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@@ -18,6 +18,7 @@
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package itdelatrisu.opsu.render;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.objects.Circle;
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@@ -31,7 +32,6 @@ import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.EXTFramebufferObject;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.GL14;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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import org.newdawn.slick.Color;
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@@ -69,6 +69,8 @@ public class CurveRenderState {
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private int spliceFrom;
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private int spliceTo;
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private final int mirrors;
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/**
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* Set the width and height of the container that Curves get drawn into.
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* Should be called before any curves are drawn.
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@@ -102,9 +104,14 @@ public class CurveRenderState {
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* @param hitObject the HitObject that represents this curve, just used as a unique ID
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* @param curve the points along the curve to be drawn
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*/
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public CurveRenderState(HitObject hitObject, Vec2f[] curve) {
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public CurveRenderState(HitObject hitObject, Vec2f[] curve, boolean isKnorkeSlider) {
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this.hitObject = hitObject;
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this.curve = curve;
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if (isKnorkeSlider) {
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this.mirrors = Options.getMergingSlidersMirrorPool();
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} else {
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this.mirrors = 1;
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}
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initFBO();
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}
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@@ -280,14 +287,18 @@ public class CurveRenderState {
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*/
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private void createVertexBuffer(int bufferID) {
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int arrayBufferBinding = GL11.glGetInteger(GL15.GL_ARRAY_BUFFER_BINDING);
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FloatBuffer buff = BufferUtils.createByteBuffer(4 * (4 + 2) * (2 * curve.length - 1) * (NewCurveStyleState.DIVIDES + 2)).asFloatBuffer();
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FloatBuffer buff = BufferUtils.createByteBuffer(4 * (4 + 2) * (2 * curve.length * mirrors - 1) * (NewCurveStyleState.DIVIDES + 2)).asFloatBuffer();
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if (curve.length > 0) {
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fillCone(buff, curve[0].x, curve[0].y);
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fillCone(buff, curve[0].x, curve[0].y, 0);
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}
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for (int mirror = 0; mirror < mirrors; mirror++) {
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//final float angle = 360f * mirror / mirrors;
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final float angle = 180f;
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for (int i = 1; i < curve.length; ++i) {
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float x = curve[i].x;
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float y = curve[i].y;
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fillCone(buff, x, y);
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fillCone(buff, x, y, angle);
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float last_x = curve[i - 1].x;
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float last_y = curve[i - 1].y;
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double diff_x = x - last_x;
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@@ -301,7 +312,8 @@ public class CurveRenderState {
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x = -100f;
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y = -100f;
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}
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fillCone(buff, x, y);
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fillCone(buff, x, y, angle);
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}
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}
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buff.flip();
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GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, bufferID);
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@@ -332,11 +344,9 @@ public class CurveRenderState {
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if (clearFirst) {
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
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}
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for (int i = from * 2; i < to * 2 - 1; ++i) {
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if (spliceFrom <= i && i <= spliceTo) {
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continue;
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}
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GL11.glDrawArrays(GL11.GL_TRIANGLE_FAN, i * (NewCurveStyleState.DIVIDES + 2), NewCurveStyleState.DIVIDES + 2);
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renderCurve(from, to, 0);
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if (mirrors > 1 && Options.isMirror()) {
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renderCurve(from, to, 1);
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}
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GL11.glFlush();
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GL20.glDisableVertexAttribArray(staticState.texCoordLoc);
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@@ -344,6 +354,15 @@ public class CurveRenderState {
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restoreRenderState(state);
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}
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private void renderCurve(int from, int to, int mirror) {
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for (int i = from * 2; i < to * 2 - 1; ++i) {
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if (spliceFrom <= i && i <= spliceTo) {
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continue;
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}
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GL11.glDrawArrays(GL11.GL_TRIANGLE_FAN, i * (NewCurveStyleState.DIVIDES + 2) + mirror * curve.length, NewCurveStyleState.DIVIDES + 2);
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}
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}
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/**
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* Fill {@code buff} with the texture coordinates and positions for a cone
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* that has its center at the coordinates {@code (x1,y1)}.
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@@ -351,7 +370,12 @@ public class CurveRenderState {
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* @param x1 x-coordinate of the cone
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* @param y1 y-coordinate of the cone
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*/
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protected void fillCone(FloatBuffer buff, float x1, float y1) {
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protected void fillCone(FloatBuffer buff, float x1, float y1, float angle) {
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if (mirrors > 1) {
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float[] m = Utils.mirrorPoint(x1, y1, angle);
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x1 = m[0];
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y1 = m[1];
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}
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float divx = containerWidth / 2.0f;
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float divy = containerHeight / 2.0f;
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float offx = -1.0f;
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