Delayed fade-out of UI after finishing a game.
All elements quickly fade out, and wait 2.5s before switching screens (instead of immediately). Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
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9f2aa7c1fb
commit
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@ -552,10 +552,11 @@ public class GameData {
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* @param x the starting x coordinate
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* @param y the y coordinate
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* @param scale the scale to apply
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* @param alpha the alpha level
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* @param fixedsize the width to use for all symbols
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* @param rightAlign align right (true) or left (false)
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*/
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public void drawFixedSizeSymbolString(String str, float x, float y, float scale, float fixedsize, boolean rightAlign) {
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public void drawFixedSizeSymbolString(String str, float x, float y, float scale, float alpha, float fixedsize, boolean rightAlign) {
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char[] c = str.toCharArray();
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float cx = x;
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if (rightAlign) {
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@ -564,14 +565,18 @@ public class GameData {
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if (scale != 1.0f)
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digit = digit.getScaledCopy(scale);
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cx -= fixedsize;
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digit.setAlpha(alpha);
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digit.draw(cx + (fixedsize - digit.getWidth()) / 2, y);
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digit.setAlpha(1f);
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}
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} else {
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for (int i = 0; i < c.length; i++) {
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Image digit = getScoreSymbolImage(c[i]);
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if (scale != 1.0f)
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digit = digit.getScaledCopy(scale);
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digit.setAlpha(alpha);
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digit.draw(cx + (fixedsize - digit.getWidth()) / 2, y);
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digit.setAlpha(1f);
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cx += fixedsize;
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}
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}
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@ -584,9 +589,10 @@ public class GameData {
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* @param g the graphics context
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* @param breakPeriod if true, will not draw scorebar and combo elements, and will draw grade
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* @param firstObject true if the first hit object's start time has not yet passed
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* @param alpha the alpha level at which to render all elements (except the hit error bar)
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*/
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@SuppressWarnings("deprecation")
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public void drawGameElements(Graphics g, boolean breakPeriod, boolean firstObject) {
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public void drawGameElements(Graphics g, boolean breakPeriod, boolean firstObject, float alpha) {
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boolean relaxAutoPilot = (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive());
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int margin = (int) (width * 0.008f);
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float uiScale = GameImage.getUIscale();
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@ -594,14 +600,14 @@ public class GameData {
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// score
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if (!relaxAutoPilot)
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drawFixedSizeSymbolString((scoreDisplay < 100000000) ? String.format("%08d", scoreDisplay) : Long.toString(scoreDisplay),
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width - margin, 0, 1.0f, getScoreSymbolImage('0').getWidth() - 2, true);
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width - margin, 0, 1f, alpha, getScoreSymbolImage('0').getWidth() - 2, true);
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// score percentage
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int symbolHeight = getScoreSymbolImage('0').getHeight();
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if (!relaxAutoPilot)
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drawSymbolString(
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String.format((scorePercentDisplay < 10f) ? "0%.2f%%" : "%.2f%%", scorePercentDisplay),
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width - margin, symbolHeight, 0.60f, 1f, true);
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width - margin, symbolHeight, 0.60f, alpha, true);
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// map progress circle
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Beatmap beatmap = MusicController.getBeatmap();
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@ -615,23 +621,27 @@ public class GameData {
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getScoreSymbolImage('%').getWidth()
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) * 0.60f - circleDiameter);
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if (!relaxAutoPilot) {
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float oldWhiteAlpha = Colors.WHITE_ALPHA.a;
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Colors.WHITE_ALPHA.a = alpha;
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g.setAntiAlias(true);
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g.setLineWidth(2f);
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g.setColor(Color.white);
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g.setColor(Colors.WHITE_ALPHA);
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g.drawOval(circleX, symbolHeight, circleDiameter, circleDiameter);
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if (trackPosition > firstObjectTime) {
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// map progress (white)
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g.fillArc(circleX, symbolHeight, circleDiameter, circleDiameter,
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-90, -90 + (int) (360f * (trackPosition - firstObjectTime) / (beatmap.endTime - firstObjectTime))
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);
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float progress = Math.min((float) (trackPosition - firstObjectTime) / (beatmap.endTime - firstObjectTime), 1f);
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g.fillArc(circleX, symbolHeight, circleDiameter, circleDiameter, -90, -90 + (int) (360f * progress));
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} else {
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// lead-in time (yellow)
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float progress = (float) trackPosition / firstObjectTime;
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float oldYellowAlpha = Colors.YELLOW_ALPHA.a;
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Colors.YELLOW_ALPHA.a *= alpha;
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g.setColor(Colors.YELLOW_ALPHA);
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g.fillArc(circleX, symbolHeight, circleDiameter, circleDiameter,
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-90 + (int) (360f * trackPosition / firstObjectTime), -90
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);
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g.fillArc(circleX, symbolHeight, circleDiameter, circleDiameter, -90 + (int) (360f * progress), -90);
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Colors.YELLOW_ALPHA.a = oldYellowAlpha;
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}
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g.setAntiAlias(false);
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Colors.WHITE_ALPHA.a = oldWhiteAlpha;
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}
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// mod icons
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@ -641,10 +651,12 @@ public class GameData {
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int modCount = 0;
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for (GameMod mod : GameMod.VALUES_REVERSED) {
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if (mod.isActive()) {
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mod.getImage().setAlpha(alpha);
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mod.getImage().draw(
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modX - (modCount * (modWidth / 2f)),
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symbolHeight + circleDiameter + 10
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);
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mod.getImage().setAlpha(1f);
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modCount++;
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}
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}
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@ -692,8 +704,8 @@ public class GameData {
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float tickWidth = 2 * uiScale;
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for (HitErrorInfo info : hitErrorList) {
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int time = info.time;
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float alpha = 1 - ((float) (trackPosition - time) / HIT_ERROR_FADE_TIME);
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white.a = alpha * hitErrorAlpha;
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float tickAlpha = 1 - ((float) (trackPosition - time) / HIT_ERROR_FADE_TIME);
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white.a = tickAlpha * hitErrorAlpha;
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g.setColor(white);
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g.fillRect((hitErrorX + info.timeDiff - 1) * uiScale, tickY, tickWidth, tickHeight);
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}
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@ -716,9 +728,12 @@ public class GameData {
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float colourX = 4 * uiScale, colourY = 15 * uiScale;
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Image colourCropped = colour.getSubImage(0, 0, (int) (645 * uiScale * healthRatio), colour.getHeight());
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scorebar.setAlpha(1f);
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scorebar.setAlpha(alpha);
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scorebar.draw(0, 0);
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scorebar.setAlpha(1f);
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colourCropped.setAlpha(alpha);
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colourCropped.draw(colourX, colourY);
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colourCropped.setAlpha(1f);
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Image ki = null;
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if (health >= 50f)
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@ -729,7 +744,9 @@ public class GameData {
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ki = GameImage.SCOREBAR_KI_DANGER2.getImage();
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if (comboPopTime < COMBO_POP_TIME)
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ki = ki.getScaledCopy(1f + (0.45f * (1f - (float) comboPopTime / COMBO_POP_TIME)));
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ki.setAlpha(alpha);
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ki.drawCentered(colourX + colourCropped.getWidth(), colourY);
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ki.setAlpha(1f);
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// combo burst
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if (comboBurstIndex != -1 && comboBurstAlpha > 0f) {
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@ -745,8 +762,8 @@ public class GameData {
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float comboPopFront = 1 + comboPop * 0.08f;
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String comboString = String.format("%dx", combo);
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if (comboPopTime != COMBO_POP_TIME)
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drawSymbolString(comboString, margin, height - margin - (symbolHeight * comboPopBack), comboPopBack, 0.5f, false);
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drawSymbolString(comboString, margin, height - margin - (symbolHeight * comboPopFront), comboPopFront, 1f, false);
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drawSymbolString(comboString, margin, height - margin - (symbolHeight * comboPopBack), comboPopBack, 0.5f * alpha, false);
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drawSymbolString(comboString, margin, height - margin - (symbolHeight * comboPopFront), comboPopFront, alpha, false);
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}
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} else if (!relaxAutoPilot) {
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// grade
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@ -754,9 +771,9 @@ public class GameData {
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if (grade != Grade.NULL) {
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Image gradeImage = grade.getSmallImage();
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float gradeScale = symbolHeight * 0.75f / gradeImage.getHeight();
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gradeImage.getScaledCopy(gradeScale).draw(
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circleX - gradeImage.getWidth(), symbolHeight
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);
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gradeImage = gradeImage.getScaledCopy(gradeScale);
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gradeImage.setAlpha(alpha);
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gradeImage.draw(circleX - gradeImage.getWidth(), symbolHeight);
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}
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}
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}
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@ -781,7 +798,7 @@ public class GameData {
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drawFixedSizeSymbolString(
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(score < 100000000) ? String.format("%08d", score) : Long.toString(score),
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210 * uiScale, (rankingHeight + 50) * uiScale,
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scoreTextScale, getScoreSymbolImage('0').getWidth() * scoreTextScale - 2, false
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scoreTextScale, 1f, getScoreSymbolImage('0').getWidth() * scoreTextScale - 2, false
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);
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// result counts
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@ -52,6 +52,7 @@ import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.StarStream;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.io.File;
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@ -99,6 +100,9 @@ public class Game extends BasicGameState {
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/** Screen fade-out time, in milliseconds, when health hits zero. */
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private static final int LOSE_FADEOUT_TIME = 500;
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/** Game element fade-out time, in milliseconds, when the game ends. */
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private static final int FINISHED_FADEOUT_TIME = 400;
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/** Maximum rotation, in degrees, over fade out upon death. */
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private static final float MAX_ROTATION = 90f;
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@ -281,6 +285,12 @@ public class Game extends BasicGameState {
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/** The star stream shown when passing another score. */
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private StarStream scoreboardStarStream;
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/** Whether the game is finished (last hit object passed). */
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private boolean gameFinished = false;
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/** Timer after game has finished, before changing states. */
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private AnimatedValue gameFinishedTimer = new AnimatedValue(2500, 0, 1, AnimationEquation.LINEAR);
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/** Music position bar background colors. */
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private static final Color
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MUSICBAR_NORMAL = new Color(12, 9, 10, 0.25f),
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@ -373,7 +383,9 @@ public class Game extends BasicGameState {
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autoMousePressed = false;
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if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
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Vec2f autoPoint = null;
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if (isLeadIn()) {
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if (gameFinished) {
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// game finished, do nothing
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} else if (isLeadIn()) {
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// lead-in
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float progress = Math.max((float) (leadInTime - beatmap.audioLeadIn) / approachTime, 0f);
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autoMousePosition.y = height / (2f - progress);
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@ -488,7 +500,7 @@ public class Game extends BasicGameState {
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Colors.BLACK_ALPHA.a = a;
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}
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data.drawGameElements(g, true, objectIndex == 0);
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data.drawGameElements(g, true, objectIndex == 0, 1f);
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if (breakLength >= 8000 &&
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trackPosition - breakTime > 2000 &&
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@ -526,7 +538,13 @@ public class Game extends BasicGameState {
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// non-break
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else {
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// game elements
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data.drawGameElements(g, false, objectIndex == 0);
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float gameElementAlpha = 1f;
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if (gameFinished) {
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// game finished: fade everything out
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float t = 1f - Math.min(gameFinishedTimer.getTime() / (float) FINISHED_FADEOUT_TIME, 1f);
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gameElementAlpha = AnimationEquation.OUT_CUBIC.calc(t);
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}
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data.drawGameElements(g, false, objectIndex == 0, gameElementAlpha);
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// skip beginning
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if (objectIndex == 0 &&
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@ -756,11 +774,11 @@ public class Game extends BasicGameState {
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}
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// normal game update
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if (!isReplay)
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if (!isReplay && !gameFinished)
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addReplayFrameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
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// watching replay
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else {
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else if (!gameFinished) {
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// out of frames, use previous data
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if (replayIndex >= replay.frames.length)
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updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
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@ -810,7 +828,8 @@ public class Game extends BasicGameState {
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// update in-game scoreboard
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if (previousScores != null && trackPosition > firstObjectTime) {
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// show scoreboard if selected, and always in break
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if (scoreboardVisible || breakTime > 0) {
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// hide when game ends
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if ((scoreboardVisible || breakTime > 0) && !gameFinished) {
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currentScoreboardAlpha += 1f / SCOREBOARD_FADE_IN_TIME * delta;
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if (currentScoreboardAlpha > 1f)
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currentScoreboardAlpha = 1f;
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@ -822,6 +841,14 @@ public class Game extends BasicGameState {
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}
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data.updateDisplays(delta);
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// game finished: change state after timer expires
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if (gameFinished && !gameFinishedTimer.update(delta)) {
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if (checkpointLoaded) // if checkpoint used, skip ranking screen
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game.closeRequested();
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else // go to ranking screen
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game.enterState(Opsu.STATE_GAMERANKING, new EasedFadeOutTransition(), new FadeInTransition());
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}
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}
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/**
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@ -839,12 +866,8 @@ public class Game extends BasicGameState {
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if (MusicController.trackEnded() && objectIndex < gameObjects.length)
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gameObjects[objectIndex].update(true, delta, mouseX, mouseY, false, trackPosition);
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// if checkpoint used, skip ranking screen
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if (checkpointLoaded)
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game.closeRequested();
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// go to ranking screen
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else {
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// save score and replay
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if (!checkpointLoaded) {
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boolean unranked = (GameMod.AUTO.isActive() || GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive());
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((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
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if (isReplay)
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@ -865,9 +888,12 @@ public class Game extends BasicGameState {
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// add score to database
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if (!unranked && !isReplay)
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ScoreDB.addScore(score);
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game.enterState(Opsu.STATE_GAMERANKING, new EasedFadeOutTransition(), new FadeInTransition());
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}
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// start timer
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gameFinished = true;
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gameFinishedTimer.setTime(0);
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return;
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}
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@ -971,6 +997,9 @@ public class Game extends BasicGameState {
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@Override
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public void keyPressed(int key, char c) {
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if (gameFinished)
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return;
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int trackPosition = MusicController.getPosition();
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int mouseX = input.getMouseX();
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int mouseY = input.getMouseY();
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@ -1094,6 +1123,9 @@ public class Game extends BasicGameState {
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@Override
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public void mousePressed(int button, int x, int y) {
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if (gameFinished)
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return;
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// watching replay
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if (isReplay || GameMod.AUTO.isActive()) {
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if (button == Input.MOUSE_MIDDLE_BUTTON)
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@ -1186,6 +1218,9 @@ public class Game extends BasicGameState {
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@Override
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public void mouseReleased(int button, int x, int y) {
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if (gameFinished)
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return;
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if (Options.isMouseDisabled())
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return;
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@ -1203,6 +1238,9 @@ public class Game extends BasicGameState {
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@Override
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public void keyReleased(int key, char c) {
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if (gameFinished)
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return;
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int keys = ReplayFrame.KEY_NONE;
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if (key == Options.getGameKeyLeft())
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keys = ReplayFrame.KEY_K1;
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@ -1582,6 +1620,8 @@ public class Game extends BasicGameState {
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autoMousePressed = false;
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flashlightRadius = container.getHeight() * 2 / 3;
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scoreboardStarStream.clear();
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gameFinished = false;
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gameFinishedTimer.setTime(0);
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System.gc();
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}
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