overlays, draw an optionmenu
This commit is contained in:
parent
a3659d7a7d
commit
b584dcaf68
|
@ -62,6 +62,8 @@ public class Container extends AppGameContainer {
|
|||
getDelta();
|
||||
while (running())
|
||||
gameLoop();
|
||||
} catch(Exception e) {
|
||||
e.printStackTrace();
|
||||
} finally {
|
||||
// destroy the game container
|
||||
close_sub();
|
||||
|
|
|
@ -72,6 +72,7 @@ import org.newdawn.slick.state.transition.EasedFadeOutTransition;
|
|||
import org.newdawn.slick.state.transition.EmptyTransition;
|
||||
import org.newdawn.slick.state.transition.FadeInTransition;
|
||||
import yugecin.opsudance.*;
|
||||
import yugecin.opsudance.ui.SBOverlay;
|
||||
|
||||
/**
|
||||
* "Game" state.
|
||||
|
@ -271,10 +272,12 @@ public class Game extends BasicGameState {
|
|||
private final int state;
|
||||
|
||||
private final Cursor mirrorCursor;
|
||||
private final SBOverlay sbOverlay;
|
||||
|
||||
public Game(int state) {
|
||||
this.state = state;
|
||||
mirrorCursor = new Cursor(true);
|
||||
sbOverlay = new SBOverlay();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -287,6 +290,8 @@ public class Game extends BasicGameState {
|
|||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
|
||||
sbOverlay.init(input, width, height);
|
||||
|
||||
// create offscreen graphics
|
||||
offscreen = new Image(width, height);
|
||||
gOffscreen = offscreen.getGraphics();
|
||||
|
@ -635,6 +640,8 @@ public class Game extends BasicGameState {
|
|||
else
|
||||
UI.draw(g);
|
||||
|
||||
sbOverlay.render(g);
|
||||
|
||||
if (!Dancer.hidewatermark) {
|
||||
Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
|
||||
}
|
||||
|
@ -647,6 +654,7 @@ public class Game extends BasicGameState {
|
|||
Pippi.update(delta);
|
||||
yugecin.opsudance.spinners.Spinner.update(delta);
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
sbOverlay.update(mouseX, mouseY);
|
||||
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
||||
if (isReplay || GameMod.AUTO.isActive())
|
||||
playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
|
||||
|
@ -924,6 +932,11 @@ public class Game extends BasicGameState {
|
|||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
|
||||
if (sbOverlay.keyPressed(key)) {
|
||||
return;
|
||||
}
|
||||
|
||||
int trackPosition = MusicController.getPosition();
|
||||
int mouseX = input.getMouseX();
|
||||
int mouseY = input.getMouseY();
|
||||
|
@ -1064,8 +1077,16 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
sbOverlay.mouseDragged(oldx, oldy, newx, newy);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
if (sbOverlay.mousePressed(button, x, y)) {
|
||||
return;
|
||||
}
|
||||
// watching replay
|
||||
if (isReplay || GameMod.AUTO.isActive()) {
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
|
@ -1369,6 +1390,8 @@ public class Game extends BasicGameState {
|
|||
SoundController.mute(false);
|
||||
}
|
||||
|
||||
sbOverlay.setGameObjects(gameObjects);
|
||||
|
||||
Pippi.reset();
|
||||
mirrorFrom = 0;
|
||||
mirrorTo = gameObjects.length;
|
||||
|
|
117
src/yugecin/opsudance/ui/OptionsOverlay.java
Normal file
117
src/yugecin/opsudance/ui/OptionsOverlay.java
Normal file
|
@ -0,0 +1,117 @@
|
|||
/*
|
||||
* opsu!dance - fork of opsu! with cursordance auto
|
||||
* Copyright (C) 2016 yugecin
|
||||
*
|
||||
* opsu!dance is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* opsu!dance is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package yugecin.opsudance.ui;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.ui.Colors;
|
||||
import itdelatrisu.opsu.ui.Fonts;
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Input;
|
||||
|
||||
public class OptionsOverlay {
|
||||
|
||||
private int width;
|
||||
private int height;
|
||||
|
||||
private static Options.GameOption[] options = new Options.GameOption[] {
|
||||
Options.GameOption.DANCE_MOVER,
|
||||
Options.GameOption.DANCE_MOVER_DIRECTION,
|
||||
Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
|
||||
Options.GameOption.DANCE_SPINNER,
|
||||
Options.GameOption.DANCE_SPINNER_DELAY,
|
||||
Options.GameOption.DANCE_LAZY_SLIDERS,
|
||||
Options.GameOption.DANCE_CIRCLE_STREAMS,
|
||||
Options.GameOption.DANCE_ONLY_CIRCLE_STACKS,
|
||||
Options.GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
|
||||
Options.GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
|
||||
Options.GameOption.DANCE_MIRROR,
|
||||
Options.GameOption.DANCE_DRAW_APPROACH,
|
||||
Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
|
||||
Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
|
||||
Options.GameOption.DANCE_RGB_OBJECT_INC,
|
||||
Options.GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
|
||||
Options.GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
|
||||
Options.GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
|
||||
Options.GameOption.DANCE_RGB_CURSOR_INC,
|
||||
Options.GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
|
||||
Options.GameOption.DANCE_REMOVE_BG,
|
||||
Options.GameOption.DANCE_HIDE_OBJECTS,
|
||||
Options.GameOption.DANCE_HIDE_UI,
|
||||
Options.GameOption.DANCE_HIDE_WATERMARK,
|
||||
Options.GameOption.PIPPI_ENABLE,
|
||||
Options.GameOption.PIPPI_ANGLE_INC_MUL,
|
||||
Options.GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
|
||||
Options.GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
|
||||
Options.GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
|
||||
};
|
||||
|
||||
private int textHeight;
|
||||
private Input input;
|
||||
|
||||
public void init(Input input, int width, int height) {
|
||||
this.input = input;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
textHeight = Fonts.SMALL.getLineHeight();
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
int hoverIdx = getOptionIdxAt(input.getMouseY());
|
||||
float a = Color.black.a;
|
||||
Color.black.a = 0.8f;
|
||||
g.setColor(Color.black);
|
||||
g.fillRect(0, 0, width, height);
|
||||
Color.black.a = a;
|
||||
for (int i = 0; i < options.length; i++) {
|
||||
drawOption(g, options[i], i, hoverIdx == i);
|
||||
}
|
||||
}
|
||||
|
||||
// I know... kill me
|
||||
private void drawOption(Graphics g, Options.GameOption option, int pos, boolean focus) {
|
||||
float y = pos * (textHeight + 5);
|
||||
Color color = (focus) ? Color.cyan : Color.white;
|
||||
|
||||
Fonts.MEDIUM.drawString(width / 6 * 2, y, option.getName(), color);
|
||||
Fonts.MEDIUM.drawString(width / 3 * 2, y, option.getValueString(), color);
|
||||
g.setColor(Colors.WHITE_ALPHA);
|
||||
g.drawLine(0, y + textHeight + 3, width, y + textHeight + 3 + 1);
|
||||
}
|
||||
|
||||
private int getOptionIdxAt(int y) {
|
||||
int index = y / (textHeight + 5);
|
||||
if (index >= options.length) {
|
||||
return -1;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
public void update(int mouseX, int mouseY) {
|
||||
|
||||
}
|
||||
|
||||
public boolean mousePressed(int button, int x, int y) {
|
||||
return false;
|
||||
}
|
||||
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
|
||||
}
|
||||
|
||||
}
|
118
src/yugecin/opsudance/ui/SBOverlay.java
Normal file
118
src/yugecin/opsudance/ui/SBOverlay.java
Normal file
|
@ -0,0 +1,118 @@
|
|||
/*
|
||||
* opsu!dance - fork of opsu! with cursordance auto
|
||||
* Copyright (C) 2016 yugecin
|
||||
*
|
||||
* opsu!dance is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* opsu!dance is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package yugecin.opsudance.ui;
|
||||
|
||||
import itdelatrisu.opsu.audio.MusicController;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import itdelatrisu.opsu.ui.Fonts;
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Input;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
public class SBOverlay {
|
||||
|
||||
public static boolean isActive = true;
|
||||
|
||||
private boolean hide;
|
||||
private boolean menu;
|
||||
|
||||
private int width;
|
||||
private int height;
|
||||
|
||||
private int speed;
|
||||
private GameObject[] gameObjects;
|
||||
private HashMap[] optionsMap;
|
||||
|
||||
private final OptionsOverlay options;
|
||||
|
||||
public SBOverlay() {
|
||||
options = new OptionsOverlay();
|
||||
}
|
||||
|
||||
public void init(Input input, int width, int height) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
speed = 10;
|
||||
gameObjects = new GameObject[0];
|
||||
options.init(input, width, height);
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
if (!isActive || hide) {
|
||||
return;
|
||||
}
|
||||
int lh = Fonts.SMALL.getLineHeight();
|
||||
Fonts.SMALL.drawString(10, height - 50, "speed: C " + (speed / 10f) + " V", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, height - 50 - lh, "Menu: N", Color.cyan);
|
||||
Fonts.SMALL.drawString(10, height - 50 - lh * 2, "HIDE: H", Color.cyan);
|
||||
if (menu) {
|
||||
options.render(g);
|
||||
}
|
||||
}
|
||||
|
||||
public void update(int mouseX, int mouseY) {
|
||||
if (!isActive) {
|
||||
return;
|
||||
}
|
||||
if (menu) {
|
||||
options.update(mouseX, mouseY);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean keyPressed(int key) {
|
||||
if (!isActive) {
|
||||
return false;
|
||||
}
|
||||
if (key == Input.KEY_C && speed > 0) {
|
||||
speed -= 1;
|
||||
if (speed == 0) {
|
||||
MusicController.pause();
|
||||
} else {
|
||||
MusicController.setPitch(speed / 10f);
|
||||
}
|
||||
} else if (key == Input.KEY_V && speed < 21) {
|
||||
if (speed == 0) {
|
||||
MusicController.resume();
|
||||
}
|
||||
speed += 1;
|
||||
MusicController.setPitch(speed / 10f);
|
||||
} else if (key == Input.KEY_H) {
|
||||
hide = !hide;
|
||||
} else if (key == Input.KEY_N) {
|
||||
menu = !menu;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setGameObjects(GameObject[] gameObjects) {
|
||||
if (this.gameObjects.length != gameObjects.length) {
|
||||
optionsMap = new HashMap[gameObjects.length];
|
||||
}
|
||||
this.gameObjects = gameObjects;
|
||||
}
|
||||
|
||||
public boolean mousePressed(int button, int x, int y) {
|
||||
return menu && options.mousePressed(button, x, y);
|
||||
}
|
||||
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (menu) options.mouseDragged(oldx, oldy, newx, newy);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user