implement sliderballtint
This commit is contained in:
parent
39b24b5f1c
commit
ae9bdcd68f
|
@ -321,7 +321,11 @@ public class Slider extends GameObject {
|
||||||
Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
|
Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
|
||||||
float angle = (float) (Math.atan2(c2.y - c.y, c2.x - c.x) * 180 / Math.PI);
|
float angle = (float) (Math.atan2(c2.y - c.y, c2.x - c.x) * 180 / Math.PI);
|
||||||
sliderBallFrame.setRotation(angle);
|
sliderBallFrame.setRotation(angle);
|
||||||
|
if (Options.getSkin().isAllowSliderBallTint()) {
|
||||||
|
sliderBallFrame.drawCentered(c.x, c.y, color);
|
||||||
|
} else {
|
||||||
sliderBallFrame.drawCentered(c.x, c.y);
|
sliderBallFrame.drawCentered(c.x, c.y);
|
||||||
|
}
|
||||||
|
|
||||||
// follow circle
|
// follow circle
|
||||||
if (followCircleActive) {
|
if (followCircleActive) {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user