remove unnecessary events pattern and replace it with something more simple
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@@ -1,6 +1,6 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2017 yugecin
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* Copyright (C) 2017-2018 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -27,7 +27,6 @@ import org.newdawn.slick.SlickException;
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import org.newdawn.slick.openal.SoundStore;
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import org.newdawn.slick.util.Log;
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import yugecin.opsudance.*;
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import yugecin.opsudance.events.BarNotifListener;
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import yugecin.opsudance.movers.factories.ExgonMoverFactory;
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import yugecin.opsudance.movers.factories.QuadraticBezierMoverFactory;
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import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
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@@ -439,7 +438,7 @@ public class Options {
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public static final ToggleOption OPTION_DISABLE_MOUSE_BUTTONS = new ToggleOption("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons. Specifically for people who use their keyboard to click.", false) {
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@Override
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public void toggle() {
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BarNotifListener.EVENT.make().onBarNotif(state ?
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barNotifs.send(state ?
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"Mouse buttons are disabled." : "Mouse buttons are enabled.");
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}
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};
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@@ -608,7 +607,7 @@ public class Options {
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public void clickListItem(int index){
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if (Game.isInGame && Dancer.moverFactories[index] instanceof PolyMoverFactory) {
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// TODO remove this when #79 is fixed
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BarNotifListener.EVENT.make().onBarNotif("This mover is disabled in the storyboard right now");
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barNotifs.send("This mover is disabled in the storyboard right now");
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return;
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}
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Dancer.instance.setMoverFactoryIndex(index);
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