Options to use object color overrides
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@@ -52,9 +52,11 @@ public class Dancer {
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public static boolean mirror; // this should really get its own place somewhere...
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public static boolean drawApproach; // this should really get its own place somewhere...
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public static boolean rgbobj; // this should really get its own place somewhere...
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public static boolean removebg; // this should really get its own place somewhere...
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public static boolean hideui; // this should really get its own place somewhere...
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public static ObjectColorOverrides colorOverride = ObjectColorOverrides.NONE;
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public static ObjectColorOverrides colorMirrorOverride = ObjectColorOverrides.NONE;
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public static int rgbhueinc = 70; // this should really get its own place somewhere...
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private int dir;
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private GameObject p;
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83
src/yugecin/opsudance/ObjectColorOverrides.java
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83
src/yugecin/opsudance/ObjectColorOverrides.java
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@@ -0,0 +1,83 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance;
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import org.newdawn.slick.Color;
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public enum ObjectColorOverrides {
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NONE ("None", 0) {
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@Override
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public Color getColor(Color color) {
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return color;
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}
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},
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COMBO1 ("Combo1", 1),
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COMBO2 ("Combo2", 2),
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COMBO3 ("Combo3", 3),
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COMBO4 ("Combo4", 4),
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COMBO5 ("Combo5", 5),
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COMBO6 ("Combo6", 6),
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COMBO7 ("Combo7", 7),
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COMBO8 ("Combo8", 8),
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RAINBOW ("Rainbow", 9) {
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@Override
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public Color getColor(Color color) {
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return nextRainbowColor();
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}
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},
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RAINBOWSHIFT ("Rainbow + 180° hue shift", 10) {
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@Override
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public Color getColor(Color color) {
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return nextMirrorRainbowColor();
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}
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};
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public int nr;
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private String displayText;
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public static Color[] comboColors;
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public static float hue;
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ObjectColorOverrides(String displayText, int nr) {
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this.displayText = displayText;
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this.nr = nr;
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}
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@Override
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public String toString() {
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return displayText;
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}
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public Color getColor(Color color) {
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return comboColors[nr % comboColors.length];
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}
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private static Color nextRainbowColor() {
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hue += Dancer.rgbhueinc / 10f;
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return new Color(java.awt.Color.getHSBColor(hue / 360f, 1.0f, 1.0f).getRGB());
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}
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private static Color nextMirrorRainbowColor() {
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return new Color(java.awt.Color.getHSBColor((hue + 180f) / 360f, 1.0f, 1.0f).getRGB());
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}
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}
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