shortcut to reload skin
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6c461fa645
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@ -377,9 +377,7 @@ public class Options {
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@Override
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@Override
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public void clickListItem(int index) {
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public void clickListItem(int index) {
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skinName = skinDirs[index];
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skinName = skinDirs[index];
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loadSkin();
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reloadSkin();
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SoundController.init();
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EventBus.instance.post(new ResolutionChangedEvent(DisplayContainer.instance.width, DisplayContainer.instance.height));
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}
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}
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@Override
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@Override
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@ -1872,6 +1870,12 @@ public class Options {
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return skinRootDir;
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return skinRootDir;
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}
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}
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public static void reloadSkin() {
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loadSkin();
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SoundController.init();
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EventBus.instance.post(new ResolutionChangedEvent(DisplayContainer.instance.width, DisplayContainer.instance.height));
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}
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/**
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/**
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* Loads the skin given by the current skin directory.
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* Loads the skin given by the current skin directory.
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* If the directory is invalid, the default skin will be loaded.
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* If the directory is invalid, the default skin will be loaded.
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@ -19,6 +19,7 @@ package yugecin.opsudance.core.state;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.states.Game;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.Input;
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import yugecin.opsudance.core.DisplayContainer;
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import yugecin.opsudance.core.DisplayContainer;
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@ -104,6 +105,10 @@ public abstract class BaseOpsuState implements OpsuState, EventListener<Resoluti
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Utils.takeScreenShot();
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Utils.takeScreenShot();
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return true;
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return true;
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}
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}
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Input input = displayContainer.input;
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if (key == Input.KEY_S && input.isKeyDown(Input.KEY_LMENU) && input.isKeyDown(Input.KEY_LSHIFT) &&input.isKeyDown(Input.KEY_LCONTROL) && !displayContainer.isInState(Game.class)) {
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Options.reloadSkin();
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}
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return false;
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return false;
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}
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}
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