Draw score info tooltips when hovering over a score.

Also added game mod 'name' fields.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-03-13 00:24:51 -04:00
parent 35b1bf197f
commit a66133c605
3 changed files with 90 additions and 23 deletions

View File

@ -30,33 +30,33 @@ import org.newdawn.slick.Input;
*/ */
public enum GameMod { public enum GameMod {
EASY (Category.EASY, 0, GameImage.MOD_EASY, "EZ", 2, Input.KEY_Q, 0.5f, EASY (Category.EASY, 0, GameImage.MOD_EASY, "EZ", 2, Input.KEY_Q, 0.5f,
"Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."), "Easy", "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."),
NO_FAIL (Category.EASY, 1, GameImage.MOD_NO_FAIL, "NF", 1, Input.KEY_W, 0.5f, NO_FAIL (Category.EASY, 1, GameImage.MOD_NO_FAIL, "NF", 1, Input.KEY_W, 0.5f,
"You can't fail. No matter what."), "NoFail", "You can't fail. No matter what."),
HALF_TIME (Category.EASY, 2, GameImage.MOD_HALF_TIME, "HT", 256, Input.KEY_E, 0.3f, false, HALF_TIME (Category.EASY, 2, GameImage.MOD_HALF_TIME, "HT", 256, Input.KEY_E, 0.3f, false,
"Less zoom."), "HalfTime", "Less zoom."),
HARD_ROCK (Category.HARD, 0, GameImage.MOD_HARD_ROCK, "HR", 16, Input.KEY_A, 1.06f, HARD_ROCK (Category.HARD, 0, GameImage.MOD_HARD_ROCK, "HR", 16, Input.KEY_A, 1.06f,
"Everything just got a bit harder..."), "HardRock", "Everything just got a bit harder..."),
SUDDEN_DEATH (Category.HARD, 1, GameImage.MOD_SUDDEN_DEATH, "SD", 32, Input.KEY_S, 1f, SUDDEN_DEATH (Category.HARD, 1, GameImage.MOD_SUDDEN_DEATH, "SD", 32, Input.KEY_S, 1f,
"Miss a note and fail."), "SuddenDeath", "Miss a note and fail."),
// PERFECT (Category.HARD, 1, GameImage.MOD_PERFECT, "PF", 64, Input.KEY_S, 1f, // PERFECT (Category.HARD, 1, GameImage.MOD_PERFECT, "PF", 64, Input.KEY_S, 1f,
// "SS or quit."), // "Perfect", "SS or quit."),
DOUBLE_TIME (Category.HARD, 2, GameImage.MOD_DOUBLE_TIME, "DT", 64, Input.KEY_D, 1.12f, false, DOUBLE_TIME (Category.HARD, 2, GameImage.MOD_DOUBLE_TIME, "DT", 64, Input.KEY_D, 1.12f, false,
"Zoooooooooom."), "DoubleTime", "Zoooooooooom."),
// NIGHTCORE (Category.HARD, 2, GameImage.MOD_NIGHTCORE, "NT", 64, Input.KEY_D, 1.12f, // NIGHTCORE (Category.HARD, 2, GameImage.MOD_NIGHTCORE, "NT", 64, Input.KEY_D, 1.12f,
// "uguuuuuuuu"), // "Nightcore", "uguuuuuuuu"),
HIDDEN (Category.HARD, 3, GameImage.MOD_HIDDEN, "HD", 8, Input.KEY_F, 1.06f, false, HIDDEN (Category.HARD, 3, GameImage.MOD_HIDDEN, "HD", 8, Input.KEY_F, 1.06f, false,
"Play with no approach circles and fading notes for a slight score advantage."), "Hidden", "Play with no approach circles and fading notes for a slight score advantage."),
FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f, false, FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f, false,
"Restricted view area."), "Flashlight", "Restricted view area."),
RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f, RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f,
"You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"), "Relax", "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"),
AUTOPILOT (Category.SPECIAL, 1, GameImage.MOD_AUTOPILOT, "AP", 8192, Input.KEY_X, 0f, false, AUTOPILOT (Category.SPECIAL, 1, GameImage.MOD_AUTOPILOT, "AP", 8192, Input.KEY_X, 0f, false,
"Automatic cursor movement - just follow the rhythm.\n**UNRANKED**"), "Relax2", "Automatic cursor movement - just follow the rhythm.\n**UNRANKED**"),
SPUN_OUT (Category.SPECIAL, 2, GameImage.MOD_SPUN_OUT, "SO", 4096, Input.KEY_V, 0.9f, SPUN_OUT (Category.SPECIAL, 2, GameImage.MOD_SPUN_OUT, "SO", 4096, Input.KEY_V, 0.9f,
"Spinners will be automatically completed."), "SpunOut", "Spinners will be automatically completed."),
AUTO (Category.SPECIAL, 3, GameImage.MOD_AUTO, "", 2048, Input.KEY_B, 1f, AUTO (Category.SPECIAL, 3, GameImage.MOD_AUTO, "", 2048, Input.KEY_B, 1f,
"Watch a perfect automated play through the song."); "Autoplay", "Watch a perfect automated play through the song.");
/** Mod categories. */ /** Mod categories. */
public enum Category { public enum Category {
@ -148,6 +148,9 @@ public enum GameMod {
/** Whether or not the mod is implemented. */ /** Whether or not the mod is implemented. */
private boolean implemented; private boolean implemented;
/** The name of the mod. */
private String name;
/** The description of the mod. */ /** The description of the mod. */
private String description; private String description;
@ -234,6 +237,25 @@ public enum GameMod {
mod.active = ((state & mod.getBit()) > 0); mod.active = ((state & mod.getBit()) > 0);
} }
/**
* Returns a comma-separated string of mod names of active mods in the given state.
* @param state the state (bitwise OR of active mods)
*/
public static String getModString(int state) {
StringBuilder sb = new StringBuilder();
for (GameMod mod : GameMod.values()) {
if ((state & mod.getBit()) > 0) {
sb.append(mod.getName());
sb.append(',');
}
}
if (sb.length() > 0) {
sb.setLength(sb.length() - 1);
return sb.toString();
} else
return "None";
}
/** /**
* Constructor. * Constructor.
* @param category the category for the mod * @param category the category for the mod
@ -243,11 +265,12 @@ public enum GameMod {
* @param bit the bit * @param bit the bit
* @param key the shortcut key * @param key the shortcut key
* @param multiplier the score multiplier * @param multiplier the score multiplier
* @param name the name
* @param description the description * @param description the description
*/ */
GameMod(Category category, int categoryIndex, GameImage image, String abbrev, GameMod(Category category, int categoryIndex, GameImage image, String abbrev,
int bit, int key, float multiplier, String description) { int bit, int key, float multiplier, String name, String description) {
this(category, categoryIndex, image, abbrev, bit, key, multiplier, true, description); this(category, categoryIndex, image, abbrev, bit, key, multiplier, true, name, description);
} }
/** /**
@ -260,10 +283,11 @@ public enum GameMod {
* @param key the shortcut key * @param key the shortcut key
* @param multiplier the score multiplier * @param multiplier the score multiplier
* @param implemented whether the mod is implemented * @param implemented whether the mod is implemented
* @param name the name
* @param description the description * @param description the description
*/ */
GameMod(Category category, int categoryIndex, GameImage image, String abbrev, GameMod(Category category, int categoryIndex, GameImage image, String abbrev,
int bit, int key, float multiplier, boolean implemented, String description) { int bit, int key, float multiplier, boolean implemented, String name, String description) {
this.category = category; this.category = category;
this.categoryIndex = categoryIndex; this.categoryIndex = categoryIndex;
this.image = image; this.image = image;
@ -272,6 +296,7 @@ public enum GameMod {
this.key = key; this.key = key;
this.multiplier = multiplier; this.multiplier = multiplier;
this.implemented = implemented; this.implemented = implemented;
this.name = name;
this.description = description; this.description = description;
} }
@ -300,6 +325,12 @@ public enum GameMod {
*/ */
public float getMultiplier() { return multiplier; } public float getMultiplier() { return multiplier; }
/**
* Returns the name of the mod.
* @return the name
*/
public String getName() { return name; }
/** /**
* Returns a description of the mod. * Returns a description of the mod.
* @return the description * @return the description

View File

@ -71,6 +71,12 @@ public class ScoreData implements Comparable<ScoreData> {
/** The score percent. */ /** The score percent. */
private float scorePercent = -1f; private float scorePercent = -1f;
/** A formatted string of the timestamp. */
private String timeString;
/** A formatted string of the mods. */
private String modString;
/** Drawing values. */ /** Drawing values. */
private static float baseX, baseY, buttonWidth, buttonHeight, buttonOffset; private static float baseX, baseY, buttonWidth, buttonHeight, buttonOffset;
@ -163,7 +169,9 @@ public class ScoreData implements Comparable<ScoreData> {
* Returns the timestamp as a string. * Returns the timestamp as a string.
*/ */
public String getTimeString() { public String getTimeString() {
return new SimpleDateFormat("M/d/yyyy h:mm:ss a").format(new Date(timestamp * 1000L)); if (timeString == null)
timeString = new SimpleDateFormat("M/d/yyyy h:mm:ss a").format(new Date(timestamp * 1000L));
return timeString;
} }
/** /**
@ -207,6 +215,15 @@ public class ScoreData implements Comparable<ScoreData> {
return (timeSince.isEmpty()) ? null : timeSince; return (timeSince.isEmpty()) ? null : timeSince;
} }
/**
* Returns a comma-separated string of mod names.
*/
private String getModString() {
if (modString == null)
modString = GameMod.getModString(mods);
return modString;
}
/** /**
* Draws the score data as a rectangular button. * Draws the score data as a rectangular button.
* @param g the graphics context * @param g the graphics context
@ -300,13 +317,25 @@ public class ScoreData implements Comparable<ScoreData> {
} }
} }
/**
* Draws the a tooltip containing the score information.
* @param g the graphics context
*/
public void drawTooltip(Graphics g) {
String text = String.format(
"Achieved on %s\n300:%d 100:%d 50:%d Miss:%d\nAccuracy: %.2f%%\nMods: %s",
getTimeString(), hit300, hit100, hit50, miss,
getScorePercent(), getModString());
UI.drawTooltip(g, text, true);
}
@Override @Override
public String toString() { public String toString() {
return String.format( return String.format(
"%s | ID: (%d, %d) | %s - %s [%s] (by %s) | " + "%s | ID: (%d, %d) | %s - %s [%s] (by %s) | " +
"Hits: (%d, %d, %d, %d, %d, %d) | Score: %d (%d combo%s) | Mods: %d", "Hits: (%d, %d, %d, %d, %d, %d) | Score: %d (%d combo%s) | Mods: %s",
getTimeString(), MID, MSID, artist, title, version, creator, getTimeString(), MID, MSID, artist, title, version, creator,
hit300, hit100, hit50, geki, katu, miss, score, combo, perfect ? ", FC" : "", mods hit300, hit100, hit50, geki, katu, miss, score, combo, perfect ? ", FC" : "", getModString()
); );
} }

View File

@ -353,14 +353,17 @@ public class SongMenu extends BasicGameState {
} }
// score buttons // score buttons
ScoreData hoverScore = null;
if (focusScores != null) { if (focusScores != null) {
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) { for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
int rank = startScore + i; int rank = startScore + i;
if (rank >= focusScores.length) if (rank >= focusScores.length)
break; break;
long prevScore = (rank + 1 < focusScores.length) ? long prevScore = (rank + 1 < focusScores.length) ? focusScores[rank + 1].score : -1;
focusScores[rank + 1].score : -1; boolean contains = ScoreData.buttonContains(mouseX, mouseY, i);
focusScores[rank].draw(g, i, rank, prevScore, ScoreData.buttonContains(mouseX, mouseY, i)); focusScores[rank].draw(g, i, rank, prevScore, contains);
if (contains)
hoverScore = focusScores[rank];
} }
// scroll bar // scroll bar
@ -456,6 +459,10 @@ public class SongMenu extends BasicGameState {
UI.getBackButton().draw(); UI.getBackButton().draw();
UI.draw(g); UI.draw(g);
// tooltips
if (hoverScore != null)
hoverScore.drawTooltip(g);
} }
@Override @Override