Major track length-related updates.
- Parse and store the end time for every beatmap (i.e. end time of last hit object). - Added a 'length' sorting tab. - Added 'length' search condition. - Removed 'getTrackLength()' and 'getTrackLengthString()' methods, as they are no longer needed. - Added a loader spritesheet animation to render during MP3 conversions (in place of track length rendering upon completion). Other changes: - Added a yellow progress circle during lead-in time. - Fixed sorting tab positioning. - Slightly increased button animation speed in "Main Menu Exit" state. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -120,9 +120,9 @@ public class MainMenuExit extends BasicGameState {
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float yesX = yesButton.getX(), noX = noButton.getX();
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float center = container.getWidth() / 2f;
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if (yesX < center)
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yesButton.setX(Math.min(yesX + (delta / 6f), center));
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yesButton.setX(Math.min(yesX + (delta / 5f), center));
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if (noX > center)
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noButton.setX(Math.max(noX - (delta / 6f), center));
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noButton.setX(Math.max(noX - (delta / 5f), center));
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}
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@Override
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