Merge branch 'Awlexus-master' into pullreq
This commit is contained in:
commit
a755ff4484
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@ -235,4 +235,14 @@ public class MultiClip {
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// reset extra clip count
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extraClips = 0;
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}
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/**
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* Mute the Clip (because destroying it, won't stop it)
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*/
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public void mute() {
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try {
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((FloatControl) getClip().getControl(FloatControl.Type.MASTER_GAIN)).setValue((float) (Math.log(Float.MIN_VALUE) / Math.log(10.0) * 20.0));
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} catch (Exception e) {
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}
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}
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}
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@ -44,6 +44,7 @@ import org.newdawn.slick.util.ResourceLoader;
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* Note: Uses Java Sound because OpenAL lags too much for accurate hit sounds.
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*/
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public class SoundController {
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/** Interface for all (non-music) sound components. */
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public interface SoundComponent {
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/**
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@ -56,6 +57,9 @@ public class SoundController {
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/** The current track being played, if any. */
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private static MultiClip currentTrack;
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/** The current SoundComponent being played, if any */
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private static MultiClip currentSoundComponent;
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/** Sample volume multiplier, from timing points [0, 1]. */
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private static float sampleVolumeMultiplier = 1f;
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@ -264,6 +268,8 @@ public class SoundController {
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if (clip == null) // clip failed to load properly
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return;
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currentSoundComponent = clip;
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if (volume > 0f && !isMuted) {
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try {
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clip.start(volume, listener);
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@ -378,4 +384,11 @@ public class SoundController {
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currentTrack = null;
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}
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}
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public static void muteSoundComponent() {
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if (currentSoundComponent != null) {
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currentSoundComponent.mute();
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currentSoundComponent = null;
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}
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}
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}
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@ -240,6 +240,7 @@ public class GameRanking extends BasicGameState {
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* Returns to the song menu.
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*/
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private void returnToSongMenu() {
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SoundController.muteSoundComponent();
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SoundController.playSound(SoundEffect.MENUBACK);
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SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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if (data.isGameplay())
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