|
|
|
|
@@ -18,11 +18,9 @@
|
|
|
|
|
|
|
|
|
|
package itdelatrisu.opsu.states;
|
|
|
|
|
|
|
|
|
|
import itdelatrisu.opsu.ErrorHandler;
|
|
|
|
|
import itdelatrisu.opsu.GameData;
|
|
|
|
|
import itdelatrisu.opsu.GameImage;
|
|
|
|
|
import itdelatrisu.opsu.GameMod;
|
|
|
|
|
import itdelatrisu.opsu.Opsu;
|
|
|
|
|
import itdelatrisu.opsu.Options;
|
|
|
|
|
import itdelatrisu.opsu.ScoreData;
|
|
|
|
|
import itdelatrisu.opsu.Utils;
|
|
|
|
|
@@ -59,26 +57,28 @@ import org.lwjgl.input.Keyboard;
|
|
|
|
|
import org.lwjgl.opengl.Display;
|
|
|
|
|
import org.newdawn.slick.Animation;
|
|
|
|
|
import org.newdawn.slick.Color;
|
|
|
|
|
import org.newdawn.slick.GameContainer;
|
|
|
|
|
import org.newdawn.slick.Graphics;
|
|
|
|
|
import org.newdawn.slick.Image;
|
|
|
|
|
import org.newdawn.slick.Input;
|
|
|
|
|
import org.newdawn.slick.SlickException;
|
|
|
|
|
import org.newdawn.slick.state.BasicGameState;
|
|
|
|
|
import org.newdawn.slick.state.StateBasedGame;
|
|
|
|
|
import org.newdawn.slick.state.transition.DelayedFadeOutTransition;
|
|
|
|
|
import org.newdawn.slick.state.transition.EasedFadeOutTransition;
|
|
|
|
|
import org.newdawn.slick.state.transition.EmptyTransition;
|
|
|
|
|
import org.newdawn.slick.state.transition.FadeInTransition;
|
|
|
|
|
import org.newdawn.slick.util.Log;
|
|
|
|
|
import yugecin.opsudance.*;
|
|
|
|
|
import yugecin.opsudance.core.DisplayContainer;
|
|
|
|
|
import yugecin.opsudance.core.inject.InstanceContainer;
|
|
|
|
|
import yugecin.opsudance.core.state.ComplexOpsuState;
|
|
|
|
|
import yugecin.opsudance.events.BubbleNotificationEvent;
|
|
|
|
|
import yugecin.opsudance.objects.curves.FakeCombinedCurve;
|
|
|
|
|
import yugecin.opsudance.sbv2.MoveStoryboard;
|
|
|
|
|
import yugecin.opsudance.ui.SBOverlay;
|
|
|
|
|
import yugecin.opsudance.ui.OptionsOverlay;
|
|
|
|
|
import yugecin.opsudance.ui.StoryboardOverlay;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* "Game" state.
|
|
|
|
|
*/
|
|
|
|
|
public class Game extends BasicGameState {
|
|
|
|
|
public class Game extends ComplexOpsuState {
|
|
|
|
|
|
|
|
|
|
private final InstanceContainer instanceContainer;
|
|
|
|
|
|
|
|
|
|
public static boolean isInGame; // TODO delete this when #79 is fixed
|
|
|
|
|
/** Game restart states. */
|
|
|
|
|
public enum Restart {
|
|
|
|
|
@@ -307,101 +307,95 @@ public class Game extends BasicGameState {
|
|
|
|
|
MUSICBAR_HOVER = new Color(12, 9, 10, 0.35f),
|
|
|
|
|
MUSICBAR_FILL = new Color(255, 255, 255, 0.75f);
|
|
|
|
|
|
|
|
|
|
// game-related variables
|
|
|
|
|
private GameContainer container;
|
|
|
|
|
private StateBasedGame game;
|
|
|
|
|
private Input input;
|
|
|
|
|
private final int state;
|
|
|
|
|
|
|
|
|
|
private final Cursor mirrorCursor;
|
|
|
|
|
private MoveStoryboard msb;
|
|
|
|
|
private SBOverlay sbOverlay;
|
|
|
|
|
private final MoveStoryboard moveStoryboardOverlay;
|
|
|
|
|
private final StoryboardOverlay storyboardOverlay;
|
|
|
|
|
private final OptionsOverlay optionsOverlay;
|
|
|
|
|
|
|
|
|
|
private FakeCombinedCurve knorkesliders;
|
|
|
|
|
|
|
|
|
|
private boolean skippedToCheckpoint;
|
|
|
|
|
|
|
|
|
|
public Game(int state) {
|
|
|
|
|
this.state = state;
|
|
|
|
|
public Game(DisplayContainer displayContainer, InstanceContainer instanceContainer) {
|
|
|
|
|
super(displayContainer);
|
|
|
|
|
this.instanceContainer = instanceContainer;
|
|
|
|
|
mirrorCursor = new Cursor(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void loadCheckpoint(int checkpoint) {
|
|
|
|
|
try {
|
|
|
|
|
restart = Restart.MANUAL;
|
|
|
|
|
checkpointLoaded = true;
|
|
|
|
|
skippedToCheckpoint = true;
|
|
|
|
|
enter(container, game);
|
|
|
|
|
if (isLeadIn()) {
|
|
|
|
|
leadInTime = 0;
|
|
|
|
|
epiImgTime = 0;
|
|
|
|
|
MusicController.resume();
|
|
|
|
|
}
|
|
|
|
|
// skip to checkpoint
|
|
|
|
|
MusicController.setPosition(checkpoint);
|
|
|
|
|
while (objectIndex < gameObjects.length && beatmap.objects[objectIndex].getTime() <= checkpoint) {
|
|
|
|
|
objectIndex++;
|
|
|
|
|
}
|
|
|
|
|
if (objectIndex > 0) {
|
|
|
|
|
objectIndex--;
|
|
|
|
|
}
|
|
|
|
|
if (Options.isMergingSliders()) {
|
|
|
|
|
int obj = objectIndex;
|
|
|
|
|
while (obj < gameObjects.length) {
|
|
|
|
|
if (gameObjects[obj] instanceof Slider) {
|
|
|
|
|
slidercurveFrom = slidercurveTo = ((Slider) gameObjects[obj]).baseSliderFrom;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
obj++;
|
|
|
|
|
}
|
|
|
|
|
spliceSliderCurve(-1, -1);
|
|
|
|
|
}
|
|
|
|
|
Dancer.instance.setObjectIndex(objectIndex);
|
|
|
|
|
sbOverlay.updateIndex(objectIndex);
|
|
|
|
|
lastReplayTime = beatmap.objects[objectIndex].getTime();
|
|
|
|
|
} catch (SlickException e) {
|
|
|
|
|
e.printStackTrace();
|
|
|
|
|
}
|
|
|
|
|
this.moveStoryboardOverlay = new MoveStoryboard(displayContainer);
|
|
|
|
|
this.optionsOverlay = new OptionsOverlay(displayContainer, OptionsMenu.storyboardOptions, 0);
|
|
|
|
|
this.storyboardOverlay = new StoryboardOverlay(displayContainer, moveStoryboardOverlay, optionsOverlay, this);
|
|
|
|
|
storyboardOverlay.show();
|
|
|
|
|
moveStoryboardOverlay.show();
|
|
|
|
|
optionsOverlay.setListener(storyboardOverlay);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void init(GameContainer container, StateBasedGame game)
|
|
|
|
|
throws SlickException {
|
|
|
|
|
this.msb = new MoveStoryboard(container);
|
|
|
|
|
this.sbOverlay = new SBOverlay(this, msb, container);
|
|
|
|
|
this.container = container;
|
|
|
|
|
this.game = game;
|
|
|
|
|
input = container.getInput();
|
|
|
|
|
|
|
|
|
|
int width = container.getWidth();
|
|
|
|
|
int height = container.getHeight();
|
|
|
|
|
|
|
|
|
|
public void revalidate() {
|
|
|
|
|
// create offscreen graphics
|
|
|
|
|
offscreen = new Image(width, height);
|
|
|
|
|
gOffscreen = offscreen.getGraphics();
|
|
|
|
|
gOffscreen.setBackground(Color.black);
|
|
|
|
|
try {
|
|
|
|
|
offscreen = new Image(displayContainer.width, displayContainer.height);
|
|
|
|
|
gOffscreen = offscreen.getGraphics();
|
|
|
|
|
gOffscreen.setBackground(Color.black);
|
|
|
|
|
} catch (SlickException e) {
|
|
|
|
|
Log.error("could not create offscreen graphics", e);
|
|
|
|
|
displayContainer.eventBus.post(new BubbleNotificationEvent("Exception while creating offscreen graphics. See logfile for details.", BubbleNotificationEvent.COMMONCOLOR_RED));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// initialize music position bar location
|
|
|
|
|
musicBarX = width * 0.01f;
|
|
|
|
|
musicBarY = height * 0.05f;
|
|
|
|
|
musicBarWidth = Math.max(width * 0.005f, 7);
|
|
|
|
|
musicBarHeight = height * 0.9f;
|
|
|
|
|
musicBarX = displayContainer.width * 0.01f;
|
|
|
|
|
musicBarY = displayContainer.height * 0.05f;
|
|
|
|
|
musicBarWidth = Math.max(displayContainer.width * 0.005f, 7);
|
|
|
|
|
musicBarHeight = displayContainer.height * 0.9f;
|
|
|
|
|
|
|
|
|
|
// initialize scoreboard star stream
|
|
|
|
|
scoreboardStarStream = new StarStream(0, height * 2f / 3f, width / 4, 0, 0);
|
|
|
|
|
scoreboardStarStream.setPositionSpread(height / 20f);
|
|
|
|
|
scoreboardStarStream = new StarStream(0, displayContainer.height * 2f / 3f, displayContainer.width / 4, 0, 0);
|
|
|
|
|
scoreboardStarStream.setPositionSpread(displayContainer.height / 20f);
|
|
|
|
|
scoreboardStarStream.setDirectionSpread(10f);
|
|
|
|
|
scoreboardStarStream.setDurationSpread(700, 100);
|
|
|
|
|
|
|
|
|
|
// create the associated GameData object
|
|
|
|
|
data = new GameData(width, height);
|
|
|
|
|
data = new GameData(displayContainer.width, displayContainer.height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void loadCheckpoint(int checkpoint) {
|
|
|
|
|
restart = Restart.MANUAL;
|
|
|
|
|
checkpointLoaded = true;
|
|
|
|
|
skippedToCheckpoint = true;
|
|
|
|
|
enter();
|
|
|
|
|
if (isLeadIn()) {
|
|
|
|
|
leadInTime = 0;
|
|
|
|
|
epiImgTime = 0;
|
|
|
|
|
MusicController.resume();
|
|
|
|
|
}
|
|
|
|
|
// skip to checkpoint
|
|
|
|
|
MusicController.setPosition(checkpoint);
|
|
|
|
|
while (objectIndex < gameObjects.length && beatmap.objects[objectIndex].getTime() <= checkpoint) {
|
|
|
|
|
objectIndex++;
|
|
|
|
|
}
|
|
|
|
|
if (objectIndex > 0) {
|
|
|
|
|
objectIndex--;
|
|
|
|
|
}
|
|
|
|
|
if (Options.isMergingSliders()) {
|
|
|
|
|
int obj = objectIndex;
|
|
|
|
|
while (obj < gameObjects.length) {
|
|
|
|
|
if (gameObjects[obj] instanceof Slider) {
|
|
|
|
|
slidercurveFrom = slidercurveTo = ((Slider) gameObjects[obj]).baseSliderFrom;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
obj++;
|
|
|
|
|
}
|
|
|
|
|
spliceSliderCurve(-1, -1);
|
|
|
|
|
}
|
|
|
|
|
Dancer.instance.setObjectIndex(objectIndex);
|
|
|
|
|
storyboardOverlay.updateIndex(objectIndex);
|
|
|
|
|
lastReplayTime = beatmap.objects[objectIndex].getTime();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void render(GameContainer container, StateBasedGame game, Graphics g)
|
|
|
|
|
throws SlickException {
|
|
|
|
|
int width = container.getWidth();
|
|
|
|
|
int height = container.getHeight();
|
|
|
|
|
public void render(Graphics g) {
|
|
|
|
|
int width = displayContainer.width;
|
|
|
|
|
int height = displayContainer.height;
|
|
|
|
|
|
|
|
|
|
int trackPosition = MusicController.getPosition();
|
|
|
|
|
if (isLeadIn()) {
|
|
|
|
|
trackPosition -= leadInTime - currentMapMusicOffset - Options.getMusicOffset();
|
|
|
|
|
@@ -475,7 +469,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float[] sbPosition = sbOverlay.getPoint(trackPosition);
|
|
|
|
|
float[] sbPosition = moveStoryboardOverlay.getPoint(trackPosition);
|
|
|
|
|
if (sbPosition != null) {
|
|
|
|
|
autoPoint.x = sbPosition[0];
|
|
|
|
|
autoPoint.y = sbPosition[1];
|
|
|
|
|
@@ -510,8 +504,8 @@ public class Game extends BasicGameState {
|
|
|
|
|
mouseX = replayX;
|
|
|
|
|
mouseY = replayY;
|
|
|
|
|
} else {
|
|
|
|
|
mouseX = input.getMouseX();
|
|
|
|
|
mouseY = input.getMouseY();
|
|
|
|
|
mouseX = displayContainer.mouseX;
|
|
|
|
|
mouseY = displayContainer.mouseY;
|
|
|
|
|
}
|
|
|
|
|
int alphaRadius = flashlightRadius * 256 / 215;
|
|
|
|
|
int alphaX = mouseX - alphaRadius / 2;
|
|
|
|
|
@@ -686,7 +680,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
float animation = AnimationEquation.IN_OUT_QUAD.calc(
|
|
|
|
|
Utils.clamp((trackPosition - lastRankUpdateTime) / SCOREBOARD_ANIMATION_TIME, 0f, 1f)
|
|
|
|
|
);
|
|
|
|
|
int scoreboardPosition = 2 * container.getHeight() / 3;
|
|
|
|
|
int scoreboardPosition = 2 * displayContainer.height / 3;
|
|
|
|
|
|
|
|
|
|
// draw star stream behind the scores
|
|
|
|
|
scoreboardStarStream.draw();
|
|
|
|
|
@@ -727,8 +721,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
|
|
|
|
|
// draw music position bar (for replay seeking)
|
|
|
|
|
if (isReplay && Options.isReplaySeekingEnabled()) {
|
|
|
|
|
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
|
|
|
|
g.setColor((musicPositionBarContains(mouseX, mouseY)) ? MUSICBAR_HOVER : MUSICBAR_NORMAL);
|
|
|
|
|
g.setColor((musicPositionBarContains(displayContainer.mouseX, displayContainer.mouseY)) ? MUSICBAR_HOVER : MUSICBAR_NORMAL);
|
|
|
|
|
g.fillRoundRect(musicBarX, musicBarY, musicBarWidth, musicBarHeight, 4);
|
|
|
|
|
if (!isLeadIn()) {
|
|
|
|
|
g.setColor(MUSICBAR_FILL);
|
|
|
|
|
@@ -770,24 +763,27 @@ public class Game extends BasicGameState {
|
|
|
|
|
else
|
|
|
|
|
UI.draw(g);
|
|
|
|
|
|
|
|
|
|
sbOverlay.render(container, g);
|
|
|
|
|
|
|
|
|
|
if (!Options.isHideWM()) {
|
|
|
|
|
Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
super.render(g);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void update(GameContainer container, StateBasedGame game, int delta)
|
|
|
|
|
throws SlickException {
|
|
|
|
|
public void preRenderUpdate() {
|
|
|
|
|
super.preRenderUpdate();
|
|
|
|
|
|
|
|
|
|
int delta = displayContainer.renderDelta;
|
|
|
|
|
|
|
|
|
|
UI.update(delta);
|
|
|
|
|
Pippi.update(delta);
|
|
|
|
|
if (epiImgTime > 0) {
|
|
|
|
|
epiImgTime -= delta;
|
|
|
|
|
}
|
|
|
|
|
yugecin.opsudance.spinners.Spinner.update(delta);
|
|
|
|
|
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
|
|
|
|
sbOverlay.update(delta, mouseX, mouseY);
|
|
|
|
|
int mouseX = displayContainer.mouseX;
|
|
|
|
|
int mouseY = displayContainer.mouseY;
|
|
|
|
|
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
|
|
|
|
if (isReplay || GameMod.AUTO.isActive())
|
|
|
|
|
playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
|
|
|
|
|
@@ -805,8 +801,8 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// focus lost: go back to pause screen
|
|
|
|
|
else if (!container.hasFocus()) {
|
|
|
|
|
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
|
|
|
|
|
else if (!Display.isActive()) {
|
|
|
|
|
// TODO d displayContainer.switchState(GamePauseMenu.class);
|
|
|
|
|
pausePulse = 0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -918,10 +914,13 @@ public class Game extends BasicGameState {
|
|
|
|
|
|
|
|
|
|
// game finished: change state after timer expires
|
|
|
|
|
if (gameFinished && !gameFinishedTimer.update(delta)) {
|
|
|
|
|
if (checkpointLoaded) // if checkpoint used, skip ranking screen
|
|
|
|
|
game.closeRequested();
|
|
|
|
|
else // go to ranking screen
|
|
|
|
|
game.enterState(Opsu.STATE_GAMERANKING, new EasedFadeOutTransition(), new FadeInTransition());
|
|
|
|
|
if (checkpointLoaded) {
|
|
|
|
|
// if checkpoint used, skip ranking screen
|
|
|
|
|
onCloseRequest();
|
|
|
|
|
} else {
|
|
|
|
|
// go to ranking screen
|
|
|
|
|
displayContainer.switchState(GameRanking.class);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -949,7 +948,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
// save score and replay
|
|
|
|
|
if (!checkpointLoaded) {
|
|
|
|
|
boolean unranked = (GameMod.AUTO.isActive() || GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive());
|
|
|
|
|
((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
|
|
|
|
|
instanceContainer.provide(GameRanking.class).setGameData(data);
|
|
|
|
|
if (isReplay)
|
|
|
|
|
data.setReplay(replay);
|
|
|
|
|
else if (replayFrames != null) {
|
|
|
|
|
@@ -1027,14 +1026,15 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// pause game if focus lost
|
|
|
|
|
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
|
|
|
|
|
if (!Display.isActive() && !GameMod.AUTO.isActive() && !isReplay) {
|
|
|
|
|
if (pauseTime < 0) {
|
|
|
|
|
pausedMousePosition = new Vec2f(mouseX, mouseY);
|
|
|
|
|
pausePulse = 0f;
|
|
|
|
|
}
|
|
|
|
|
if (MusicController.isPlaying() || isLeadIn())
|
|
|
|
|
if (MusicController.isPlaying() || isLeadIn()) {
|
|
|
|
|
pauseTime = trackPosition;
|
|
|
|
|
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
|
|
|
|
|
}
|
|
|
|
|
// TODO d displayContainer.switchState(GamePauseMenu.class);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// drain health
|
|
|
|
|
@@ -1058,13 +1058,10 @@ public class Game extends BasicGameState {
|
|
|
|
|
failTrackTime = MusicController.getPosition();
|
|
|
|
|
MusicController.fadeOut(MUSIC_FADEOUT_TIME);
|
|
|
|
|
MusicController.pitchFadeOut(MUSIC_FADEOUT_TIME);
|
|
|
|
|
rotations = new IdentityHashMap<GameObject, Float>();
|
|
|
|
|
rotations = new IdentityHashMap<>();
|
|
|
|
|
SoundController.playSound(SoundEffect.FAIL);
|
|
|
|
|
|
|
|
|
|
// fade to pause menu
|
|
|
|
|
game.enterState(Opsu.STATE_GAMEPAUSEMENU,
|
|
|
|
|
new DelayedFadeOutTransition(Color.black, MUSIC_FADEOUT_TIME, MUSIC_FADEOUT_TIME - LOSE_FADEOUT_TIME),
|
|
|
|
|
new FadeInTransition());
|
|
|
|
|
// TODO d displayContainer.switchState(GamePauseMenu.class, FadeOutTransitionState.class, MUSIC_FADEOUT_TIME - LOSE_FADEOUT_TIME, FadeInTransitionState.class, 300);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -1088,7 +1085,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
if (gameObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition)) {
|
|
|
|
|
skippedObject = true;
|
|
|
|
|
objectIndex++; // done, so increment object index
|
|
|
|
|
sbOverlay.updateIndex(objectIndex);
|
|
|
|
|
storyboardOverlay.updateIndex(objectIndex);
|
|
|
|
|
if (objectIndex >= mirrorTo) {
|
|
|
|
|
Options.setMirror(false);
|
|
|
|
|
}
|
|
|
|
|
@@ -1099,20 +1096,25 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public int getID() { return state; }
|
|
|
|
|
public boolean onCloseRequest() {
|
|
|
|
|
instanceContainer.provide(SongMenu.class).resetGameDataOnLoad();
|
|
|
|
|
displayContainer.switchState(SongMenu.class);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void keyPressed(int key, char c) {
|
|
|
|
|
if (gameFinished)
|
|
|
|
|
return;
|
|
|
|
|
public boolean keyPressed(int key, char c) {
|
|
|
|
|
if (super.keyPressed(key, c)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sbOverlay.keyPressed(key, c)) {
|
|
|
|
|
return;
|
|
|
|
|
if (gameFinished) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int trackPosition = MusicController.getPosition();
|
|
|
|
|
int mouseX = input.getMouseX();
|
|
|
|
|
int mouseY = input.getMouseY();
|
|
|
|
|
int mouseX = displayContainer.mouseX;
|
|
|
|
|
int mouseY = displayContainer.mouseY;
|
|
|
|
|
|
|
|
|
|
// game keys
|
|
|
|
|
if (!Keyboard.isRepeatEvent()) {
|
|
|
|
|
@@ -1129,7 +1131,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
case Input.KEY_ESCAPE:
|
|
|
|
|
// "auto" mod or watching replay: go back to song menu
|
|
|
|
|
if (GameMod.AUTO.isActive() || isReplay) {
|
|
|
|
|
game.closeRequested();
|
|
|
|
|
onCloseRequest();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -1138,9 +1140,10 @@ public class Game extends BasicGameState {
|
|
|
|
|
pausedMousePosition = new Vec2f(mouseX, mouseY);
|
|
|
|
|
pausePulse = 0f;
|
|
|
|
|
}
|
|
|
|
|
if (MusicController.isPlaying() || isLeadIn())
|
|
|
|
|
if (MusicController.isPlaying() || isLeadIn()) {
|
|
|
|
|
pauseTime = trackPosition;
|
|
|
|
|
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
|
|
|
|
|
}
|
|
|
|
|
// TODO d displayContainer.switchStateNow(GamePauseMenu.class);
|
|
|
|
|
break;
|
|
|
|
|
case Input.KEY_SPACE:
|
|
|
|
|
// skip intro
|
|
|
|
|
@@ -1148,23 +1151,21 @@ public class Game extends BasicGameState {
|
|
|
|
|
break;
|
|
|
|
|
case Input.KEY_R:
|
|
|
|
|
// restart
|
|
|
|
|
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
|
|
|
|
|
try {
|
|
|
|
|
if (trackPosition < beatmap.objects[0].getTime())
|
|
|
|
|
retries--; // don't count this retry (cancel out later increment)
|
|
|
|
|
restart = Restart.MANUAL;
|
|
|
|
|
enter(container, game);
|
|
|
|
|
skipIntro();
|
|
|
|
|
} catch (SlickException e) {
|
|
|
|
|
ErrorHandler.error("Failed to restart game.", e, false);
|
|
|
|
|
if (displayContainer.input.isKeyDown(Input.KEY_RCONTROL) || displayContainer.input.isKeyDown(Input.KEY_LCONTROL)) {
|
|
|
|
|
if (trackPosition < beatmap.objects[0].getTime()) {
|
|
|
|
|
retries--; // don't count this retry (cancel out later increment)
|
|
|
|
|
}
|
|
|
|
|
restart = Restart.MANUAL;
|
|
|
|
|
enter();
|
|
|
|
|
skipIntro();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case Input.KEY_S:
|
|
|
|
|
// save checkpoint
|
|
|
|
|
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
|
|
|
|
|
if (isLeadIn())
|
|
|
|
|
if (displayContainer.input.isKeyDown(Input.KEY_RCONTROL) || displayContainer.input.isKeyDown(Input.KEY_LCONTROL)) {
|
|
|
|
|
if (isLeadIn()) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int position = (pauseTime > -1) ? pauseTime : trackPosition;
|
|
|
|
|
if (Options.setCheckpoint(position / 1000)) {
|
|
|
|
|
@@ -1175,7 +1176,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
break;
|
|
|
|
|
case Input.KEY_L:
|
|
|
|
|
// load checkpoint
|
|
|
|
|
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
|
|
|
|
|
if (displayContainer.input.isKeyDown(Input.KEY_RCONTROL) || displayContainer.input.isKeyDown(Input.KEY_LCONTROL)) {
|
|
|
|
|
int checkpoint = Options.getCheckpoint();
|
|
|
|
|
if (checkpoint == 0 || checkpoint > beatmap.endTime)
|
|
|
|
|
break; // invalid checkpoint
|
|
|
|
|
@@ -1197,16 +1198,6 @@ public class Game extends BasicGameState {
|
|
|
|
|
case Input.KEY_DOWN:
|
|
|
|
|
UI.changeVolume(-1);
|
|
|
|
|
break;
|
|
|
|
|
case Input.KEY_F7:
|
|
|
|
|
// TODO d
|
|
|
|
|
//Options.setNextFPS(container);
|
|
|
|
|
break;
|
|
|
|
|
case Input.KEY_F10:
|
|
|
|
|
Options.toggleMouseDisabled();
|
|
|
|
|
break;
|
|
|
|
|
case Input.KEY_F12:
|
|
|
|
|
Utils.takeScreenShot();
|
|
|
|
|
break;
|
|
|
|
|
case Input.KEY_TAB:
|
|
|
|
|
if (!Options.isHideUI()) {
|
|
|
|
|
scoreboardVisible = !scoreboardVisible;
|
|
|
|
|
@@ -1243,29 +1234,33 @@ public class Game extends BasicGameState {
|
|
|
|
|
currentMapMusicOffset -= 5;
|
|
|
|
|
UI.sendBarNotification("Current map offset: " + currentMapMusicOffset);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
|
|
|
|
if (sbOverlay.mouseDragged(oldx, oldy, newx, newy)) {
|
|
|
|
|
//noinspection UnnecessaryReturnStatement
|
|
|
|
|
return;
|
|
|
|
|
public boolean mouseDragged(int oldx, int oldy, int newx, int newy) {
|
|
|
|
|
if (super.mouseDragged(oldx, oldy, newx, newy)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mousePressed(int button, int x, int y) {
|
|
|
|
|
if (gameFinished)
|
|
|
|
|
return;
|
|
|
|
|
public boolean mousePressed(int button, int x, int y) {
|
|
|
|
|
if (super.mousePressed(button, x, y)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sbOverlay.mousePressed(button, x, y)) {
|
|
|
|
|
return;
|
|
|
|
|
if (gameFinished) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// watching replay
|
|
|
|
|
if (isReplay || GameMod.AUTO.isActive()) {
|
|
|
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
|
|
|
|
return;
|
|
|
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// skip button
|
|
|
|
|
if (skipButton.contains(x, y))
|
|
|
|
|
@@ -1284,11 +1279,12 @@ public class Game extends BasicGameState {
|
|
|
|
|
MusicController.setPosition((int) pos);
|
|
|
|
|
isSeeking = true;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Options.isMouseDisabled())
|
|
|
|
|
return;
|
|
|
|
|
if (Options.isMouseDisabled()) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// mouse wheel: pause the game
|
|
|
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON && !Options.isMouseWheelDisabled()) {
|
|
|
|
|
@@ -1297,10 +1293,11 @@ public class Game extends BasicGameState {
|
|
|
|
|
pausedMousePosition = new Vec2f(x, y);
|
|
|
|
|
pausePulse = 0f;
|
|
|
|
|
}
|
|
|
|
|
if (MusicController.isPlaying() || isLeadIn())
|
|
|
|
|
if (MusicController.isPlaying() || isLeadIn()) {
|
|
|
|
|
pauseTime = trackPosition;
|
|
|
|
|
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
// TODO d displayContainer.switchStateNow(GamePauseMenu.class);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// game keys
|
|
|
|
|
@@ -1311,6 +1308,8 @@ public class Game extends BasicGameState {
|
|
|
|
|
keys = ReplayFrame.KEY_M2;
|
|
|
|
|
if (keys != ReplayFrame.KEY_NONE)
|
|
|
|
|
gameKeyPressed(keys, x, y, MusicController.getPosition());
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@@ -1353,19 +1352,22 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseReleased(int button, int x, int y) {
|
|
|
|
|
if (gameFinished)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (sbOverlay.mouseReleased(button, x, y)) {
|
|
|
|
|
return;
|
|
|
|
|
public boolean mouseReleased(int button, int x, int y) {
|
|
|
|
|
if (super.mouseReleased(button, x, y)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Options.isMouseDisabled())
|
|
|
|
|
return;
|
|
|
|
|
if (gameFinished) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
|
|
|
|
return;
|
|
|
|
|
if (Options.isMouseDisabled()) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int keys = ReplayFrame.KEY_NONE;
|
|
|
|
|
if (button == Input.MOUSE_LEFT_BUTTON)
|
|
|
|
|
@@ -1374,12 +1376,19 @@ public class Game extends BasicGameState {
|
|
|
|
|
keys = ReplayFrame.KEY_M2;
|
|
|
|
|
if (keys != ReplayFrame.KEY_NONE)
|
|
|
|
|
gameKeyReleased(keys, x, y, MusicController.getPosition());
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void keyReleased(int key, char c) {
|
|
|
|
|
if (gameFinished)
|
|
|
|
|
return;
|
|
|
|
|
public boolean keyReleased(int key, char c) {
|
|
|
|
|
if (super.keyReleased(key, c)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gameFinished) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int keys = ReplayFrame.KEY_NONE;
|
|
|
|
|
if (key == Options.getGameKeyLeft())
|
|
|
|
|
@@ -1387,7 +1396,9 @@ public class Game extends BasicGameState {
|
|
|
|
|
else if (key == Options.getGameKeyRight())
|
|
|
|
|
keys = ReplayFrame.KEY_K2;
|
|
|
|
|
if (keys != ReplayFrame.KEY_NONE)
|
|
|
|
|
gameKeyReleased(keys, input.getMouseX(), input.getMouseY(), MusicController.getPosition());
|
|
|
|
|
gameKeyReleased(keys, displayContainer.input.getMouseX(), displayContainer.input.getMouseY(), MusicController.getPosition());
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@@ -1405,26 +1416,41 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseWheelMoved(int newValue) {
|
|
|
|
|
if (sbOverlay.mouseWheelMoved(newValue)) {
|
|
|
|
|
return;
|
|
|
|
|
public boolean mouseWheelMoved(int newValue) {
|
|
|
|
|
if (super.mouseWheelMoved(newValue)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Options.isMouseWheelDisabled()) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (Options.isMouseWheelDisabled())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
UI.changeVolume((newValue < 0) ? -1 : 1);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void enter(GameContainer container, StateBasedGame game)
|
|
|
|
|
throws SlickException {
|
|
|
|
|
public void enter() {
|
|
|
|
|
super.enter();
|
|
|
|
|
|
|
|
|
|
overlays.clear();
|
|
|
|
|
if (Options.isEnableSB()) {
|
|
|
|
|
overlays.add(optionsOverlay);
|
|
|
|
|
overlays.add(moveStoryboardOverlay);
|
|
|
|
|
overlays.add(storyboardOverlay);
|
|
|
|
|
storyboardOverlay.onEnter();
|
|
|
|
|
optionsOverlay.revalidate();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
isInGame = true;
|
|
|
|
|
if (!skippedToCheckpoint) {
|
|
|
|
|
UI.enter();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (beatmap == null || beatmap.objects == null)
|
|
|
|
|
throw new RuntimeException("Running game with no beatmap loaded.");
|
|
|
|
|
if (beatmap == null || beatmap.objects == null) {
|
|
|
|
|
displayContainer.eventBus.post(new BubbleNotificationEvent("Game was running without a beatmap", BubbleNotificationEvent.COMMONCOLOR_RED));
|
|
|
|
|
displayContainer.switchStateInstantly(SongMenu.class);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Dancer.instance.reset();
|
|
|
|
|
MoverDirection.reset(beatmap.beatmapID);
|
|
|
|
|
@@ -1451,10 +1477,10 @@ public class Game extends BasicGameState {
|
|
|
|
|
epiImgTime = Options.getEpilepsyWarningLength();
|
|
|
|
|
if (epiImgTime > 0) {
|
|
|
|
|
epiImg = GameImage.EPILEPSY_WARNING.getImage();
|
|
|
|
|
float desWidth = container.getWidth() / 2;
|
|
|
|
|
float desWidth = displayContainer.width / 2;
|
|
|
|
|
epiImg = epiImg.getScaledCopy(desWidth / epiImg.getWidth());
|
|
|
|
|
epiImgX = (container.getWidth() - epiImg.getWidth()) / 2;
|
|
|
|
|
epiImgY = (container.getHeight() - epiImg.getHeight()) / 2;
|
|
|
|
|
epiImgX = (displayContainer.width - epiImg.getWidth()) / 2;
|
|
|
|
|
epiImgY = (displayContainer.height - epiImg.getHeight()) / 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// load mods
|
|
|
|
|
@@ -1522,9 +1548,9 @@ public class Game extends BasicGameState {
|
|
|
|
|
else if (hitObject.isSpinner())
|
|
|
|
|
gameObjects[i] = new Spinner(hitObject, this, data);
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
|
// try to handle the error gracefully: substitute in a dummy GameObject
|
|
|
|
|
ErrorHandler.error(String.format("Failed to create %s at index %d:\n%s",
|
|
|
|
|
hitObject.getTypeName(), i, hitObject.toString()), e, true);
|
|
|
|
|
String message = String.format("Failed to create %s at index %d:\n%s", hitObject.getTypeName(), i, hitObject.toString());
|
|
|
|
|
Log.error(message, e);
|
|
|
|
|
displayContainer.eventBus.post(new BubbleNotificationEvent(message, BubbleNotificationEvent.COMMONCOLOR_RED));
|
|
|
|
|
gameObjects[i] = new DummyObject(hitObject);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -1550,8 +1576,8 @@ public class Game extends BasicGameState {
|
|
|
|
|
// load replay frames
|
|
|
|
|
if (isReplay) {
|
|
|
|
|
// load initial data
|
|
|
|
|
replayX = container.getWidth() / 2;
|
|
|
|
|
replayY = container.getHeight() / 2;
|
|
|
|
|
replayX = displayContainer.width / 2;
|
|
|
|
|
replayY = displayContainer.height / 2;
|
|
|
|
|
replayKeyPressed = false;
|
|
|
|
|
replaySkipTime = -1;
|
|
|
|
|
for (replayIndex = 0; replayIndex < replay.frames.length; replayIndex++) {
|
|
|
|
|
@@ -1572,8 +1598,8 @@ public class Game extends BasicGameState {
|
|
|
|
|
else {
|
|
|
|
|
lastKeysPressed = ReplayFrame.KEY_NONE;
|
|
|
|
|
replaySkipTime = -1;
|
|
|
|
|
replayFrames = new LinkedList<ReplayFrame>();
|
|
|
|
|
replayFrames.add(new ReplayFrame(0, 0, input.getMouseX(), input.getMouseY(), 0));
|
|
|
|
|
replayFrames = new LinkedList<>();
|
|
|
|
|
replayFrames.add(new ReplayFrame(0, 0, displayContainer.mouseX, displayContainer.mouseY, 0));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < gameObjects.length; i++) {
|
|
|
|
|
@@ -1635,10 +1661,10 @@ public class Game extends BasicGameState {
|
|
|
|
|
slidercurveTo = 0;
|
|
|
|
|
|
|
|
|
|
Dancer.instance.setGameObjects(gameObjects);
|
|
|
|
|
sbOverlay.setGameObjects(gameObjects);
|
|
|
|
|
storyboardOverlay.setGameObjects(gameObjects);
|
|
|
|
|
if (!skippedToCheckpoint) {
|
|
|
|
|
sbOverlay.enter();
|
|
|
|
|
sbOverlay.updateIndex(0);
|
|
|
|
|
storyboardOverlay.onEnter();
|
|
|
|
|
storyboardOverlay.updateIndex(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Pippi.reset();
|
|
|
|
|
@@ -1652,15 +1678,23 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void leave(GameContainer container, StateBasedGame game)
|
|
|
|
|
throws SlickException {
|
|
|
|
|
public void leave() {
|
|
|
|
|
super.leave();
|
|
|
|
|
|
|
|
|
|
MusicController.pause();
|
|
|
|
|
MusicController.setPitch(1f);
|
|
|
|
|
MusicController.resume();
|
|
|
|
|
|
|
|
|
|
if (Options.isEnableSB()) {
|
|
|
|
|
storyboardOverlay.onLeave();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
isInGame = false;
|
|
|
|
|
// container.setMouseGrabbed(false);
|
|
|
|
|
skippedToCheckpoint = false;
|
|
|
|
|
|
|
|
|
|
knorkesliders = null;
|
|
|
|
|
|
|
|
|
|
sbOverlay.leave();
|
|
|
|
|
Dancer.instance.setGameObjects(null);
|
|
|
|
|
|
|
|
|
|
Cursor.lastObjColor = Color.white;
|
|
|
|
|
@@ -1726,7 +1760,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
trackPosition = failTrackTime + (int) (System.currentTimeMillis() - failTime);
|
|
|
|
|
|
|
|
|
|
// get hit objects in reverse order, or else overlapping objects are unreadable
|
|
|
|
|
Stack<Integer> stack = new Stack<Integer>();
|
|
|
|
|
Stack<Integer> stack = new Stack<>();
|
|
|
|
|
for (int index = objectIndex; index < gameObjects.length && beatmap.objects[index].getTime() < trackPosition + approachTime; index++) {
|
|
|
|
|
stack.add(index);
|
|
|
|
|
|
|
|
|
|
@@ -1739,7 +1773,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
if (lastObjectIndex != -1 && !beatmap.objects[index].isNewCombo()) {
|
|
|
|
|
// calculate points
|
|
|
|
|
final int followPointInterval = container.getHeight() / 14;
|
|
|
|
|
final int followPointInterval = displayContainer.height / 14;
|
|
|
|
|
int lastObjectEndTime = gameObjects[lastObjectIndex].getEndTime() + 1;
|
|
|
|
|
int objectStartTime = beatmap.objects[index].getTime();
|
|
|
|
|
Vec2f startPoint = gameObjects[lastObjectIndex].getPointAt(lastObjectEndTime);
|
|
|
|
|
@@ -1828,7 +1862,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
g.pushTransform();
|
|
|
|
|
|
|
|
|
|
// translate and rotate the object
|
|
|
|
|
g.translate(0, dt * dt * container.getHeight());
|
|
|
|
|
g.translate(0, dt * dt * displayContainer.height);
|
|
|
|
|
Vec2f rotationCenter = gameObj.getPointAt((beatmap.objects[idx].getTime() + beatmap.objects[idx].getEndTime()) / 2);
|
|
|
|
|
g.rotate(rotationCenter.x, rotationCenter.y, rotSpeed * dt);
|
|
|
|
|
gameObj.draw(g, trackPosition, false);
|
|
|
|
|
@@ -1847,7 +1881,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
currentMapMusicOffset = 0;
|
|
|
|
|
}
|
|
|
|
|
this.beatmap = beatmap;
|
|
|
|
|
Display.setTitle(String.format("%s - %s", game.getTitle(), beatmap.toString()));
|
|
|
|
|
Display.setTitle(String.format("opsu!dance - %s", beatmap.toString()));
|
|
|
|
|
if (beatmap.breaks == null)
|
|
|
|
|
BeatmapDB.load(beatmap, BeatmapDB.LOAD_ARRAY);
|
|
|
|
|
BeatmapParser.parseHitObjects(beatmap);
|
|
|
|
|
@@ -1879,7 +1913,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
lastReplayTime = 0;
|
|
|
|
|
autoMousePosition = new Vec2f();
|
|
|
|
|
autoMousePressed = false;
|
|
|
|
|
flashlightRadius = container.getHeight() * 2 / 3;
|
|
|
|
|
flashlightRadius = displayContainer.height * 2 / 3;
|
|
|
|
|
scoreboardStarStream.clear();
|
|
|
|
|
gameFinished = false;
|
|
|
|
|
gameFinishedTimer.setTime(0);
|
|
|
|
|
@@ -1917,9 +1951,6 @@ public class Game extends BasicGameState {
|
|
|
|
|
* Loads all game images.
|
|
|
|
|
*/
|
|
|
|
|
private void loadImages() {
|
|
|
|
|
int width = container.getWidth();
|
|
|
|
|
int height = container.getHeight();
|
|
|
|
|
|
|
|
|
|
// set images
|
|
|
|
|
File parent = beatmap.getFile().getParentFile();
|
|
|
|
|
for (GameImage img : GameImage.values()) {
|
|
|
|
|
@@ -1932,17 +1963,17 @@ public class Game extends BasicGameState {
|
|
|
|
|
// skip button
|
|
|
|
|
if (GameImage.SKIP.getImages() != null) {
|
|
|
|
|
Animation skip = GameImage.SKIP.getAnimation(120);
|
|
|
|
|
skipButton = new MenuButton(skip, width - skip.getWidth() / 2f, height - (skip.getHeight() / 2f));
|
|
|
|
|
skipButton = new MenuButton(skip, displayContainer.width - skip.getWidth() / 2f, displayContainer.height - (skip.getHeight() / 2f));
|
|
|
|
|
} else {
|
|
|
|
|
Image skip = GameImage.SKIP.getImage();
|
|
|
|
|
skipButton = new MenuButton(skip, width - skip.getWidth() / 2f, height - (skip.getHeight() / 2f));
|
|
|
|
|
skipButton = new MenuButton(skip, displayContainer.width - skip.getWidth() / 2f, displayContainer.height - (skip.getHeight() / 2f));
|
|
|
|
|
}
|
|
|
|
|
skipButton.setHoverAnimationDuration(350);
|
|
|
|
|
skipButton.setHoverAnimationEquation(AnimationEquation.IN_OUT_BACK);
|
|
|
|
|
skipButton.setHoverExpand(1.1f, MenuButton.Expand.UP_LEFT);
|
|
|
|
|
|
|
|
|
|
// load other images...
|
|
|
|
|
((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages();
|
|
|
|
|
// TODO d instanceContainer.provide(GamePauseMenu.class).loadImages();
|
|
|
|
|
data.loadImages();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -1974,10 +2005,10 @@ public class Game extends BasicGameState {
|
|
|
|
|
HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
|
|
|
|
|
|
|
|
|
|
// initialize objects
|
|
|
|
|
Circle.init(container, diameter);
|
|
|
|
|
Slider.init(container, diameter, beatmap);
|
|
|
|
|
Spinner.init(container, overallDifficulty);
|
|
|
|
|
Curve.init(container.getWidth(), container.getHeight(), diameter, (Options.isBeatmapSkinIgnored()) ?
|
|
|
|
|
Circle.init(diameter);
|
|
|
|
|
Slider.init(displayContainer, diameter, beatmap);
|
|
|
|
|
Spinner.init(displayContainer, overallDifficulty);
|
|
|
|
|
Curve.init(displayContainer.width, displayContainer.height, diameter, (Options.isBeatmapSkinIgnored()) ?
|
|
|
|
|
Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
|
|
|
|
|
|
|
|
|
|
// approachRate (hit object approach time)
|
|
|
|
|
@@ -2096,7 +2127,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
this.replay = null;
|
|
|
|
|
} else {
|
|
|
|
|
if (replay.frames == null) {
|
|
|
|
|
ErrorHandler.error("Attempting to set a replay with no frames.", null, false);
|
|
|
|
|
displayContainer.eventBus.post(new BubbleNotificationEvent("Attempting to set a replay with no frames.", BubbleNotificationEvent.COLOR_ORANGE));
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
this.isReplay = true;
|
|
|
|
|
@@ -2191,30 +2222,29 @@ public class Game extends BasicGameState {
|
|
|
|
|
if (!GameMod.FLASHLIGHT.isActive())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int width = container.getWidth(), height = container.getHeight();
|
|
|
|
|
boolean firstObject = (objectIndex == 0 && trackPosition < beatmap.objects[0].getTime());
|
|
|
|
|
if (isLeadIn()) {
|
|
|
|
|
// lead-in: expand area
|
|
|
|
|
float progress = Math.max((float) (leadInTime - beatmap.audioLeadIn) / approachTime, 0f);
|
|
|
|
|
flashlightRadius = width - (int) ((width - (height * 2 / 3)) * progress);
|
|
|
|
|
flashlightRadius = displayContainer.width - (int) ((displayContainer.width - (displayContainer.height * 2 / 3)) * progress);
|
|
|
|
|
} else if (firstObject) {
|
|
|
|
|
// before first object: shrink area
|
|
|
|
|
int timeDiff = beatmap.objects[0].getTime() - trackPosition;
|
|
|
|
|
flashlightRadius = width;
|
|
|
|
|
flashlightRadius = displayContainer.width;
|
|
|
|
|
if (timeDiff < approachTime) {
|
|
|
|
|
float progress = (float) timeDiff / approachTime;
|
|
|
|
|
flashlightRadius -= (width - (height * 2 / 3)) * (1 - progress);
|
|
|
|
|
flashlightRadius -= (displayContainer.width - (displayContainer.height * 2 / 3)) * (1 - progress);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// gameplay: size based on combo
|
|
|
|
|
int targetRadius;
|
|
|
|
|
int combo = data.getComboStreak();
|
|
|
|
|
if (combo < 100)
|
|
|
|
|
targetRadius = height * 2 / 3;
|
|
|
|
|
targetRadius = displayContainer.height * 2 / 3;
|
|
|
|
|
else if (combo < 200)
|
|
|
|
|
targetRadius = height / 2;
|
|
|
|
|
targetRadius = displayContainer.height / 2;
|
|
|
|
|
else
|
|
|
|
|
targetRadius = height / 3;
|
|
|
|
|
targetRadius = displayContainer.height / 3;
|
|
|
|
|
if (beatmap.breaks != null && breakIndex < beatmap.breaks.size() && breakTime > 0) {
|
|
|
|
|
// breaks: expand at beginning, shrink at end
|
|
|
|
|
flashlightRadius = targetRadius;
|
|
|
|
|
@@ -2226,11 +2256,11 @@ public class Game extends BasicGameState {
|
|
|
|
|
progress = (float) (trackPosition - breakTime) / approachTime;
|
|
|
|
|
else if (endTime - trackPosition < approachTime)
|
|
|
|
|
progress = (float) (endTime - trackPosition) / approachTime;
|
|
|
|
|
flashlightRadius += (width - flashlightRadius) * progress;
|
|
|
|
|
flashlightRadius += (displayContainer.width - flashlightRadius) * progress;
|
|
|
|
|
}
|
|
|
|
|
} else if (flashlightRadius != targetRadius) {
|
|
|
|
|
// radius size change
|
|
|
|
|
float radiusDiff = height * delta / 2000f;
|
|
|
|
|
float radiusDiff = displayContainer.height * delta / 2000f;
|
|
|
|
|
if (flashlightRadius > targetRadius) {
|
|
|
|
|
flashlightRadius -= radiusDiff;
|
|
|
|
|
if (flashlightRadius < targetRadius)
|
|
|
|
|
|