Also draw skipbutton when using auto
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@ -560,6 +560,11 @@ public class Game extends BasicGameState {
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}
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}
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}
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} else {
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// skip beginning
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if (objectIndex == 0 &&
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trackPosition < beatmap.objects[0].getTime() - SKIP_OFFSET)
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skipButton.draw();
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}
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// draw hit objects
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