HP is now drained while holding sliders. (fixes #103)
Slider ticks now give HP, and the HP for SLIDER30 results is doubled. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -485,7 +485,6 @@ public class Slider implements GameObject {
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if (((keyPressed || GameMod.RELAX.isActive()) && distance < followRadius) || isAutoMod) {
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// mouse pressed and within follow circle
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followCircleActive = true;
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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// held during new repeat
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if (isNewRepeat) {
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