Added method for drawing tooltips.
Currently used for game mods and the music buttons in the main menu. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -50,9 +50,9 @@ public enum GameMod {
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FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f, false,
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"Restricted view area."),
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RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f, false,
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"You don't need to click. Give your clicking/tapping finger a break from the heat of things. **UNRANKED**"),
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"You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"),
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AUTOPILOT (Category.SPECIAL, 1, GameImage.MOD_AUTOPILOT, "AP", 8192, Input.KEY_X, 0f, false,
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"Automatic cursor movement - just follow the rhythm. **UNRANKED**"),
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"Automatic cursor movement - just follow the rhythm.\n**UNRANKED**"),
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SPUN_OUT (Category.SPECIAL, 2, GameImage.MOD_SPUN_OUT, "SO", 4096, Input.KEY_V, 0.9f,
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"Spinners will be automatically completed."),
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AUTO (Category.SPECIAL, 3, GameImage.MOD_AUTO, "", 2048, Input.KEY_B, 1f,
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@ -285,6 +285,12 @@ public enum GameMod {
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*/
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public String getDescription() { return description; }
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/**
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* Returns whether or not the mod is implemented.
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* @return true if implemented
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*/
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public boolean isImplemented() { return implemented; }
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/**
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* Toggles the active status of the mod.
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* @param checkInverse if true, perform checks for mutual exclusivity
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@ -646,6 +646,52 @@ public class Utils {
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g.fillRect(scrollbarX, unitBaseY + offsetY, scrollbarWidth, scrollbarHeight);
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}
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/**
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* Draws a tooltip near the current mouse coordinates, bounded by the
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* container dimensions.
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* @param g the graphics context
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* @param text the tooltip text
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* @param newlines whether to check for line breaks ('\n')
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*/
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public static void drawTooltip(Graphics g, String text, boolean newlines) {
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int containerWidth = container.getWidth(), containerHeight = container.getHeight();
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int margin = containerWidth / 100, textMarginX = 2;
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int offset = GameImage.CURSOR_MIDDLE.getImage().getWidth() / 2;
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int lineHeight = FONT_SMALL.getLineHeight();
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int textWidth = textMarginX * 2, textHeight = lineHeight;
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if (newlines) {
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String[] lines = text.split("\\n");
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int maxWidth = FONT_SMALL.getWidth(lines[0]);
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for (int i = 1; i < lines.length; i++) {
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int w = FONT_SMALL.getWidth(lines[i]);
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if (w > maxWidth)
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maxWidth = w;
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}
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textWidth += maxWidth;
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textHeight += lineHeight * (lines.length - 1);
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} else
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textWidth += FONT_SMALL.getWidth(text);
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// get drawing coordinates
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int x = input.getMouseX() + offset, y = input.getMouseY() + offset;
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if (x + textWidth > containerWidth - margin)
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x = containerWidth - margin - textWidth;
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else if (x < margin)
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x = margin;
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if (y + textHeight > containerHeight - margin)
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y = containerHeight - margin - textHeight;
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else if (y < margin)
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y = margin;
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// draw tooltip text inside a filled rectangle
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g.setColor(Color.black);
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g.fillRect(x, y, textWidth, textHeight);
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g.setColor(Color.darkGray);
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g.setLineWidth(1);
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g.drawRect(x, y, textWidth, textHeight);
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FONT_SMALL.drawString(x + textMarginX, y, text, Color.white);
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}
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/**
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* Takes a screenshot.
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* @author http://wiki.lwjgl.org/index.php?title=Taking_Screen_Shots
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@ -150,8 +150,6 @@ public class ButtonMenu extends BasicGameState {
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@Override
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public void draw(GameContainer container, StateBasedGame game, Graphics g) {
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super.draw(container, game, g);
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int width = container.getWidth();
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int height = container.getHeight();
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@ -171,9 +169,21 @@ public class ButtonMenu extends BasicGameState {
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category.getName(), category.getColor());
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}
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// buttons (TODO: draw descriptions when hovering)
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for (GameMod mod : GameMod.values())
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// buttons
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Input input = container.getInput();
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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GameMod hoverMod = null;
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for (GameMod mod : GameMod.values()) {
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mod.draw();
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if (hoverMod == null && mod.contains(mouseX, mouseY))
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hoverMod = mod;
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}
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super.draw(container, game, g);
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// tooltips
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if (hoverMod != null && hoverMod.isImplemented())
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Utils.drawTooltip(g, hoverMod.getDescription(), true);
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}
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@Override
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@ -280,6 +290,10 @@ public class ButtonMenu extends BasicGameState {
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// draw buttons
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for (int i = 0; i < buttons.length; i++)
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menuButtons[i].draw(buttons[i].getColor());
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Utils.drawVolume(g);
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Utils.drawFPS();
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Utils.drawCursor();
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}
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/**
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@ -564,9 +578,6 @@ public class ButtonMenu extends BasicGameState {
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g.setBackground(Color.black);
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if (menuState != null)
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menuState.draw(container, game, g);
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Utils.drawVolume(g);
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Utils.drawFPS();
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Utils.drawCursor();
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}
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@Override
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@ -259,6 +259,16 @@ public class MainMenu extends BasicGameState {
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Utils.drawVolume(g);
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Utils.drawFPS();
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Utils.drawCursor();
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// tooltips
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if (musicPositionBarContains(mouseX, mouseY))
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Utils.drawTooltip(g, "Click to seek to a specific point in the song.", false);
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else if (musicPlay.contains(mouseX, mouseY))
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Utils.drawTooltip(g, (MusicController.isPlaying()) ? "Pause" : "Play", false);
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else if (musicNext.contains(mouseX, mouseY))
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Utils.drawTooltip(g, "Next track", false);
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else if (musicPrevious.contains(mouseX, mouseY))
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Utils.drawTooltip(g, "Previous track", false);
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}
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@Override
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@ -273,10 +283,13 @@ public class MainMenu extends BasicGameState {
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if (repoButton != null)
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repoButton.hoverUpdate(delta, mouseX, mouseY);
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downloadsButton.hoverUpdate(delta, mouseX, mouseY);
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// ensure only one button is in hover state at once
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if (musicPositionBarContains(mouseX, mouseY))
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mouseX = mouseY = -1;
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musicPlay.hoverUpdate(delta, mouseX, mouseY);
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musicPause.hoverUpdate(delta, mouseX, mouseY);
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if (musicPlay.contains(mouseX, mouseY))
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mouseX = mouseY = -1; // ensure only one button is in hover state at once
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mouseX = mouseY = -1;
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musicNext.hoverUpdate(delta, mouseX, mouseY);
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musicPrevious.hoverUpdate(delta, mouseX, mouseY);
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