cursor trail length override
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@@ -68,6 +68,7 @@ public class Dancer {
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public static int rgbcursorhueinc = 100; // this should really get its own place somewhere...
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public static MoverDirection moverDirection = MoverDirection.RANDOM;
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public static boolean hideobjects = false;
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public static int cursortraillength = 20;
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private int dir;
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private GameObject d = new DummyObject();
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