convert game
This commit is contained in:
@@ -133,4 +133,63 @@ public class OptionsMenu {
|
||||
})
|
||||
};
|
||||
|
||||
public static final OptionTab[] storyboardOptions = new OptionsOverlay.OptionTab[]{
|
||||
new OptionTab("Gameplay", new GameOption[] {
|
||||
GameOption.BACKGROUND_DIM,
|
||||
GameOption.DANCE_REMOVE_BG,
|
||||
GameOption.SNAKING_SLIDERS,
|
||||
GameOption.SHRINKING_SLIDERS,
|
||||
GameOption.SHOW_HIT_LIGHTING,
|
||||
GameOption.SHOW_HIT_ANIMATIONS,
|
||||
GameOption.SHOW_COMBO_BURSTS,
|
||||
GameOption.SHOW_PERFECT_HIT,
|
||||
GameOption.SHOW_FOLLOW_POINTS,
|
||||
}),
|
||||
new OptionTab("Input", new GameOption[] {
|
||||
GameOption.CURSOR_SIZE,
|
||||
GameOption.NEW_CURSOR,
|
||||
GameOption.DISABLE_CURSOR
|
||||
}),
|
||||
new OptionTab("Dance", new GameOption[] {
|
||||
GameOption.DANCE_MOVER,
|
||||
GameOption.DANCE_EXGON_DELAY,
|
||||
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
|
||||
GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
|
||||
GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
|
||||
GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
|
||||
GameOption.DANCE_MOVER_DIRECTION,
|
||||
GameOption.DANCE_SLIDER_MOVER_TYPE,
|
||||
GameOption.DANCE_SPINNER,
|
||||
GameOption.DANCE_SPINNER_DELAY,
|
||||
GameOption.DANCE_LAZY_SLIDERS,
|
||||
GameOption.DANCE_CIRCLE_STREAMS,
|
||||
GameOption.DANCE_ONLY_CIRCLE_STACKS,
|
||||
GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
|
||||
GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
|
||||
GameOption.DANCE_MIRROR,
|
||||
}),
|
||||
new OptionTab("Dance display", new GameOption[] {
|
||||
GameOption.DANCE_DRAW_APPROACH,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
|
||||
GameOption.DANCE_RGB_OBJECT_INC,
|
||||
GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
|
||||
GameOption.DANCE_RGB_CURSOR_INC,
|
||||
GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
|
||||
GameOption.DANCE_HIDE_OBJECTS,
|
||||
GameOption.DANCE_HIDE_UI,
|
||||
GameOption.DANCE_HIDE_WATERMARK,
|
||||
}),
|
||||
new OptionTab ("Pippi", new GameOption[] {
|
||||
GameOption.PIPPI_ENABLE,
|
||||
GameOption.PIPPI_RADIUS_PERCENT,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
|
||||
GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
|
||||
GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
|
||||
})
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user