polymovers don't like slidermovers
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@@ -183,9 +183,11 @@ public class Dancer {
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p = gameObjects[objectIndex - 1];
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p = gameObjects[objectIndex - 1];
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}
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}
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GameObject c = gameObjects[objectIndex];
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GameObject c = gameObjects[objectIndex];
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if (!multipoint) {
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GameObject[] e = sliderMoverController.process(p, c, time);
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GameObject[] e = sliderMoverController.process(p, c, time);
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p = e[0];
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p = e[0];
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c = e[1];
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c = e[1];
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}
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if (this.p != p) {
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if (this.p != p) {
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this.p = p;
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this.p = p;
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if (this.p == d) {
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if (this.p == d) {
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