fix cursortrail when changing sb index
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@ -1351,7 +1351,9 @@ public class Game extends BasicGameState {
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@Override
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@Override
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public void enter(GameContainer container, StateBasedGame game)
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public void enter(GameContainer container, StateBasedGame game)
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throws SlickException {
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throws SlickException {
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UI.enter();
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if (!skippedToCheckpoint) {
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UI.enter();
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}
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if (beatmap == null || beatmap.objects == null)
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if (beatmap == null || beatmap.objects == null)
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throw new RuntimeException("Running game with no beatmap loaded.");
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throw new RuntimeException("Running game with no beatmap loaded.");
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