getting rid of static instance
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@@ -371,13 +371,13 @@ public class Slider extends GameObject {
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float followCircleScale = 1f + (tickExpandTime / (float) TICK_EXPAND_TIME) * 0.1f;
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float followAlpha = 1f;
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if (followCircleActive && followExpandTime < FOLLOW_EXPAND_TIME) {
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followExpandTime += DisplayContainer.instance.renderDelta;
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followExpandTime += displayContainer.renderDelta;
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followCircleScale *= 0.5f;
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float progress = AnimationEquation.OUT_QUAD.calc((float) followExpandTime / FOLLOW_EXPAND_TIME);
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followCircleScale = followCircleScale + followCircleScale * progress;
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followAlpha = progress;
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} else if (!followCircleActive) {
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followExpandTime -= DisplayContainer.instance.renderDelta;
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followExpandTime -= displayContainer.renderDelta;
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if (followExpandTime > FOLLOW_SHRINK_TIME) {
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followExpandTime = FOLLOW_SHRINK_TIME;
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}
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