attemt to fix shrinking sliders with odd amount of repeats with merged slider rendering
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@ -383,9 +383,7 @@ public class Slider extends GameObject {
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if (repeats % 2 == 0 && curveIntervalTo == 1 && !reversed) {
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// fix shrinking sliders for odd repeating sliders
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reversed = true;
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if (Options.isMergingSliders()) {
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} else {
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if (!Options.isMergingSliders()) {
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curve.reverse();
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}
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}
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@ -396,7 +394,12 @@ public class Slider extends GameObject {
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}
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if (Options.isMergingSliders()) {
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if (Options.isShrinkingSliders() && curveIntervalFrom > 0) {
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game.setSlidercurveFrom(baseSliderFrom + (int) (curveIntervalFrom * curve.getCurvePoints().length));
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int curvelen = curve.getCurvePoints().length;
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if (repeats % 2 == 0) {
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game.spliceSliderCurve(baseSliderFrom + (int) ((1f - curveIntervalFrom) * curvelen), baseSliderFrom + curvelen);
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} else {
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game.setSlidercurveFrom(baseSliderFrom + (int) (curveIntervalFrom * curvelen));
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}
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}
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game.setSlidercurveTo(baseSliderFrom + (int) (curveIntervalTo * curve.getCurvePoints().length));
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} else {
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@ -587,7 +590,7 @@ public class Slider extends GameObject {
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// calculate and send slider result
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hitResult();
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if (Options.isMergingSliders()) {
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game.setSlidercurveFrom(baseSliderFrom + curve.getCurvePoints().length);
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game.setSlidercurveFrom(baseSliderFrom + curve.getCurvePoints().length + 1);
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}
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return true;
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}
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@ -160,11 +160,13 @@ public abstract class Curve {
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}
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public void reverse() {
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if (renderState == null)
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renderState = new CurveRenderState(hitObject, curve);
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renderState.reverse();
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}
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public void splice(int from, int to) {
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renderState.splice(from, to);
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}
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/**
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* Returns the angle of the first control point.
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*/
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@ -68,6 +68,9 @@ public class CurveRenderState {
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private boolean reversed;
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private int spliceFrom;
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private int spliceTo;
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/**
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* Set the width and height of the container that Curves get drawn into.
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* Should be called before any curves are drawn.
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@ -113,12 +116,20 @@ public class CurveRenderState {
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//write impossible value to make sure the fbo is cleared
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lastPointDrawn = -1;
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reversed = false;
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spliceFrom = spliceTo = -1;
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}
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public void reverse() {
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reversed = !reversed;
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}
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public void splice(int from, int to) {
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spliceFrom = from * 2;
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spliceTo = to * 2;
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firstPointDrawn = -1; // force redraw
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lastPointDrawn = -1; // force redraw
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}
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/**
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* Draw a curve to the screen that's tinted with `color`. The first time
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* this is called this caches the image result of the curve and on subsequent
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@ -336,8 +347,12 @@ public class CurveRenderState {
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from = curve.length * 2 - 1 - to;
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to = curve.length * 2 - 1 - a;
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}
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for (int i = from; i < to; ++i)
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for (int i = from; i < to; ++i) {
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if (spliceFrom <= i && i <= spliceTo) {
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continue;
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}
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GL11.glDrawArrays(GL11.GL_TRIANGLE_FAN, i * (NewCurveStyleState.DIVIDES + 2), NewCurveStyleState.DIVIDES + 2);
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}
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GL11.glFlush();
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GL20.glDisableVertexAttribArray(staticState.texCoordLoc);
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GL20.glDisableVertexAttribArray(staticState.attribLoc);
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@ -1523,6 +1523,10 @@ public class Game extends BasicGameState {
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this.slidercurveTo = Math.max(pos, this.slidercurveTo);
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}
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public void spliceSliderCurve(int from, int to) {
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this.knorkesliders.splice(from, to);
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}
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/**
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* Draws hit objects, hit results, and follow points.
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* @param g the graphics context
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