Corrections for 'hidden' mod
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@ -255,11 +255,11 @@ public class Slider implements GameObject {
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// slider time may not have been calculated, which causes NAN numbers and flicker.
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if (sliderTime == 0)
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return;
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float[] c = curve.pointAt(getT(trackPosition, false));
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float[] c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
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if(!GameMod.HIDDEN.isActive()){
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float[] c = curve.pointAt(getT(trackPosition, false));
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float[] c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
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float t = getT(trackPosition, false);
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// float dis = hitObject.getPixelLength() * HitObject.getXMultiplier() * (t - (int) t);
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// Image sliderBallFrame = sliderBallImages[(int) (dis / (diameter * Math.PI) * 30) % sliderBallImages.length];
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@ -267,20 +267,23 @@ public class Slider implements GameObject {
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float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI);
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sliderBallFrame.setRotation(angle);
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sliderBallFrame.drawCentered(c[0], c[1]);
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}
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// follow circle
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if (followCircleActive)
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GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c[0], c[1]);
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}
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// "flashlight" mod: dim the screen
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if (followCircleActive && GameMod.FLASHLIGHT.isActive()) {
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float oldAlphaBlack = Utils.COLOR_BLACK_ALPHA.a;
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Utils.COLOR_BLACK_ALPHA.a = 0.75f;
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, containerWidth, containerHeight);
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Utils.COLOR_BLACK_ALPHA.a = oldAlphaBlack;
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// follow circle
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if (followCircleActive){
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GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c[0], c[1]);
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// "flashlight" mod: dim the screen
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if (GameMod.FLASHLIGHT.isActive()) {
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float oldAlphaBlack = Utils.COLOR_BLACK_ALPHA.a;
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Utils.COLOR_BLACK_ALPHA.a = 0.75f;
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, containerWidth, containerHeight);
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Utils.COLOR_BLACK_ALPHA.a = oldAlphaBlack;
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}
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}
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}
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Utils.COLOR_WHITE_FADE.a = oldAlpha;
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@ -211,9 +211,11 @@ public class Spinner implements GameObject {
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// main spinner elements
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float approachScale = 1 - Utils.clamp(((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f);
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GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha);
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GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f);
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GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2);
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if(!GameMod.HIDDEN.isActive()){
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GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha);
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GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f);
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GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2);
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}
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Image approachCircleScaled = GameImage.SPINNER_APPROACHCIRCLE.getImage().getScaledCopy(approachScale);
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approachCircleScaled.setAlpha(alpha);
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approachCircleScaled.drawCentered(width / 2, height / 2);
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@ -118,6 +118,7 @@ public class Game extends BasicGameState {
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private int approachTime;
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/** Decay of elements in hidden mod, in milliseconds. */
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//TODO: figure out actual formula for decay time
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private int decayTime = 800;
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/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
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