Options to use object color overrides
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@@ -71,6 +71,7 @@ import org.newdawn.slick.state.transition.EasedFadeOutTransition;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.ObjectColorOverrides;
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/**
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* "Game" state.
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@@ -1196,7 +1197,8 @@ public class Game extends BasicGameState {
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}
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// initialize object maps
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Color[] combo = beatmap.getComboColors();
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ObjectColorOverrides.comboColors = beatmap.getComboColors();
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ObjectColorOverrides.hue = 0f;
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for (int i = 0; i < beatmap.objects.length; i++) {
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HitObject hitObject = beatmap.objects[i];
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@@ -1205,7 +1207,7 @@ public class Game extends BasicGameState {
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if (i + 1 >= beatmap.objects.length || beatmap.objects[i + 1].isNewCombo())
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comboEnd = true;
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Color color = combo[hitObject.getComboIndex()];
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Color color = ObjectColorOverrides.comboColors[hitObject.getComboIndex()];
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// pass beatLength to hit objects
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int hitObjectTime = hitObject.getTime();
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@@ -112,7 +112,9 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_ONLY_CIRCLE_STACKS,
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GameOption.DANCE_MIRROR,
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GameOption.DANCE_DRAW_APPROACH,
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GameOption.DANCE_RGB_OBJECTS,
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GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
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GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
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GameOption.DANCE_RGB_INC,
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GameOption.DANCE_REMOVE_BG,
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GameOption.DANCE_HIDE_UI,
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}),
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