Spinner Changes

frame independent spin up/average
rpm for Auto/SpunOut
CCW rotation
fade in
addition
This commit is contained in:
fd 2015-03-07 12:40:14 -05:00
parent f4969de438
commit b13787527a

View File

@ -106,21 +106,9 @@ public class Spinner implements HitObject {
this.hitObject = hitObject; this.hitObject = hitObject;
this.data = data; this.data = data;
//for a 4 sec spinner
// 477/60 = 7.95 rotation per sec
//15000 insane (10) 15 extra rotation //2*8 + 2*8 so requries 16 rotation in 4 sec ~ 4/s ~240/m
//20000 normal (5) 20 extra rotation
//24000 easy(0) 24 extra rotation //1*8 + 3*8 so requries 8 rotation in 4 sec ~ 2/s ~120/m
//but doesn't account for spin up time sooo what we had seems fine
// calculate rotations needed // calculate rotations needed
float spinsPerMinute = 100 + (data.getDifficulty() * 15); float spinsPerMinute = 100 + (data.getDifficulty() * 15);
//float spinsPerSecond = 1.8f + data.getDifficulty()/10f;
System.out.println((hitObject.getEndTime() - hitObject.getTime())+" "+data.getDifficulty());
rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f; rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
//rotationsNeeded = spinsPerSecond * (hitObject.getEndTime() - hitObject.getTime()) / 1000f;
} }
@Override @Override