Draw score info tooltips when hovering over a score.
Also added game mod 'name' fields. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -30,33 +30,33 @@ import org.newdawn.slick.Input;
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*/
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public enum GameMod {
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EASY (Category.EASY, 0, GameImage.MOD_EASY, "EZ", 2, Input.KEY_Q, 0.5f,
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"Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."),
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"Easy", "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."),
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NO_FAIL (Category.EASY, 1, GameImage.MOD_NO_FAIL, "NF", 1, Input.KEY_W, 0.5f,
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"You can't fail. No matter what."),
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"NoFail", "You can't fail. No matter what."),
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HALF_TIME (Category.EASY, 2, GameImage.MOD_HALF_TIME, "HT", 256, Input.KEY_E, 0.3f, false,
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"Less zoom."),
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"HalfTime", "Less zoom."),
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HARD_ROCK (Category.HARD, 0, GameImage.MOD_HARD_ROCK, "HR", 16, Input.KEY_A, 1.06f,
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"Everything just got a bit harder..."),
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"HardRock", "Everything just got a bit harder..."),
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SUDDEN_DEATH (Category.HARD, 1, GameImage.MOD_SUDDEN_DEATH, "SD", 32, Input.KEY_S, 1f,
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"Miss a note and fail."),
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"SuddenDeath", "Miss a note and fail."),
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// PERFECT (Category.HARD, 1, GameImage.MOD_PERFECT, "PF", 64, Input.KEY_S, 1f,
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// "SS or quit."),
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// "Perfect", "SS or quit."),
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DOUBLE_TIME (Category.HARD, 2, GameImage.MOD_DOUBLE_TIME, "DT", 64, Input.KEY_D, 1.12f, false,
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"Zoooooooooom."),
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"DoubleTime", "Zoooooooooom."),
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// NIGHTCORE (Category.HARD, 2, GameImage.MOD_NIGHTCORE, "NT", 64, Input.KEY_D, 1.12f,
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// "uguuuuuuuu"),
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// "Nightcore", "uguuuuuuuu"),
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HIDDEN (Category.HARD, 3, GameImage.MOD_HIDDEN, "HD", 8, Input.KEY_F, 1.06f, false,
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"Play with no approach circles and fading notes for a slight score advantage."),
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"Hidden", "Play with no approach circles and fading notes for a slight score advantage."),
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FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f, false,
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"Restricted view area."),
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"Flashlight", "Restricted view area."),
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RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f,
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"You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"),
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"Relax", "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"),
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AUTOPILOT (Category.SPECIAL, 1, GameImage.MOD_AUTOPILOT, "AP", 8192, Input.KEY_X, 0f, false,
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"Automatic cursor movement - just follow the rhythm.\n**UNRANKED**"),
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"Relax2", "Automatic cursor movement - just follow the rhythm.\n**UNRANKED**"),
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SPUN_OUT (Category.SPECIAL, 2, GameImage.MOD_SPUN_OUT, "SO", 4096, Input.KEY_V, 0.9f,
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"Spinners will be automatically completed."),
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"SpunOut", "Spinners will be automatically completed."),
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AUTO (Category.SPECIAL, 3, GameImage.MOD_AUTO, "", 2048, Input.KEY_B, 1f,
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"Watch a perfect automated play through the song.");
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"Autoplay", "Watch a perfect automated play through the song.");
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/** Mod categories. */
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public enum Category {
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@@ -148,6 +148,9 @@ public enum GameMod {
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/** Whether or not the mod is implemented. */
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private boolean implemented;
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/** The name of the mod. */
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private String name;
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/** The description of the mod. */
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private String description;
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@@ -234,6 +237,25 @@ public enum GameMod {
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mod.active = ((state & mod.getBit()) > 0);
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}
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/**
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* Returns a comma-separated string of mod names of active mods in the given state.
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* @param state the state (bitwise OR of active mods)
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*/
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public static String getModString(int state) {
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StringBuilder sb = new StringBuilder();
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for (GameMod mod : GameMod.values()) {
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if ((state & mod.getBit()) > 0) {
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sb.append(mod.getName());
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sb.append(',');
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}
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}
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if (sb.length() > 0) {
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sb.setLength(sb.length() - 1);
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return sb.toString();
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} else
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return "None";
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}
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/**
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* Constructor.
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* @param category the category for the mod
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@@ -243,11 +265,12 @@ public enum GameMod {
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* @param bit the bit
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* @param key the shortcut key
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* @param multiplier the score multiplier
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* @param name the name
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* @param description the description
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*/
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GameMod(Category category, int categoryIndex, GameImage image, String abbrev,
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int bit, int key, float multiplier, String description) {
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this(category, categoryIndex, image, abbrev, bit, key, multiplier, true, description);
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int bit, int key, float multiplier, String name, String description) {
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this(category, categoryIndex, image, abbrev, bit, key, multiplier, true, name, description);
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}
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/**
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@@ -260,10 +283,11 @@ public enum GameMod {
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* @param key the shortcut key
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* @param multiplier the score multiplier
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* @param implemented whether the mod is implemented
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* @param name the name
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* @param description the description
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*/
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GameMod(Category category, int categoryIndex, GameImage image, String abbrev,
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int bit, int key, float multiplier, boolean implemented, String description) {
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int bit, int key, float multiplier, boolean implemented, String name, String description) {
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this.category = category;
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this.categoryIndex = categoryIndex;
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this.image = image;
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@@ -272,6 +296,7 @@ public enum GameMod {
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this.key = key;
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this.multiplier = multiplier;
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this.implemented = implemented;
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this.name = name;
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this.description = description;
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}
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@@ -300,6 +325,12 @@ public enum GameMod {
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*/
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public float getMultiplier() { return multiplier; }
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/**
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* Returns the name of the mod.
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* @return the name
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*/
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public String getName() { return name; }
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/**
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* Returns a description of the mod.
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* @return the description
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