convert game
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@ -89,7 +89,7 @@ public class Opsu extends StateBasedGame {
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//addState(new MainMenu(STATE_MAINMENU));
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//addState(new ButtonMenu(STATE_BUTTONMENU));
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//addState(new SongMenu(STATE_SONGMENU));
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addState(new Game(STATE_GAME));
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//addState(new Game(STATE_GAME));
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addState(new GamePauseMenu(STATE_GAMEPAUSEMENU));
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//addState(new GameRanking(STATE_GAMERANKING));
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//addState(new OptionsMenu(STATE_OPTIONSMENU));
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@ -64,10 +64,9 @@ public class Circle extends GameObject {
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/**
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* Initializes the Circle data type with map modifiers, images, and dimensions.
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* @param container the game container
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* @param circleDiameter the circle diameter
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*/
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public static void init(GameContainer container, float circleDiameter) {
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public static void init(float circleDiameter) {
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diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
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int diameterInt = (int) diameter;
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GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
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@ -37,6 +37,7 @@ import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.core.DisplayContainer;
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/**
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* Data type representing a slider object.
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@ -127,13 +128,12 @@ public class Slider extends GameObject {
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/**
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* Initializes the Slider data type with images and dimensions.
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* @param container the game container
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* @param circleDiameter the circle diameter
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* @param beatmap the associated beatmap
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*/
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public static void init(GameContainer container, float circleDiameter, Beatmap beatmap) {
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containerWidth = container.getWidth();
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containerHeight = container.getHeight();
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public static void init(DisplayContainer displayContainer, float circleDiameter, Beatmap beatmap) {
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containerWidth = displayContainer.width;
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containerHeight = displayContainer.height;
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diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
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int diameterInt = (int) diameter;
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@ -35,6 +35,7 @@ import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import yugecin.opsudance.core.DisplayContainer;
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/**
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* Data type representing a spinner object.
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@ -109,12 +110,11 @@ public class Spinner extends GameObject {
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/**
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* Initializes the Spinner data type with images and dimensions.
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* @param container the game container
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* @param difficulty the map's overall difficulty value
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*/
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public static void init(GameContainer container, float difficulty) {
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width = container.getWidth();
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height = container.getHeight();
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public static void init(DisplayContainer displayContainer, float difficulty) {
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width = displayContainer.width;
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height = displayContainer.height;
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overallDifficulty = difficulty;
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}
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@ -18,11 +18,9 @@
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.ErrorHandler;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.ScoreData;
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import itdelatrisu.opsu.Utils;
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@ -59,26 +57,28 @@ import org.lwjgl.input.Keyboard;
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import org.lwjgl.opengl.Display;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.DelayedFadeOutTransition;
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import org.newdawn.slick.state.transition.EasedFadeOutTransition;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.util.Log;
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import yugecin.opsudance.*;
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import yugecin.opsudance.core.DisplayContainer;
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import yugecin.opsudance.core.inject.InstanceContainer;
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import yugecin.opsudance.core.state.ComplexOpsuState;
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import yugecin.opsudance.events.BubbleNotificationEvent;
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import yugecin.opsudance.objects.curves.FakeCombinedCurve;
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import yugecin.opsudance.sbv2.MoveStoryboard;
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import yugecin.opsudance.ui.SBOverlay;
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import yugecin.opsudance.ui.OptionsOverlay;
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import yugecin.opsudance.ui.StoryboardOverlay;
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/**
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* "Game" state.
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*/
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public class Game extends BasicGameState {
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public class Game extends ComplexOpsuState {
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private final InstanceContainer instanceContainer;
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public static boolean isInGame; // TODO delete this when #79 is fixed
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/** Game restart states. */
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public enum Restart {
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@ -307,101 +307,95 @@ public class Game extends BasicGameState {
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MUSICBAR_HOVER = new Color(12, 9, 10, 0.35f),
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MUSICBAR_FILL = new Color(255, 255, 255, 0.75f);
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private Input input;
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private final int state;
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private final Cursor mirrorCursor;
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private MoveStoryboard msb;
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private SBOverlay sbOverlay;
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private final MoveStoryboard moveStoryboardOverlay;
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private final StoryboardOverlay storyboardOverlay;
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private final OptionsOverlay optionsOverlay;
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private FakeCombinedCurve knorkesliders;
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private boolean skippedToCheckpoint;
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public Game(int state) {
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this.state = state;
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public Game(DisplayContainer displayContainer, InstanceContainer instanceContainer) {
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super(displayContainer);
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this.instanceContainer = instanceContainer;
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mirrorCursor = new Cursor(true);
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}
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public void loadCheckpoint(int checkpoint) {
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try {
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restart = Restart.MANUAL;
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checkpointLoaded = true;
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skippedToCheckpoint = true;
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enter(container, game);
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if (isLeadIn()) {
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leadInTime = 0;
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epiImgTime = 0;
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MusicController.resume();
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}
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// skip to checkpoint
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MusicController.setPosition(checkpoint);
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while (objectIndex < gameObjects.length && beatmap.objects[objectIndex].getTime() <= checkpoint) {
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objectIndex++;
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}
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if (objectIndex > 0) {
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objectIndex--;
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}
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if (Options.isMergingSliders()) {
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int obj = objectIndex;
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while (obj < gameObjects.length) {
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if (gameObjects[obj] instanceof Slider) {
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slidercurveFrom = slidercurveTo = ((Slider) gameObjects[obj]).baseSliderFrom;
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break;
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}
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obj++;
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}
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spliceSliderCurve(-1, -1);
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}
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Dancer.instance.setObjectIndex(objectIndex);
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sbOverlay.updateIndex(objectIndex);
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lastReplayTime = beatmap.objects[objectIndex].getTime();
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} catch (SlickException e) {
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e.printStackTrace();
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}
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this.moveStoryboardOverlay = new MoveStoryboard(displayContainer);
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this.optionsOverlay = new OptionsOverlay(displayContainer, OptionsMenu.storyboardOptions, 0);
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this.storyboardOverlay = new StoryboardOverlay(displayContainer, moveStoryboardOverlay, optionsOverlay, this);
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storyboardOverlay.show();
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moveStoryboardOverlay.show();
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optionsOverlay.setListener(storyboardOverlay);
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}
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.msb = new MoveStoryboard(container);
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this.sbOverlay = new SBOverlay(this, msb, container);
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this.container = container;
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this.game = game;
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input = container.getInput();
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int width = container.getWidth();
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int height = container.getHeight();
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public void revalidate() {
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// create offscreen graphics
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offscreen = new Image(width, height);
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gOffscreen = offscreen.getGraphics();
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gOffscreen.setBackground(Color.black);
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try {
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offscreen = new Image(displayContainer.width, displayContainer.height);
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gOffscreen = offscreen.getGraphics();
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gOffscreen.setBackground(Color.black);
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} catch (SlickException e) {
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Log.error("could not create offscreen graphics", e);
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displayContainer.eventBus.post(new BubbleNotificationEvent("Exception while creating offscreen graphics. See logfile for details.", BubbleNotificationEvent.COMMONCOLOR_RED));
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}
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// initialize music position bar location
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musicBarX = width * 0.01f;
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musicBarY = height * 0.05f;
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musicBarWidth = Math.max(width * 0.005f, 7);
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musicBarHeight = height * 0.9f;
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musicBarX = displayContainer.width * 0.01f;
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musicBarY = displayContainer.height * 0.05f;
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musicBarWidth = Math.max(displayContainer.width * 0.005f, 7);
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musicBarHeight = displayContainer.height * 0.9f;
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// initialize scoreboard star stream
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scoreboardStarStream = new StarStream(0, height * 2f / 3f, width / 4, 0, 0);
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scoreboardStarStream.setPositionSpread(height / 20f);
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scoreboardStarStream = new StarStream(0, displayContainer.height * 2f / 3f, displayContainer.width / 4, 0, 0);
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scoreboardStarStream.setPositionSpread(displayContainer.height / 20f);
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scoreboardStarStream.setDirectionSpread(10f);
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scoreboardStarStream.setDurationSpread(700, 100);
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// create the associated GameData object
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data = new GameData(width, height);
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data = new GameData(displayContainer.width, displayContainer.height);
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}
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public void loadCheckpoint(int checkpoint) {
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restart = Restart.MANUAL;
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checkpointLoaded = true;
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skippedToCheckpoint = true;
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enter();
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if (isLeadIn()) {
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leadInTime = 0;
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epiImgTime = 0;
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MusicController.resume();
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}
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// skip to checkpoint
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MusicController.setPosition(checkpoint);
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while (objectIndex < gameObjects.length && beatmap.objects[objectIndex].getTime() <= checkpoint) {
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objectIndex++;
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}
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if (objectIndex > 0) {
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objectIndex--;
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}
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if (Options.isMergingSliders()) {
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int obj = objectIndex;
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while (obj < gameObjects.length) {
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if (gameObjects[obj] instanceof Slider) {
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slidercurveFrom = slidercurveTo = ((Slider) gameObjects[obj]).baseSliderFrom;
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break;
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}
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obj++;
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}
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spliceSliderCurve(-1, -1);
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}
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Dancer.instance.setObjectIndex(objectIndex);
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storyboardOverlay.updateIndex(objectIndex);
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lastReplayTime = beatmap.objects[objectIndex].getTime();
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}
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@Override
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public void render(GameContainer container, StateBasedGame game, Graphics g)
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throws SlickException {
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int width = container.getWidth();
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int height = container.getHeight();
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public void render(Graphics g) {
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int width = displayContainer.width;
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int height = displayContainer.height;
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int trackPosition = MusicController.getPosition();
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if (isLeadIn()) {
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trackPosition -= leadInTime - currentMapMusicOffset - Options.getMusicOffset();
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}
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}
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float[] sbPosition = sbOverlay.getPoint(trackPosition);
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float[] sbPosition = moveStoryboardOverlay.getPoint(trackPosition);
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if (sbPosition != null) {
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autoPoint.x = sbPosition[0];
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autoPoint.y = sbPosition[1];
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@ -510,8 +504,8 @@ public class Game extends BasicGameState {
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mouseX = replayX;
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mouseY = replayY;
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} else {
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mouseX = input.getMouseX();
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mouseY = input.getMouseY();
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mouseX = displayContainer.mouseX;
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mouseY = displayContainer.mouseY;
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}
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int alphaRadius = flashlightRadius * 256 / 215;
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int alphaX = mouseX - alphaRadius / 2;
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@ -686,7 +680,7 @@ public class Game extends BasicGameState {
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float animation = AnimationEquation.IN_OUT_QUAD.calc(
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Utils.clamp((trackPosition - lastRankUpdateTime) / SCOREBOARD_ANIMATION_TIME, 0f, 1f)
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);
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int scoreboardPosition = 2 * container.getHeight() / 3;
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int scoreboardPosition = 2 * displayContainer.height / 3;
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// draw star stream behind the scores
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scoreboardStarStream.draw();
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@ -727,8 +721,7 @@ public class Game extends BasicGameState {
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// draw music position bar (for replay seeking)
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if (isReplay && Options.isReplaySeekingEnabled()) {
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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g.setColor((musicPositionBarContains(mouseX, mouseY)) ? MUSICBAR_HOVER : MUSICBAR_NORMAL);
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g.setColor((musicPositionBarContains(displayContainer.mouseX, displayContainer.mouseY)) ? MUSICBAR_HOVER : MUSICBAR_NORMAL);
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g.fillRoundRect(musicBarX, musicBarY, musicBarWidth, musicBarHeight, 4);
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if (!isLeadIn()) {
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g.setColor(MUSICBAR_FILL);
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@ -770,24 +763,27 @@ public class Game extends BasicGameState {
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else
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UI.draw(g);
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sbOverlay.render(container, g);
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if (!Options.isHideWM()) {
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Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
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}
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super.render(g);
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}
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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public void preRenderUpdate() {
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super.preRenderUpdate();
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int delta = displayContainer.renderDelta;
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UI.update(delta);
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Pippi.update(delta);
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if (epiImgTime > 0) {
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epiImgTime -= delta;
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}
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yugecin.opsudance.spinners.Spinner.update(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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sbOverlay.update(delta, mouseX, mouseY);
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int mouseX = displayContainer.mouseX;
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int mouseY = displayContainer.mouseY;
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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if (isReplay || GameMod.AUTO.isActive())
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playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
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@ -805,8 +801,8 @@ public class Game extends BasicGameState {
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}
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// focus lost: go back to pause screen
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else if (!container.hasFocus()) {
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game.enterState(Opsu.STATE_GAMEPAUSEMENU);
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else if (!Display.isActive()) {
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// TODO d displayContainer.switchState(GamePauseMenu.class);
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pausePulse = 0f;
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}
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@ -918,10 +914,13 @@ public class Game extends BasicGameState {
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// game finished: change state after timer expires
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if (gameFinished && !gameFinishedTimer.update(delta)) {
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if (checkpointLoaded) // if checkpoint used, skip ranking screen
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game.closeRequested();
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else // go to ranking screen
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game.enterState(Opsu.STATE_GAMERANKING, new EasedFadeOutTransition(), new FadeInTransition());
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if (checkpointLoaded) {
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// if checkpoint used, skip ranking screen
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onCloseRequest();
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} else {
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// go to ranking screen
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displayContainer.switchState(GameRanking.class);
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}
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}
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}
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// save score and replay
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if (!checkpointLoaded) {
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boolean unranked = (GameMod.AUTO.isActive() || GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive());
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((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
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instanceContainer.provide(GameRanking.class).setGameData(data);
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if (isReplay)
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data.setReplay(replay);
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else if (replayFrames != null) {
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@ -1027,14 +1026,15 @@ public class Game extends BasicGameState {
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}
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// pause game if focus lost
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if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
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if (!Display.isActive() && !GameMod.AUTO.isActive() && !isReplay) {
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if (pauseTime < 0) {
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pausedMousePosition = new Vec2f(mouseX, mouseY);
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pausePulse = 0f;
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}
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if (MusicController.isPlaying() || isLeadIn())
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if (MusicController.isPlaying() || isLeadIn()) {
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pauseTime = trackPosition;
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game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
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}
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// TODO d displayContainer.switchState(GamePauseMenu.class);
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}
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// drain health
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@ -1058,13 +1058,10 @@ public class Game extends BasicGameState {
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failTrackTime = MusicController.getPosition();
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MusicController.fadeOut(MUSIC_FADEOUT_TIME);
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MusicController.pitchFadeOut(MUSIC_FADEOUT_TIME);
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rotations = new IdentityHashMap<GameObject, Float>();
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rotations = new IdentityHashMap<>();
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SoundController.playSound(SoundEffect.FAIL);
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// fade to pause menu
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game.enterState(Opsu.STATE_GAMEPAUSEMENU,
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new DelayedFadeOutTransition(Color.black, MUSIC_FADEOUT_TIME, MUSIC_FADEOUT_TIME - LOSE_FADEOUT_TIME),
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new FadeInTransition());
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// TODO d displayContainer.switchState(GamePauseMenu.class, FadeOutTransitionState.class, MUSIC_FADEOUT_TIME - LOSE_FADEOUT_TIME, FadeInTransitionState.class, 300);
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}
|
||||
}
|
||||
}
|
||||
|
@ -1088,7 +1085,7 @@ public class Game extends BasicGameState {
|
|||
if (gameObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition)) {
|
||||
skippedObject = true;
|
||||
objectIndex++; // done, so increment object index
|
||||
sbOverlay.updateIndex(objectIndex);
|
||||
storyboardOverlay.updateIndex(objectIndex);
|
||||
if (objectIndex >= mirrorTo) {
|
||||
Options.setMirror(false);
|
||||
}
|
||||
|
@ -1099,20 +1096,25 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
@Override
|
||||
public int getID() { return state; }
|
||||
public boolean onCloseRequest() {
|
||||
instanceContainer.provide(SongMenu.class).resetGameDataOnLoad();
|
||||
displayContainer.switchState(SongMenu.class);
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
if (gameFinished)
|
||||
return;
|
||||
public boolean keyPressed(int key, char c) {
|
||||
if (super.keyPressed(key, c)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (sbOverlay.keyPressed(key, c)) {
|
||||
return;
|
||||
if (gameFinished) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int trackPosition = MusicController.getPosition();
|
||||
int mouseX = input.getMouseX();
|
||||
int mouseY = input.getMouseY();
|
||||
int mouseX = displayContainer.mouseX;
|
||||
int mouseY = displayContainer.mouseY;
|
||||
|
||||
// game keys
|
||||
if (!Keyboard.isRepeatEvent()) {
|
||||
|
@ -1129,7 +1131,7 @@ public class Game extends BasicGameState {
|
|||
case Input.KEY_ESCAPE:
|
||||
// "auto" mod or watching replay: go back to song menu
|
||||
if (GameMod.AUTO.isActive() || isReplay) {
|
||||
game.closeRequested();
|
||||
onCloseRequest();
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1138,9 +1140,10 @@ public class Game extends BasicGameState {
|
|||
pausedMousePosition = new Vec2f(mouseX, mouseY);
|
||||
pausePulse = 0f;
|
||||
}
|
||||
if (MusicController.isPlaying() || isLeadIn())
|
||||
if (MusicController.isPlaying() || isLeadIn()) {
|
||||
pauseTime = trackPosition;
|
||||
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
|
||||
}
|
||||
// TODO d displayContainer.switchStateNow(GamePauseMenu.class);
|
||||
break;
|
||||
case Input.KEY_SPACE:
|
||||
// skip intro
|
||||
|
@ -1148,23 +1151,21 @@ public class Game extends BasicGameState {
|
|||
break;
|
||||
case Input.KEY_R:
|
||||
// restart
|
||||
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
|
||||
try {
|
||||
if (trackPosition < beatmap.objects[0].getTime())
|
||||
retries--; // don't count this retry (cancel out later increment)
|
||||
restart = Restart.MANUAL;
|
||||
enter(container, game);
|
||||
skipIntro();
|
||||
} catch (SlickException e) {
|
||||
ErrorHandler.error("Failed to restart game.", e, false);
|
||||
if (displayContainer.input.isKeyDown(Input.KEY_RCONTROL) || displayContainer.input.isKeyDown(Input.KEY_LCONTROL)) {
|
||||
if (trackPosition < beatmap.objects[0].getTime()) {
|
||||
retries--; // don't count this retry (cancel out later increment)
|
||||
}
|
||||
restart = Restart.MANUAL;
|
||||
enter();
|
||||
skipIntro();
|
||||
}
|
||||
break;
|
||||
case Input.KEY_S:
|
||||
// save checkpoint
|
||||
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
|
||||
if (isLeadIn())
|
||||
if (displayContainer.input.isKeyDown(Input.KEY_RCONTROL) || displayContainer.input.isKeyDown(Input.KEY_LCONTROL)) {
|
||||
if (isLeadIn()) {
|
||||
break;
|
||||
}
|
||||
|
||||
int position = (pauseTime > -1) ? pauseTime : trackPosition;
|
||||
if (Options.setCheckpoint(position / 1000)) {
|
||||
|
@ -1175,7 +1176,7 @@ public class Game extends BasicGameState {
|
|||
break;
|
||||
case Input.KEY_L:
|
||||
// load checkpoint
|
||||
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
|
||||
if (displayContainer.input.isKeyDown(Input.KEY_RCONTROL) || displayContainer.input.isKeyDown(Input.KEY_LCONTROL)) {
|
||||
int checkpoint = Options.getCheckpoint();
|
||||
if (checkpoint == 0 || checkpoint > beatmap.endTime)
|
||||
break; // invalid checkpoint
|
||||
|
@ -1197,16 +1198,6 @@ public class Game extends BasicGameState {
|
|||
case Input.KEY_DOWN:
|
||||
UI.changeVolume(-1);
|
||||
break;
|
||||
case Input.KEY_F7:
|
||||
// TODO d
|
||||
//Options.setNextFPS(container);
|
||||
break;
|
||||
case Input.KEY_F10:
|
||||
Options.toggleMouseDisabled();
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
break;
|
||||
case Input.KEY_TAB:
|
||||
if (!Options.isHideUI()) {
|
||||
scoreboardVisible = !scoreboardVisible;
|
||||
|
@ -1243,29 +1234,33 @@ public class Game extends BasicGameState {
|
|||
currentMapMusicOffset -= 5;
|
||||
UI.sendBarNotification("Current map offset: " + currentMapMusicOffset);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (sbOverlay.mouseDragged(oldx, oldy, newx, newy)) {
|
||||
//noinspection UnnecessaryReturnStatement
|
||||
return;
|
||||
public boolean mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (super.mouseDragged(oldx, oldy, newx, newy)) {
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
if (gameFinished)
|
||||
return;
|
||||
public boolean mousePressed(int button, int x, int y) {
|
||||
if (super.mousePressed(button, x, y)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (sbOverlay.mousePressed(button, x, y)) {
|
||||
return;
|
||||
if (gameFinished) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// watching replay
|
||||
if (isReplay || GameMod.AUTO.isActive()) {
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
return;
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// skip button
|
||||
if (skipButton.contains(x, y))
|
||||
|
@ -1284,11 +1279,12 @@ public class Game extends BasicGameState {
|
|||
MusicController.setPosition((int) pos);
|
||||
isSeeking = true;
|
||||
}
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Options.isMouseDisabled())
|
||||
return;
|
||||
if (Options.isMouseDisabled()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// mouse wheel: pause the game
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON && !Options.isMouseWheelDisabled()) {
|
||||
|
@ -1297,10 +1293,11 @@ public class Game extends BasicGameState {
|
|||
pausedMousePosition = new Vec2f(x, y);
|
||||
pausePulse = 0f;
|
||||
}
|
||||
if (MusicController.isPlaying() || isLeadIn())
|
||||
if (MusicController.isPlaying() || isLeadIn()) {
|
||||
pauseTime = trackPosition;
|
||||
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
|
||||
return;
|
||||
}
|
||||
// TODO d displayContainer.switchStateNow(GamePauseMenu.class);
|
||||
return true;
|
||||
}
|
||||
|
||||
// game keys
|
||||
|
@ -1311,6 +1308,8 @@ public class Game extends BasicGameState {
|
|||
keys = ReplayFrame.KEY_M2;
|
||||
if (keys != ReplayFrame.KEY_NONE)
|
||||
gameKeyPressed(keys, x, y, MusicController.getPosition());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1353,19 +1352,22 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void mouseReleased(int button, int x, int y) {
|
||||
if (gameFinished)
|
||||
return;
|
||||
|
||||
if (sbOverlay.mouseReleased(button, x, y)) {
|
||||
return;
|
||||
public boolean mouseReleased(int button, int x, int y) {
|
||||
if (super.mouseReleased(button, x, y)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Options.isMouseDisabled())
|
||||
return;
|
||||
if (gameFinished) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
return;
|
||||
if (Options.isMouseDisabled()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int keys = ReplayFrame.KEY_NONE;
|
||||
if (button == Input.MOUSE_LEFT_BUTTON)
|
||||
|
@ -1374,12 +1376,19 @@ public class Game extends BasicGameState {
|
|||
keys = ReplayFrame.KEY_M2;
|
||||
if (keys != ReplayFrame.KEY_NONE)
|
||||
gameKeyReleased(keys, x, y, MusicController.getPosition());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyReleased(int key, char c) {
|
||||
if (gameFinished)
|
||||
return;
|
||||
public boolean keyReleased(int key, char c) {
|
||||
if (super.keyReleased(key, c)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (gameFinished) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int keys = ReplayFrame.KEY_NONE;
|
||||
if (key == Options.getGameKeyLeft())
|
||||
|
@ -1387,7 +1396,9 @@ public class Game extends BasicGameState {
|
|||
else if (key == Options.getGameKeyRight())
|
||||
keys = ReplayFrame.KEY_K2;
|
||||
if (keys != ReplayFrame.KEY_NONE)
|
||||
gameKeyReleased(keys, input.getMouseX(), input.getMouseY(), MusicController.getPosition());
|
||||
gameKeyReleased(keys, displayContainer.input.getMouseX(), displayContainer.input.getMouseY(), MusicController.getPosition());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1405,26 +1416,41 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void mouseWheelMoved(int newValue) {
|
||||
if (sbOverlay.mouseWheelMoved(newValue)) {
|
||||
return;
|
||||
public boolean mouseWheelMoved(int newValue) {
|
||||
if (super.mouseWheelMoved(newValue)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Options.isMouseWheelDisabled()) {
|
||||
return true;
|
||||
}
|
||||
if (Options.isMouseWheelDisabled())
|
||||
return;
|
||||
|
||||
UI.changeVolume((newValue < 0) ? -1 : 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
public void enter() {
|
||||
super.enter();
|
||||
|
||||
overlays.clear();
|
||||
if (Options.isEnableSB()) {
|
||||
overlays.add(optionsOverlay);
|
||||
overlays.add(moveStoryboardOverlay);
|
||||
overlays.add(storyboardOverlay);
|
||||
storyboardOverlay.onEnter();
|
||||
optionsOverlay.revalidate();
|
||||
}
|
||||
|
||||
isInGame = true;
|
||||
if (!skippedToCheckpoint) {
|
||||
UI.enter();
|
||||
}
|
||||
|
||||
if (beatmap == null || beatmap.objects == null)
|
||||
throw new RuntimeException("Running game with no beatmap loaded.");
|
||||
if (beatmap == null || beatmap.objects == null) {
|
||||
displayContainer.eventBus.post(new BubbleNotificationEvent("Game was running without a beatmap", BubbleNotificationEvent.COMMONCOLOR_RED));
|
||||
displayContainer.switchStateInstantly(SongMenu.class);
|
||||
}
|
||||
|
||||
Dancer.instance.reset();
|
||||
MoverDirection.reset(beatmap.beatmapID);
|
||||
|
@ -1451,10 +1477,10 @@ public class Game extends BasicGameState {
|
|||
epiImgTime = Options.getEpilepsyWarningLength();
|
||||
if (epiImgTime > 0) {
|
||||
epiImg = GameImage.EPILEPSY_WARNING.getImage();
|
||||
float desWidth = container.getWidth() / 2;
|
||||
float desWidth = displayContainer.width / 2;
|
||||
epiImg = epiImg.getScaledCopy(desWidth / epiImg.getWidth());
|
||||
epiImgX = (container.getWidth() - epiImg.getWidth()) / 2;
|
||||
epiImgY = (container.getHeight() - epiImg.getHeight()) / 2;
|
||||
epiImgX = (displayContainer.width - epiImg.getWidth()) / 2;
|
||||
epiImgY = (displayContainer.height - epiImg.getHeight()) / 2;
|
||||
}
|
||||
|
||||
// load mods
|
||||
|
@ -1522,9 +1548,9 @@ public class Game extends BasicGameState {
|
|||
else if (hitObject.isSpinner())
|
||||
gameObjects[i] = new Spinner(hitObject, this, data);
|
||||
} catch (Exception e) {
|
||||
// try to handle the error gracefully: substitute in a dummy GameObject
|
||||
ErrorHandler.error(String.format("Failed to create %s at index %d:\n%s",
|
||||
hitObject.getTypeName(), i, hitObject.toString()), e, true);
|
||||
String message = String.format("Failed to create %s at index %d:\n%s", hitObject.getTypeName(), i, hitObject.toString());
|
||||
Log.error(message, e);
|
||||
displayContainer.eventBus.post(new BubbleNotificationEvent(message, BubbleNotificationEvent.COMMONCOLOR_RED));
|
||||
gameObjects[i] = new DummyObject(hitObject);
|
||||
}
|
||||
}
|
||||
|
@ -1550,8 +1576,8 @@ public class Game extends BasicGameState {
|
|||
// load replay frames
|
||||
if (isReplay) {
|
||||
// load initial data
|
||||
replayX = container.getWidth() / 2;
|
||||
replayY = container.getHeight() / 2;
|
||||
replayX = displayContainer.width / 2;
|
||||
replayY = displayContainer.height / 2;
|
||||
replayKeyPressed = false;
|
||||
replaySkipTime = -1;
|
||||
for (replayIndex = 0; replayIndex < replay.frames.length; replayIndex++) {
|
||||
|
@ -1572,8 +1598,8 @@ public class Game extends BasicGameState {
|
|||
else {
|
||||
lastKeysPressed = ReplayFrame.KEY_NONE;
|
||||
replaySkipTime = -1;
|
||||
replayFrames = new LinkedList<ReplayFrame>();
|
||||
replayFrames.add(new ReplayFrame(0, 0, input.getMouseX(), input.getMouseY(), 0));
|
||||
replayFrames = new LinkedList<>();
|
||||
replayFrames.add(new ReplayFrame(0, 0, displayContainer.mouseX, displayContainer.mouseY, 0));
|
||||
}
|
||||
|
||||
for (int i = 0; i < gameObjects.length; i++) {
|
||||
|
@ -1635,10 +1661,10 @@ public class Game extends BasicGameState {
|
|||
slidercurveTo = 0;
|
||||
|
||||
Dancer.instance.setGameObjects(gameObjects);
|
||||
sbOverlay.setGameObjects(gameObjects);
|
||||
storyboardOverlay.setGameObjects(gameObjects);
|
||||
if (!skippedToCheckpoint) {
|
||||
sbOverlay.enter();
|
||||
sbOverlay.updateIndex(0);
|
||||
storyboardOverlay.onEnter();
|
||||
storyboardOverlay.updateIndex(0);
|
||||
}
|
||||
|
||||
Pippi.reset();
|
||||
|
@ -1652,15 +1678,23 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void leave(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
public void leave() {
|
||||
super.leave();
|
||||
|
||||
MusicController.pause();
|
||||
MusicController.setPitch(1f);
|
||||
MusicController.resume();
|
||||
|
||||
if (Options.isEnableSB()) {
|
||||
storyboardOverlay.onLeave();
|
||||
}
|
||||
|
||||
isInGame = false;
|
||||
// container.setMouseGrabbed(false);
|
||||
skippedToCheckpoint = false;
|
||||
|
||||
knorkesliders = null;
|
||||
|
||||
sbOverlay.leave();
|
||||
Dancer.instance.setGameObjects(null);
|
||||
|
||||
Cursor.lastObjColor = Color.white;
|
||||
|
@ -1726,7 +1760,7 @@ public class Game extends BasicGameState {
|
|||
trackPosition = failTrackTime + (int) (System.currentTimeMillis() - failTime);
|
||||
|
||||
// get hit objects in reverse order, or else overlapping objects are unreadable
|
||||
Stack<Integer> stack = new Stack<Integer>();
|
||||
Stack<Integer> stack = new Stack<>();
|
||||
for (int index = objectIndex; index < gameObjects.length && beatmap.objects[index].getTime() < trackPosition + approachTime; index++) {
|
||||
stack.add(index);
|
||||
|
||||
|
@ -1739,7 +1773,7 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
if (lastObjectIndex != -1 && !beatmap.objects[index].isNewCombo()) {
|
||||
// calculate points
|
||||
final int followPointInterval = container.getHeight() / 14;
|
||||
final int followPointInterval = displayContainer.height / 14;
|
||||
int lastObjectEndTime = gameObjects[lastObjectIndex].getEndTime() + 1;
|
||||
int objectStartTime = beatmap.objects[index].getTime();
|
||||
Vec2f startPoint = gameObjects[lastObjectIndex].getPointAt(lastObjectEndTime);
|
||||
|
@ -1828,7 +1862,7 @@ public class Game extends BasicGameState {
|
|||
g.pushTransform();
|
||||
|
||||
// translate and rotate the object
|
||||
g.translate(0, dt * dt * container.getHeight());
|
||||
g.translate(0, dt * dt * displayContainer.height);
|
||||
Vec2f rotationCenter = gameObj.getPointAt((beatmap.objects[idx].getTime() + beatmap.objects[idx].getEndTime()) / 2);
|
||||
g.rotate(rotationCenter.x, rotationCenter.y, rotSpeed * dt);
|
||||
gameObj.draw(g, trackPosition, false);
|
||||
|
@ -1847,7 +1881,7 @@ public class Game extends BasicGameState {
|
|||
currentMapMusicOffset = 0;
|
||||
}
|
||||
this.beatmap = beatmap;
|
||||
Display.setTitle(String.format("%s - %s", game.getTitle(), beatmap.toString()));
|
||||
Display.setTitle(String.format("opsu!dance - %s", beatmap.toString()));
|
||||
if (beatmap.breaks == null)
|
||||
BeatmapDB.load(beatmap, BeatmapDB.LOAD_ARRAY);
|
||||
BeatmapParser.parseHitObjects(beatmap);
|
||||
|
@ -1879,7 +1913,7 @@ public class Game extends BasicGameState {
|
|||
lastReplayTime = 0;
|
||||
autoMousePosition = new Vec2f();
|
||||
autoMousePressed = false;
|
||||
flashlightRadius = container.getHeight() * 2 / 3;
|
||||
flashlightRadius = displayContainer.height * 2 / 3;
|
||||
scoreboardStarStream.clear();
|
||||
gameFinished = false;
|
||||
gameFinishedTimer.setTime(0);
|
||||
|
@ -1917,9 +1951,6 @@ public class Game extends BasicGameState {
|
|||
* Loads all game images.
|
||||
*/
|
||||
private void loadImages() {
|
||||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
|
||||
// set images
|
||||
File parent = beatmap.getFile().getParentFile();
|
||||
for (GameImage img : GameImage.values()) {
|
||||
|
@ -1932,17 +1963,17 @@ public class Game extends BasicGameState {
|
|||
// skip button
|
||||
if (GameImage.SKIP.getImages() != null) {
|
||||
Animation skip = GameImage.SKIP.getAnimation(120);
|
||||
skipButton = new MenuButton(skip, width - skip.getWidth() / 2f, height - (skip.getHeight() / 2f));
|
||||
skipButton = new MenuButton(skip, displayContainer.width - skip.getWidth() / 2f, displayContainer.height - (skip.getHeight() / 2f));
|
||||
} else {
|
||||
Image skip = GameImage.SKIP.getImage();
|
||||
skipButton = new MenuButton(skip, width - skip.getWidth() / 2f, height - (skip.getHeight() / 2f));
|
||||
skipButton = new MenuButton(skip, displayContainer.width - skip.getWidth() / 2f, displayContainer.height - (skip.getHeight() / 2f));
|
||||
}
|
||||
skipButton.setHoverAnimationDuration(350);
|
||||
skipButton.setHoverAnimationEquation(AnimationEquation.IN_OUT_BACK);
|
||||
skipButton.setHoverExpand(1.1f, MenuButton.Expand.UP_LEFT);
|
||||
|
||||
// load other images...
|
||||
((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages();
|
||||
// TODO d instanceContainer.provide(GamePauseMenu.class).loadImages();
|
||||
data.loadImages();
|
||||
}
|
||||
|
||||
|
@ -1974,10 +2005,10 @@ public class Game extends BasicGameState {
|
|||
HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
|
||||
|
||||
// initialize objects
|
||||
Circle.init(container, diameter);
|
||||
Slider.init(container, diameter, beatmap);
|
||||
Spinner.init(container, overallDifficulty);
|
||||
Curve.init(container.getWidth(), container.getHeight(), diameter, (Options.isBeatmapSkinIgnored()) ?
|
||||
Circle.init(diameter);
|
||||
Slider.init(displayContainer, diameter, beatmap);
|
||||
Spinner.init(displayContainer, overallDifficulty);
|
||||
Curve.init(displayContainer.width, displayContainer.height, diameter, (Options.isBeatmapSkinIgnored()) ?
|
||||
Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
|
||||
|
||||
// approachRate (hit object approach time)
|
||||
|
@ -2096,7 +2127,7 @@ public class Game extends BasicGameState {
|
|||
this.replay = null;
|
||||
} else {
|
||||
if (replay.frames == null) {
|
||||
ErrorHandler.error("Attempting to set a replay with no frames.", null, false);
|
||||
displayContainer.eventBus.post(new BubbleNotificationEvent("Attempting to set a replay with no frames.", BubbleNotificationEvent.COLOR_ORANGE));
|
||||
return;
|
||||
}
|
||||
this.isReplay = true;
|
||||
|
@ -2191,30 +2222,29 @@ public class Game extends BasicGameState {
|
|||
if (!GameMod.FLASHLIGHT.isActive())
|
||||
return;
|
||||
|
||||
int width = container.getWidth(), height = container.getHeight();
|
||||
boolean firstObject = (objectIndex == 0 && trackPosition < beatmap.objects[0].getTime());
|
||||
if (isLeadIn()) {
|
||||
// lead-in: expand area
|
||||
float progress = Math.max((float) (leadInTime - beatmap.audioLeadIn) / approachTime, 0f);
|
||||
flashlightRadius = width - (int) ((width - (height * 2 / 3)) * progress);
|
||||
flashlightRadius = displayContainer.width - (int) ((displayContainer.width - (displayContainer.height * 2 / 3)) * progress);
|
||||
} else if (firstObject) {
|
||||
// before first object: shrink area
|
||||
int timeDiff = beatmap.objects[0].getTime() - trackPosition;
|
||||
flashlightRadius = width;
|
||||
flashlightRadius = displayContainer.width;
|
||||
if (timeDiff < approachTime) {
|
||||
float progress = (float) timeDiff / approachTime;
|
||||
flashlightRadius -= (width - (height * 2 / 3)) * (1 - progress);
|
||||
flashlightRadius -= (displayContainer.width - (displayContainer.height * 2 / 3)) * (1 - progress);
|
||||
}
|
||||
} else {
|
||||
// gameplay: size based on combo
|
||||
int targetRadius;
|
||||
int combo = data.getComboStreak();
|
||||
if (combo < 100)
|
||||
targetRadius = height * 2 / 3;
|
||||
targetRadius = displayContainer.height * 2 / 3;
|
||||
else if (combo < 200)
|
||||
targetRadius = height / 2;
|
||||
targetRadius = displayContainer.height / 2;
|
||||
else
|
||||
targetRadius = height / 3;
|
||||
targetRadius = displayContainer.height / 3;
|
||||
if (beatmap.breaks != null && breakIndex < beatmap.breaks.size() && breakTime > 0) {
|
||||
// breaks: expand at beginning, shrink at end
|
||||
flashlightRadius = targetRadius;
|
||||
|
@ -2226,11 +2256,11 @@ public class Game extends BasicGameState {
|
|||
progress = (float) (trackPosition - breakTime) / approachTime;
|
||||
else if (endTime - trackPosition < approachTime)
|
||||
progress = (float) (endTime - trackPosition) / approachTime;
|
||||
flashlightRadius += (width - flashlightRadius) * progress;
|
||||
flashlightRadius += (displayContainer.width - flashlightRadius) * progress;
|
||||
}
|
||||
} else if (flashlightRadius != targetRadius) {
|
||||
// radius size change
|
||||
float radiusDiff = height * delta / 2000f;
|
||||
float radiusDiff = displayContainer.height * delta / 2000f;
|
||||
if (flashlightRadius > targetRadius) {
|
||||
flashlightRadius -= radiusDiff;
|
||||
if (flashlightRadius < targetRadius)
|
||||
|
|
|
@ -133,4 +133,63 @@ public class OptionsMenu {
|
|||
})
|
||||
};
|
||||
|
||||
public static final OptionTab[] storyboardOptions = new OptionsOverlay.OptionTab[]{
|
||||
new OptionTab("Gameplay", new GameOption[] {
|
||||
GameOption.BACKGROUND_DIM,
|
||||
GameOption.DANCE_REMOVE_BG,
|
||||
GameOption.SNAKING_SLIDERS,
|
||||
GameOption.SHRINKING_SLIDERS,
|
||||
GameOption.SHOW_HIT_LIGHTING,
|
||||
GameOption.SHOW_HIT_ANIMATIONS,
|
||||
GameOption.SHOW_COMBO_BURSTS,
|
||||
GameOption.SHOW_PERFECT_HIT,
|
||||
GameOption.SHOW_FOLLOW_POINTS,
|
||||
}),
|
||||
new OptionTab("Input", new GameOption[] {
|
||||
GameOption.CURSOR_SIZE,
|
||||
GameOption.NEW_CURSOR,
|
||||
GameOption.DISABLE_CURSOR
|
||||
}),
|
||||
new OptionTab("Dance", new GameOption[] {
|
||||
GameOption.DANCE_MOVER,
|
||||
GameOption.DANCE_EXGON_DELAY,
|
||||
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
|
||||
GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
|
||||
GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
|
||||
GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
|
||||
GameOption.DANCE_MOVER_DIRECTION,
|
||||
GameOption.DANCE_SLIDER_MOVER_TYPE,
|
||||
GameOption.DANCE_SPINNER,
|
||||
GameOption.DANCE_SPINNER_DELAY,
|
||||
GameOption.DANCE_LAZY_SLIDERS,
|
||||
GameOption.DANCE_CIRCLE_STREAMS,
|
||||
GameOption.DANCE_ONLY_CIRCLE_STACKS,
|
||||
GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
|
||||
GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
|
||||
GameOption.DANCE_MIRROR,
|
||||
}),
|
||||
new OptionTab("Dance display", new GameOption[] {
|
||||
GameOption.DANCE_DRAW_APPROACH,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
|
||||
GameOption.DANCE_RGB_OBJECT_INC,
|
||||
GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
|
||||
GameOption.DANCE_RGB_CURSOR_INC,
|
||||
GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
|
||||
GameOption.DANCE_HIDE_OBJECTS,
|
||||
GameOption.DANCE_HIDE_UI,
|
||||
GameOption.DANCE_HIDE_WATERMARK,
|
||||
}),
|
||||
new OptionTab ("Pippi", new GameOption[] {
|
||||
GameOption.PIPPI_ENABLE,
|
||||
GameOption.PIPPI_RADIUS_PERCENT,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
|
||||
GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
|
||||
GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
|
||||
})
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -326,7 +326,7 @@ public class SongMenu extends ComplexOpsuState {
|
|||
public SongMenu(final DisplayContainer displayContainer, InstanceContainer instanceContainer) {
|
||||
super(displayContainer);
|
||||
this.instanceContainer = instanceContainer;
|
||||
optionsOverlay = new OptionsOverlay(this, displayContainer, OptionsMenu.normalOptions, 0);
|
||||
optionsOverlay = new OptionsOverlay(displayContainer, OptionsMenu.normalOptions, 0);
|
||||
overlays.add(optionsOverlay);
|
||||
}
|
||||
|
||||
|
@ -1794,6 +1794,6 @@ public class SongMenu extends ComplexOpsuState {
|
|||
gameState.loadBeatmap(beatmap);
|
||||
gameState.setRestart(Game.Restart.NEW);
|
||||
gameState.setReplay(null);
|
||||
// TODO d displayContainer.switchState(Game.class);
|
||||
displayContainer.switchState(Game.class);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -334,7 +334,13 @@ public class DisplayContainer implements ErrorDumpable, KeyListener, MouseListen
|
|||
}
|
||||
|
||||
public void switchStateNow(Class<? extends OpsuState> newState) {
|
||||
switchState(newState, EmptyTransitionState.class, 0, EmptyTransitionState.class, 0);
|
||||
switchState(newState, EmptyTransitionState.class, 0, FadeInTransitionState.class, 300);
|
||||
}
|
||||
|
||||
public void switchStateInstantly(Class<? extends OpsuState> newState) {
|
||||
state.leave();
|
||||
state = instanceContainer.provide(newState);
|
||||
state.enter();
|
||||
}
|
||||
|
||||
public void switchState(Class<? extends OpsuState> newState, Class<? extends TransitionState> outTransition, int outTime, Class<? extends TransitionState> inTransition, int inTime) {
|
||||
|
|
|
@ -57,6 +57,8 @@ public class OpsuDanceInjector extends Injector {
|
|||
bind(ButtonMenu.class).asEagerSingleton();
|
||||
bind(SongMenu.class).asEagerSingleton();
|
||||
bind(DownloadsMenu.class).asEagerSingleton();
|
||||
bind(GameRanking.class).asEagerSingleton();
|
||||
bind(Game.class).asEagerSingleton();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -26,8 +26,13 @@ public abstract class OverlayOpsuState implements OpsuState {
|
|||
protected boolean active;
|
||||
protected boolean acceptInput;
|
||||
|
||||
public abstract void hide();
|
||||
public abstract void show();
|
||||
public void hide() {
|
||||
acceptInput = active = false;
|
||||
}
|
||||
|
||||
public void show() {
|
||||
acceptInput = active = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final void update() {
|
||||
|
|
|
@ -25,6 +25,8 @@ import itdelatrisu.opsu.ui.animations.AnimationEquation;
|
|||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.GameContainer;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import yugecin.opsudance.core.DisplayContainer;
|
||||
import yugecin.opsudance.core.state.OverlayOpsuState;
|
||||
import yugecin.opsudance.sbv2.movers.CubicStoryboardMover;
|
||||
import yugecin.opsudance.sbv2.movers.LinearStoryboardMover;
|
||||
import yugecin.opsudance.sbv2.movers.QuadraticStoryboardMover;
|
||||
|
@ -34,20 +36,20 @@ import java.lang.reflect.InvocationHandler;
|
|||
import java.lang.reflect.Method;
|
||||
import java.lang.reflect.Proxy;
|
||||
|
||||
public class MoveStoryboard {
|
||||
public class MoveStoryboard extends OverlayOpsuState{
|
||||
|
||||
private final SimpleButton btnAddLinear;
|
||||
private final SimpleButton btnAddQuadratic;
|
||||
private final SimpleButton btnAddCubic;
|
||||
private final DisplayContainer displayContainer;
|
||||
|
||||
private final SimpleButton btnAnimLin;
|
||||
private final SimpleButton btnAnimMid;
|
||||
private final SimpleButton btnAnimCub;
|
||||
private SimpleButton btnAddLinear;
|
||||
private SimpleButton btnAddQuadratic;
|
||||
private SimpleButton btnAddCubic;
|
||||
|
||||
private SimpleButton btnAnimLin;
|
||||
private SimpleButton btnAnimMid;
|
||||
private SimpleButton btnAnimCub;
|
||||
|
||||
private final StoryboardMove dummyMove;
|
||||
|
||||
private int width;
|
||||
|
||||
private StoryboardMove[] moves;
|
||||
|
||||
private GameObject[] gameObjects;
|
||||
|
@ -55,14 +57,8 @@ public class MoveStoryboard {
|
|||
|
||||
private int trackPosition;
|
||||
|
||||
public MoveStoryboard(GameContainer container) {
|
||||
this.width = container.getWidth();
|
||||
btnAddLinear = new SimpleButton(width - 205, 50, 200, 25, Fonts.SMALL, "add linear", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
|
||||
btnAddQuadratic = new SimpleButton(width - 205, 80, 200, 25, Fonts.SMALL, "add quadratic", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
|
||||
btnAddCubic = new SimpleButton(width - 205, 110, 200, 25, Fonts.SMALL, "add cubic", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
|
||||
btnAnimLin = new SimpleButton(width - 250, 50, 40, 25, Fonts.SMALL, "lin", Color.blue, Color.white, Color.white, Color.orange);
|
||||
btnAnimMid = new SimpleButton(width - 250, 80, 40, 25, Fonts.SMALL, "mid", Color.blue, Color.white, Color.white, Color.orange);
|
||||
btnAnimCub = new SimpleButton(width - 250, 110, 40, 25, Fonts.SMALL, "cub", Color.blue, Color.white, Color.white, Color.orange);
|
||||
public MoveStoryboard(DisplayContainer displayContainer) {
|
||||
this.displayContainer = displayContainer;
|
||||
dummyMove = (StoryboardMove) Proxy.newProxyInstance(StoryboardMove.class.getClassLoader(), new Class<?>[]{StoryboardMove.class}, new InvocationHandler() {
|
||||
@Override
|
||||
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
|
||||
|
@ -71,6 +67,16 @@ public class MoveStoryboard {
|
|||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void revalidate() {
|
||||
btnAddLinear = new SimpleButton(displayContainer.width - 205, 50, 200, 25, Fonts.SMALL, "add linear", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
|
||||
btnAddQuadratic = new SimpleButton(displayContainer.width - 205, 80, 200, 25, Fonts.SMALL, "add quadratic", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
|
||||
btnAddCubic = new SimpleButton(displayContainer.width - 205, 110, 200, 25, Fonts.SMALL, "add cubic", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
|
||||
btnAnimLin = new SimpleButton(displayContainer.width - 250, 50, 40, 25, Fonts.SMALL, "lin", Color.blue, Color.white, Color.white, Color.orange);
|
||||
btnAnimMid = new SimpleButton(displayContainer.width - 250, 80, 40, 25, Fonts.SMALL, "mid", Color.blue, Color.white, Color.white, Color.orange);
|
||||
btnAnimCub = new SimpleButton(displayContainer.width - 250, 110, 40, 25, Fonts.SMALL, "cub", Color.blue, Color.white, Color.white, Color.orange);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the point at the current time
|
||||
* @param trackPosition current time in ms
|
||||
|
@ -88,7 +94,33 @@ public class MoveStoryboard {
|
|||
return moves[objectIndex].getPointAt(t);
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
@Override
|
||||
public void hide() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onPreRenderUpdate() {
|
||||
int x = displayContainer.mouseX;
|
||||
int y = displayContainer.mouseY;
|
||||
btnAddLinear.update(x, y);
|
||||
btnAddQuadratic.update(x, y);
|
||||
btnAddCubic.update(x, y);
|
||||
btnAnimLin.update(x, y);
|
||||
btnAnimMid.update(x, y);
|
||||
btnAnimCub.update(x, y);
|
||||
if (moves[objectIndex] != null) {
|
||||
moves[objectIndex].update(displayContainer.renderDelta, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onRender(Graphics g) {
|
||||
btnAddLinear.render(g);
|
||||
btnAddQuadratic.render(g);
|
||||
btnAddCubic.render(g);
|
||||
|
@ -100,13 +132,31 @@ public class MoveStoryboard {
|
|||
}
|
||||
}
|
||||
|
||||
public void mousePressed(int x, int y) {
|
||||
@Override
|
||||
protected boolean onKeyPressed(int key, char c) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean onKeyReleased(int key, char c) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean onMouseWheelMoved(int delta) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean onMousePressed(int button, int x, int y) {
|
||||
if (moves[objectIndex] != null) {
|
||||
moves[objectIndex].mousePressed(x, y);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void mouseReleased(int x, int y) {
|
||||
@Override
|
||||
protected boolean onMouseReleased(int button, int x, int y) {
|
||||
if (moves[objectIndex] != null) {
|
||||
moves[objectIndex].mouseReleased(x, y);
|
||||
if (moves[objectIndex].getAmountOfMovers() == 0) {
|
||||
|
@ -114,7 +164,7 @@ public class MoveStoryboard {
|
|||
}
|
||||
}
|
||||
if (objectIndex == 0) {
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
if (btnAddLinear.isHovered()) {
|
||||
getCurrentMoveOrCreateNew().add(new LinearStoryboardMover());
|
||||
|
@ -134,6 +184,12 @@ public class MoveStoryboard {
|
|||
if (btnAnimCub.isHovered()) {
|
||||
getCurrentMoveOrDummy().setAnimationEquation(AnimationEquation.IN_OUT_EASE_MIDDLE);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean onMouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
return false;
|
||||
}
|
||||
|
||||
private StoryboardMove getCurrentMoveOrCreateNew() {
|
||||
|
@ -142,7 +198,7 @@ public class MoveStoryboard {
|
|||
return dummyMove;
|
||||
}
|
||||
if (moves[objectIndex] == null) {
|
||||
return moves[objectIndex] = new StoryboardMoveImpl(gameObjects[objectIndex - 1].end, gameObjects[objectIndex].start, width);
|
||||
return moves[objectIndex] = new StoryboardMoveImpl(gameObjects[objectIndex - 1].end, gameObjects[objectIndex].start, displayContainer.width);
|
||||
}
|
||||
return moves[objectIndex];
|
||||
}
|
||||
|
@ -154,18 +210,6 @@ public class MoveStoryboard {
|
|||
return moves[objectIndex];
|
||||
}
|
||||
|
||||
public void update(int delta, int x, int y) {
|
||||
btnAddLinear.update(x, y);
|
||||
btnAddQuadratic.update(x, y);
|
||||
btnAddCubic.update(x, y);
|
||||
btnAnimLin.update(x, y);
|
||||
btnAnimMid.update(x, y);
|
||||
btnAnimCub.update(x, y);
|
||||
if (moves[objectIndex] != null) {
|
||||
moves[objectIndex].update(delta, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
public void setGameObjects(GameObject[] gameObjects) {
|
||||
this.gameObjects = gameObjects;
|
||||
this.moves = new StoryboardMove[gameObjects.length];
|
||||
|
|
|
@ -35,9 +35,10 @@ import yugecin.opsudance.core.state.OverlayOpsuState;
|
|||
|
||||
public class OptionsOverlay extends OverlayOpsuState {
|
||||
|
||||
private final ComplexOpsuState parent;
|
||||
private final DisplayContainer displayContainer;
|
||||
|
||||
private Listener listener;
|
||||
|
||||
private Image sliderBallImg;
|
||||
private Image checkOnImg;
|
||||
private Image checkOffImg;
|
||||
|
@ -81,8 +82,7 @@ public class OptionsOverlay extends OverlayOpsuState {
|
|||
|
||||
private int sliderSoundDelay;
|
||||
|
||||
public OptionsOverlay(ComplexOpsuState parent, DisplayContainer displayContainer, OptionTab[] tabs, int defaultSelectedTabIndex) {
|
||||
this.parent = parent;
|
||||
public OptionsOverlay(DisplayContainer displayContainer, OptionTab[] tabs, int defaultSelectedTabIndex) {
|
||||
this.displayContainer = displayContainer;
|
||||
|
||||
this.tabs = tabs;
|
||||
|
@ -91,6 +91,10 @@ public class OptionsOverlay extends OverlayOpsuState {
|
|||
listHoverIndex = -1;
|
||||
}
|
||||
|
||||
public void setListener(Listener listener) {
|
||||
this.listener = listener;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void revalidate() {
|
||||
super.revalidate();
|
||||
|
@ -399,7 +403,9 @@ public class OptionsOverlay extends OverlayOpsuState {
|
|||
if (isListOptionOpen) {
|
||||
if (y > optionStartY && listStartX <= x && x < listStartX + listWidth && listStartY <= y && y < listStartY + listHeight) {
|
||||
hoverOption.clickListItem(listHoverIndex);
|
||||
// TODO d parent.onSaveOption(hoverOption);
|
||||
if (listener != null) {
|
||||
listener.onSaveOption(hoverOption);
|
||||
}
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
}
|
||||
isListOptionOpen = false;
|
||||
|
@ -431,8 +437,8 @@ public class OptionsOverlay extends OverlayOpsuState {
|
|||
@Override
|
||||
public boolean onMouseReleased(int button, int x, int y) {
|
||||
selectedOption = null;
|
||||
if (isAdjustingSlider) {
|
||||
// TODO d parent.onSaveOption(hoverOption);
|
||||
if (isAdjustingSlider && listener != null) {
|
||||
listener.onSaveOption(hoverOption);
|
||||
}
|
||||
isAdjustingSlider = false;
|
||||
sliderOptionLength = 0;
|
||||
|
@ -445,7 +451,9 @@ public class OptionsOverlay extends OverlayOpsuState {
|
|||
if (hoverOption != null) {
|
||||
if (hoverOption.getType() == OptionType.BOOLEAN) {
|
||||
hoverOption.click();
|
||||
// TODO d parent.onSaveOption(hoverOption);
|
||||
if (listener != null) {
|
||||
listener.onSaveOption(hoverOption);
|
||||
}
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
return true;
|
||||
} else if (hoverOption == GameOption.KEY_LEFT) {
|
||||
|
@ -466,6 +474,11 @@ public class OptionsOverlay extends OverlayOpsuState {
|
|||
tScrollOffset += Fonts.MEDIUM.getLineHeight() * 2;
|
||||
tScrollOffset += tab.options.length * optionHeight;
|
||||
}
|
||||
|
||||
if (UI.getBackButton().contains(x, y) && listener != null) {
|
||||
listener.onLeaveOptionsMenu();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -500,16 +513,19 @@ public class OptionsOverlay extends OverlayOpsuState {
|
|||
return true;
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
if (isListOptionOpen) {
|
||||
isListOptionOpen = false;
|
||||
listHoverIndex = -1;
|
||||
return true;
|
||||
}
|
||||
hide();
|
||||
if (key == Input.KEY_ESCAPE) {
|
||||
if (isListOptionOpen) {
|
||||
isListOptionOpen = false;
|
||||
listHoverIndex = -1;
|
||||
return true;
|
||||
}
|
||||
hide();
|
||||
if (listener != null) {
|
||||
listener.onLeaveOptionsMenu();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -570,9 +586,9 @@ public class OptionsOverlay extends OverlayOpsuState {
|
|||
|
||||
}
|
||||
|
||||
public interface Parent {
|
||||
public interface Listener {
|
||||
|
||||
void onLeave();
|
||||
void onLeaveOptionsMenu();
|
||||
void onSaveOption(GameOption option);
|
||||
|
||||
}
|
||||
|
|
|
@ -22,86 +22,27 @@ import itdelatrisu.opsu.Options.GameOption;
|
|||
import itdelatrisu.opsu.audio.MusicController;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import itdelatrisu.opsu.states.Game;
|
||||
import itdelatrisu.opsu.states.OptionsMenu;
|
||||
import itdelatrisu.opsu.ui.Fonts;
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.GameContainer;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Input;
|
||||
import yugecin.opsudance.ObjectColorOverrides;
|
||||
import yugecin.opsudance.core.DisplayContainer;
|
||||
import yugecin.opsudance.core.state.OverlayOpsuState;
|
||||
import yugecin.opsudance.sbv2.MoveStoryboard;
|
||||
import yugecin.opsudance.ui.OptionsOverlay.OptionTab;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public class SBOverlay implements OptionsOverlay.Parent {
|
||||
|
||||
private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{
|
||||
new OptionTab("Gameplay", new GameOption[] {
|
||||
GameOption.BACKGROUND_DIM,
|
||||
GameOption.DANCE_REMOVE_BG,
|
||||
GameOption.SNAKING_SLIDERS,
|
||||
GameOption.SHRINKING_SLIDERS,
|
||||
GameOption.SHOW_HIT_LIGHTING,
|
||||
GameOption.SHOW_HIT_ANIMATIONS,
|
||||
GameOption.SHOW_COMBO_BURSTS,
|
||||
GameOption.SHOW_PERFECT_HIT,
|
||||
GameOption.SHOW_FOLLOW_POINTS,
|
||||
}),
|
||||
new OptionTab("Input", new GameOption[] {
|
||||
GameOption.CURSOR_SIZE,
|
||||
GameOption.NEW_CURSOR,
|
||||
GameOption.DISABLE_CURSOR
|
||||
}),
|
||||
new OptionTab("Dance", new GameOption[] {
|
||||
GameOption.DANCE_MOVER,
|
||||
GameOption.DANCE_EXGON_DELAY,
|
||||
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
|
||||
GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
|
||||
GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
|
||||
GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
|
||||
GameOption.DANCE_MOVER_DIRECTION,
|
||||
GameOption.DANCE_SLIDER_MOVER_TYPE,
|
||||
GameOption.DANCE_SPINNER,
|
||||
GameOption.DANCE_SPINNER_DELAY,
|
||||
GameOption.DANCE_LAZY_SLIDERS,
|
||||
GameOption.DANCE_CIRCLE_STREAMS,
|
||||
GameOption.DANCE_ONLY_CIRCLE_STACKS,
|
||||
GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
|
||||
GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
|
||||
GameOption.DANCE_MIRROR,
|
||||
}),
|
||||
new OptionTab("Dance display", new GameOption[] {
|
||||
GameOption.DANCE_DRAW_APPROACH,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
|
||||
GameOption.DANCE_RGB_OBJECT_INC,
|
||||
GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
|
||||
GameOption.DANCE_RGB_CURSOR_INC,
|
||||
GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
|
||||
GameOption.DANCE_HIDE_OBJECTS,
|
||||
GameOption.DANCE_HIDE_UI,
|
||||
GameOption.DANCE_HIDE_WATERMARK,
|
||||
}),
|
||||
new OptionTab ("Pippi", new GameOption[] {
|
||||
GameOption.PIPPI_ENABLE,
|
||||
GameOption.PIPPI_RADIUS_PERCENT,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
|
||||
GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
|
||||
GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
|
||||
})
|
||||
};
|
||||
public class StoryboardOverlay extends OverlayOpsuState implements OptionsOverlay.Listener {
|
||||
|
||||
private final static List<GameOption> optionList = new ArrayList<>();
|
||||
|
||||
private boolean hide;
|
||||
private boolean menu;
|
||||
private final DisplayContainer displayContainer;
|
||||
|
||||
private int width;
|
||||
private int height;
|
||||
private boolean hide;
|
||||
|
||||
private int speed;
|
||||
private GameObject[] gameObjects;
|
||||
|
@ -112,43 +53,42 @@ public class SBOverlay implements OptionsOverlay.Parent {
|
|||
|
||||
private final Game game;
|
||||
private final MoveStoryboard msb;
|
||||
private OptionsOverlay overlay;
|
||||
private final OptionsOverlay optionsOverlay;
|
||||
|
||||
static {
|
||||
for (OptionTab tab : options) {
|
||||
for (OptionTab tab : OptionsMenu.storyboardOptions) {
|
||||
optionList.addAll(Arrays.asList(tab.options));
|
||||
}
|
||||
}
|
||||
|
||||
public SBOverlay(Game game, MoveStoryboard msb, GameContainer container) {
|
||||
this.game = game;
|
||||
public StoryboardOverlay(DisplayContainer displayContainer, MoveStoryboard msb, OptionsOverlay optionsOverlay, Game game) {
|
||||
this.displayContainer = displayContainer;
|
||||
this.msb = msb;
|
||||
this.optionsOverlay = optionsOverlay;
|
||||
this.game = game;
|
||||
initialOptions = new HashMap<>();
|
||||
//overlay = new OptionsOverlay(this, options, 2, container);
|
||||
this.width = container.getWidth();
|
||||
this.height = container.getHeight();
|
||||
speed = 10;
|
||||
gameObjects = new GameObject[0];
|
||||
}
|
||||
|
||||
public void render(GameContainer container, Graphics g) {
|
||||
@Override
|
||||
public void onRender(Graphics g) {
|
||||
if (!Options.isEnableSB() || hide) {
|
||||
return;
|
||||
}
|
||||
msb.render(g);
|
||||
int lh = Fonts.SMALL.getLineHeight();
|
||||
Fonts.SMALL.drawString(10, height - 50 + lh, "save position: ctrl+s, load position: ctrl+l", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, height - 50, "speed: C " + (speed / 10f) + " V", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, height - 50 - lh, "Menu: N", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, height - 50 - lh * 2, "HIDE: H", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, height - 50 - lh * 3, "obj: J " + index + " K", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, displayContainer.height - 50 + lh, "save position: ctrl+s, load position: ctrl+l", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, displayContainer.height - 50, "speed: C " + (speed / 10f) + " V", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, displayContainer.height - 50 - lh, "Menu: N", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, displayContainer.height - 50 - lh * 2, "HIDE: H", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, displayContainer.height - 50 - lh * 3, "obj: J " + index + " K", Color.cyan);
|
||||
g.setColor(Color.red);
|
||||
if (index < optionsMap.length && optionsMap[index] != null) {
|
||||
int i = 0;
|
||||
for (Object o : optionsMap[index].entrySet()) {
|
||||
Map.Entry<Options.GameOption, String> option = (Map.Entry<Options.GameOption, String>) o;
|
||||
Fonts.SMALL.drawString(10, 50 + i * lh, option.getKey().getName(), Color.cyan);
|
||||
Fonts.SMALL.drawString(width / 5, 50 + i * lh, option.getKey().getValueString(), Color.cyan);
|
||||
Fonts.SMALL.drawString(displayContainer.width / 5, 50 + i * lh, option.getKey().getValueString(), Color.cyan);
|
||||
g.fillRect(0, 50 + i * lh + lh / 4, 10, 10);
|
||||
i++;
|
||||
}
|
||||
|
@ -157,27 +97,16 @@ public class SBOverlay implements OptionsOverlay.Parent {
|
|||
int start = gameObjects[0].getTime();
|
||||
int end = gameObjects[gameObjects.length - 1].getEndTime();
|
||||
float curtime = (float) (MusicController.getPosition() - start) / (end - start);
|
||||
g.fillRect(curtime * width, height - 10f, 10f, 10f);
|
||||
}
|
||||
if (menu) {
|
||||
//overlay.render(g, container.getInput().getMouseX(), container.getInput().getMouseY());
|
||||
g.fillRect(curtime * displayContainer.width, displayContainer.height - 10f, 10f, 10f);
|
||||
}
|
||||
}
|
||||
|
||||
public void update(int delta, int mouseX, int mouseY) {
|
||||
if (Options.isEnableSB() && menu) {
|
||||
//overlay.update(delta, mouseX, mouseY);
|
||||
}
|
||||
msb.update(delta, mouseX, mouseY);
|
||||
@Override
|
||||
public void onPreRenderUpdate() {
|
||||
}
|
||||
|
||||
public boolean keyPressed(int key, char c) {
|
||||
if (!Options.isEnableSB()) {
|
||||
return false;
|
||||
}
|
||||
if (menu && overlay.keyPressed(key, c)) {
|
||||
return true;
|
||||
}
|
||||
@Override
|
||||
public boolean onKeyPressed(int key, char c) {
|
||||
if (key == Input.KEY_C) {
|
||||
if (speed > 0) {
|
||||
speed -= 1;
|
||||
|
@ -196,11 +125,9 @@ public class SBOverlay implements OptionsOverlay.Parent {
|
|||
} else if (key == Input.KEY_H) {
|
||||
hide = !hide;
|
||||
} else if (key == Input.KEY_N) {
|
||||
menu = !menu;
|
||||
if (menu && speed != 0) {
|
||||
optionsOverlay.show();
|
||||
if (speed != 0) {
|
||||
MusicController.pause();
|
||||
} else if (!menu && speed != 0) {
|
||||
MusicController.resume();
|
||||
}
|
||||
} else if (key == Input.KEY_J && index > 0) {
|
||||
index--;
|
||||
|
@ -214,6 +141,11 @@ public class SBOverlay implements OptionsOverlay.Parent {
|
|||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean onKeyReleased(int key, char c) {
|
||||
return false;
|
||||
}
|
||||
|
||||
private void goBackOneSBIndex() {
|
||||
if (index + 1 < optionsMap.length) {
|
||||
// new options on previous index, so to revert then we have to reload them all to this point..
|
||||
|
@ -252,20 +184,13 @@ public class SBOverlay implements OptionsOverlay.Parent {
|
|||
this.gameObjects = gameObjects;
|
||||
}
|
||||
|
||||
public boolean mousePressed(int button, int x, int y) {
|
||||
msb.mousePressed(x, y);
|
||||
if (!menu) {
|
||||
return false;
|
||||
}
|
||||
overlay.mousePressed(button, x, y);
|
||||
@Override
|
||||
public boolean onMousePressed(int button, int x, int y) {
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (!menu) {
|
||||
return false;
|
||||
}
|
||||
overlay.mouseDragged(oldx, oldy, newx, newy);
|
||||
@Override
|
||||
public boolean onMouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -293,12 +218,8 @@ public class SBOverlay implements OptionsOverlay.Parent {
|
|||
this.index--;
|
||||
}
|
||||
|
||||
public boolean mouseReleased(int button, int x, int y) {
|
||||
if (menu) {
|
||||
overlay.mouseReleased(button, x, y);
|
||||
return true;
|
||||
}
|
||||
msb.mouseReleased(x, y);
|
||||
@Override
|
||||
public boolean onMouseReleased(int button, int x, int y) {
|
||||
if (x > 10 || index >= optionsMap.length || optionsMap[index] == null) {
|
||||
return false;
|
||||
}
|
||||
|
@ -318,15 +239,12 @@ public class SBOverlay implements OptionsOverlay.Parent {
|
|||
return true;
|
||||
}
|
||||
|
||||
public boolean mouseWheelMoved(int delta) {
|
||||
if (!menu) {
|
||||
return false;
|
||||
}
|
||||
overlay.mouseWheelMoved(delta);
|
||||
@Override
|
||||
public boolean onMouseWheelMoved(int delta) {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void enter() {
|
||||
public void onEnter() {
|
||||
// enter, save current settings
|
||||
for (Options.GameOption o : optionList) {
|
||||
initialOptions.put(o, o.write());
|
||||
|
@ -334,7 +252,7 @@ public class SBOverlay implements OptionsOverlay.Parent {
|
|||
speed = 10;
|
||||
}
|
||||
|
||||
public void leave() {
|
||||
public void onLeave() {
|
||||
// leave, revert the settings saved before entering
|
||||
for (Options.GameOption o : optionList) {
|
||||
if (initialOptions.containsKey(o)) {
|
||||
|
@ -358,13 +276,8 @@ public class SBOverlay implements OptionsOverlay.Parent {
|
|||
}
|
||||
}
|
||||
|
||||
public float[] getPoint(int trackPosition) {
|
||||
return msb.getPoint(trackPosition);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLeave() {
|
||||
menu = false;
|
||||
public void onLeaveOptionsMenu() {
|
||||
if (speed != 0) {
|
||||
MusicController.resume();
|
||||
}
|
Loading…
Reference in New Issue
Block a user