Scale and rotate the cursor.
- Cursor is now scaled based on window size. - Cursor now rotates slowly (new style only). - Cursor now expands upon mouse press. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -51,6 +51,7 @@ public class MainMenuExit extends BasicGameState {
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*/
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private float centerOffset;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private int state;
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@@ -113,6 +114,8 @@ public class MainMenuExit extends BasicGameState {
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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Utils.updateCursor(delta);
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// move buttons to center
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float yesX = yesButton.getX(), noX = noButton.getX();
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float center = container.getWidth() / 2f;
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