if (!isLeadIn())
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MusicController.resume();
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}
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// focus lost: go back to pause screen
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else if (!container.hasFocus()) {
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game.enterState(Opsu.STATE_GAMEPAUSEMENU);
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pausePulse = 0f;
|
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}
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// advance pulse animation
|
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else {
|
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pausePulse += delta / 750f;
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if (pausePulse > 1f)
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pausePulse = 0f;
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}
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return;
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}
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// map complete!
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if (objectIndex >= osu.objects.length) {
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game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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return;
|
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}
|
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int trackPosition = MusicController.getPosition();
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// timing points
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if (timingPointIndex < osu.timingPoints.size()) {
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OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
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||||
if (trackPosition >= timingPoint.time) {
|
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if (timingPoint.velocity >= 0)
|
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beatLengthBase = beatLength = timingPoint.beatLength;
|
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else
|
||||
beatLength = beatLengthBase * (timingPoint.velocity / -100f);
|
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timingPointIndex++;
|
||||
}
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}
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||||
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// song beginning
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||||
if (objectIndex == 0) {
|
||||
if (trackPosition < osu.objects[0].time)
|
||||
return; // nothing to do here
|
||||
}
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||||
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||||
// break periods
|
||||
if (osu.breaks != null && breakIndex < osu.breaks.size()) {
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int breakValue = osu.breaks.get(breakIndex);
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if (breakTime > 0) { // in a break period
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if (trackPosition < breakValue)
|
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return;
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||||
else {
|
||||
// break is over
|
||||
breakTime = 0;
|
||||
breakIndex++;
|
||||
}
|
||||
} else if (trackPosition >= breakValue) {
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||||
// start a break
|
||||
breakTime = breakValue;
|
||||
breakIndex++;
|
||||
return;
|
||||
}
|
||||
}
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||||
|
||||
// pause game if focus lost
|
||||
if (!container.hasFocus() && !Options.isModActive(Options.MOD_AUTO)) {
|
||||
if (pauseTime < 0) {
|
||||
pausedMouseX = input.getMouseX();
|
||||
pausedMouseY = input.getMouseY();
|
||||
pausePulse = 0f;
|
||||
}
|
||||
if (MusicController.isPlaying() || isLeadIn())
|
||||
pauseTime = trackPosition;
|
||||
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
|
||||
}
|
||||
|
||||
// drain health
|
||||
score.changeHealth(delta / -200f);
|
||||
if (!score.isAlive()) {
|
||||
// game over, force a restart
|
||||
restart = RESTART_LOSE;
|
||||
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
|
||||
}
|
||||
|
||||
score.updateComboBurst(delta);
|
||||
|
||||
// update objects (loop in unlikely event of any skipped indexes)
|
||||
while (objectIndex < osu.objects.length && trackPosition > osu.objects[objectIndex].time) {
|
||||
OsuHitObject hitObject = osu.objects[objectIndex];
|
||||
|
||||
// check if we've already passed the next object's start time
|
||||
boolean overlap = (objectIndex + 1 < osu.objects.length &&
|
||||
trackPosition > osu.objects[objectIndex + 1].time - hitResultOffset[GameScore.HIT_300]);
|
||||
|
||||
// check completion status of the hit object
|
||||
boolean done = false;
|
||||
if ((hitObject.type & OsuHitObject.TYPE_CIRCLE) > 0)
|
||||
done = circles.get(objectIndex).update(overlap);
|
||||
else if ((hitObject.type & OsuHitObject.TYPE_SLIDER) > 0)
|
||||
done = sliders.get(objectIndex).update(overlap, delta, input.getMouseX(), input.getMouseY());
|
||||
else if ((hitObject.type & OsuHitObject.TYPE_SPINNER) > 0)
|
||||
done = spinners.get(objectIndex).update(overlap, delta, input.getMouseX(), input.getMouseY());
|
||||
|
||||
// increment object index?
|
||||
if (done)
|
||||
objectIndex++;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() { return state; }
|
||||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
// pause game
|
||||
int trackPosition = MusicController.getPosition();
|
||||
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= osu.objects[0].time) {
|
||||
pausedMouseX = input.getMouseX();
|
||||
pausedMouseY = input.getMouseY();
|
||||
pausePulse = 0f;
|
||||
}
|
||||
if (MusicController.isPlaying() || isLeadIn())
|
||||
pauseTime = trackPosition;
|
||||
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
|
||||
break;
|
||||
case Input.KEY_SPACE:
|
||||
// skip
|
||||
skipIntro();
|
||||
break;
|
||||
case Input.KEY_Z:
|
||||
// left-click
|
||||
if (!Keyboard.isRepeatEvent())
|
||||
mousePressed(Input.MOUSE_LEFT_BUTTON, input.getMouseX(), input.getMouseY());
|
||||
break;
|
||||
case Input.KEY_X:
|
||||
// right-click
|
||||
if (!Keyboard.isRepeatEvent())
|
||||
mousePressed(Input.MOUSE_RIGHT_BUTTON, input.getMouseX(), input.getMouseY());
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Options.takeScreenShot();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
return;
|
||||
|
||||
// returning from pause screen
|
||||
if (pauseTime > -1) {
|
||||
double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y);
|
||||
int circleRadius = Circle.getHitCircle().getWidth() / 2;
|
||||
if (distance < circleRadius) {
|
||||
// unpause the game
|
||||
pauseTime = -1;
|
||||
pausedMouseX = -1;
|
||||
pausedMouseY = -1;
|
||||
if (!Game.isLeadIn())
|
||||
MusicController.resume();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (objectIndex >= osu.objects.length) // nothing left to do here
|
||||
return;
|
||||
|
||||
OsuHitObject hitObject = osu.objects[objectIndex];
|
||||
|
||||
// skip beginning
|
||||
if (skipButton.contains(x, y)) {
|
||||
if (skipIntro())
|
||||
return; // successfully skipped
|
||||
}
|
||||
|
||||
// "auto" mod: ignore user actions
|
||||
if (Options.isModActive(Options.MOD_AUTO))
|
||||
return;
|
||||
|
||||
// circles
|
||||
if ((hitObject.type & OsuHitObject.TYPE_CIRCLE) > 0) {
|
||||
boolean hit = circles.get(objectIndex).mousePressed(x, y);
|
||||
if (hit)
|
||||
objectIndex++;
|
||||
}
|
||||
|
||||
// sliders
|
||||
else if ((hitObject.type & OsuHitObject.TYPE_SLIDER) > 0)
|
||||
sliders.get(objectIndex).mousePressed(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
if (osu == null || osu.objects == null)
|
||||
throw new RuntimeException("Running game with no OsuFile loaded.");
|
||||
|
||||
// restart the game
|
||||
if (restart != RESTART_FALSE) {
|
||||
// new game
|
||||
if (restart == RESTART_NEW) {
|
||||
setMapModifiers();
|
||||
|
||||
// calculate map length (TODO: end on slider?)
|
||||
OsuHitObject lastObject = osu.objects[osu.objects.length - 1];
|
||||
int endTime;
|
||||
if ((lastObject.type & OsuHitObject.TYPE_SPINNER) > 0)
|
||||
endTime = lastObject.endTime;
|
||||
else
|
||||
endTime = lastObject.time;
|
||||
mapLength = endTime - osu.objects[0].time;
|
||||
}
|
||||
|
||||
// initialize object maps
|
||||
circles = new HashMap<Integer, Circle>();
|
||||
sliders = new HashMap<Integer, Slider>();
|
||||
spinners = new HashMap<Integer, Spinner>();
|
||||
|
||||
for (int i = 0; i < osu.objects.length; i++) {
|
||||
OsuHitObject hitObject = osu.objects[i];
|
||||
|
||||
// is this the last note in the combo?
|
||||
boolean comboEnd = false;
|
||||
if (i + 1 < osu.objects.length &&
|
||||
(osu.objects[i + 1].type & OsuHitObject.TYPE_NEWCOMBO) > 0)
|
||||
comboEnd = true;
|
||||
|
||||
if ((hitObject.type & OsuHitObject.TYPE_CIRCLE) > 0) {
|
||||
circles.put(i, new Circle(hitObject, this, score, osu.combo[hitObject.comboIndex], comboEnd));
|
||||
} else if ((hitObject.type & OsuHitObject.TYPE_SLIDER) > 0) {
|
||||
sliders.put(i, new Slider(hitObject, this, score, osu.combo[hitObject.comboIndex], comboEnd));
|
||||
} else if ((hitObject.type & OsuHitObject.TYPE_SPINNER) > 0) {
|
||||
spinners.put(i, new Spinner(hitObject, this, score));
|
||||
}
|
||||
}
|
||||
|
||||
// reset indexes
|
||||
MusicController.setPosition(0);
|
||||
MusicController.pause();
|
||||
score.clear();
|
||||
objectIndex = 0;
|
||||
breakIndex = 0;
|
||||
breakTime = 0;
|
||||
timingPointIndex = 0;
|
||||
pauseTime = -1;
|
||||
pausedMouseX = -1;
|
||||
pausedMouseY = -1;
|
||||
|
||||
// load the first timingPoint
|
||||
if (!osu.timingPoints.isEmpty() && osu.timingPoints.get(0).velocity >= 0) {
|
||||
beatLengthBase = beatLength = osu.timingPoints.get(0).beatLength;
|
||||
timingPointIndex++;
|
||||
}
|
||||
|
||||
leadInTime = osu.audioLeadIn + approachTime;
|
||||
restart = RESTART_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Skips the beginning of a track.
|
||||
* @return true if skipped, false otherwise
|
||||
*/
|
||||
private boolean skipIntro() {
|
||||
int trackPosition = MusicController.getPosition();
|
||||
if (objectIndex == 0 &&
|
||||
osu.objects[0].time - skipOffsetTime > 4000 &&
|
||||
trackPosition < osu.objects[0].time - skipOffsetTime) {
|
||||
if (isLeadIn()) {
|
||||
leadInTime = 0;
|
||||
MusicController.resume();
|
||||
}
|
||||
MusicController.setPosition(osu.objects[0].time - skipOffsetTime);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if an input key is pressed (mouse left/right, keyboard Z/X).
|
||||
*/
|
||||
public boolean isInputKeyPressed() {
|
||||
return (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) ||
|
||||
input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON) ||
|
||||
input.isKeyDown(Input.KEY_Z) || input.isKeyDown(Input.KEY_X));
|
||||
}
|
||||
|
||||
/**
|
||||
* Set map modifiers.
|
||||
*/
|
||||
private void setMapModifiers() {
|
||||
try {
|
||||
// map-based properties, so re-initialize each game
|
||||
byte circleSize = osu.circleSize;
|
||||
byte approachRate = osu.approachRate;
|
||||
byte overallDifficulty = osu.overallDifficulty;
|
||||
byte HPDrainRate = osu.HPDrainRate;
|
||||
if (Options.isModActive(Options.MOD_HARD_ROCK)) { // hard rock modifiers
|
||||
circleSize = (byte) Math.max(circleSize - 1, 0);
|
||||
approachRate = (byte) Math.min(approachRate + 3, 10);
|
||||
overallDifficulty = (byte) Math.min(overallDifficulty + 3, 10);
|
||||
HPDrainRate = (byte) Math.min(HPDrainRate + 3, 10);
|
||||
}
|
||||
|
||||
Circle.init(container, circleSize);
|
||||
Slider.init(container, circleSize, osu);
|
||||
|
||||
// approachRate (hit object approach time)
|
||||
if (approachRate < 5)
|
||||
approachTime = 1800 - (approachRate * 120);
|
||||
else
|
||||
approachTime = 1200 - ((approachRate - 5) * 150);
|
||||
|
||||
// overallDifficulty (hit result time offsets)
|
||||
hitResultOffset = new int[GameScore.HIT_MAX];
|
||||
hitResultOffset[GameScore.HIT_300] = 78 - (overallDifficulty * 6);
|
||||
hitResultOffset[GameScore.HIT_100] = 138 - (overallDifficulty * 8);
|
||||
hitResultOffset[GameScore.HIT_50] = 198 - (overallDifficulty * 10);
|
||||
hitResultOffset[GameScore.HIT_MISS] = 500 - (overallDifficulty * 10);
|
||||
|
||||
// HPDrainRate (health change), overallDifficulty (scoring)
|
||||
score.setDrainRate(HPDrainRate);
|
||||
score.setDifficulty(overallDifficulty);
|
||||
} catch (SlickException e) {
|
||||
Log.error("Error while setting map modifiers.", e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets/returns whether entering the state will restart it.
|
||||
*/
|
||||
public static void setRestart(byte restart) { Game.restart = restart; }
|
||||
public static byte getRestart() { return Game.restart; }
|
||||
|
||||
/**
|
||||
* Sets or returns the associated OsuFile.
|
||||
*/
|
||||
public static void setOsuFile(OsuFile osu) { Game.osu = osu; }
|
||||
public static OsuFile getOsuFile() { return osu; }
|
||||
|
||||
/**
|
||||
* Returns the associated GameScore object.
|
||||
*/
|
||||
public static GameScore getGameScore() { return score; }
|
||||
|
||||
/**
|
||||
* Returns whether or not the track is in the lead-in time state.
|
||||
*/
|
||||
public static boolean isLeadIn() { return leadInTime > 0; }
|
||||
|
||||
/**
|
||||
* Returns the object approach time, in milliseconds.
|
||||
*/
|
||||
public int getApproachTime() { return approachTime; }
|
||||
|
||||
/**
|
||||
* Returns an array of hit result offset times, in milliseconds (indexed by GameScore.HIT_* constants).
|
||||
*/
|
||||
public int[] getHitResultOffsets() { return hitResultOffset; }
|
||||
|
||||
/**
|
||||
* Returns the beat length.
|
||||
*/
|
||||
public float getBeatLength() { return beatLength; }
|
||||
|
||||
/**
|
||||
* Returns the slider multiplier given by the current timing point.
|
||||
*/
|
||||
public float getTimingPointMultiplier() { return beatLength / beatLengthBase; }
|
||||
}
|
||||
Reference in New Issue
Block a user