Implemented "Flashlight" mod.
- Restricted view area using alpha maps and offscreen drawing. (credits: davedes) - Added silver grades. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -917,22 +917,22 @@ public class GameData {
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* @param hit100 the number of 100s
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* @param hit50 the number of 50s
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* @param miss the number of misses
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* @param silver whether or not a silver SS/S should be awarded (if applicable)
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* @return the current Grade
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*/
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public static Grade getGrade(int hit300, int hit100, int hit50, int miss) {
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public static Grade getGrade(int hit300, int hit100, int hit50, int miss, boolean silver) {
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int objectCount = hit300 + hit100 + hit50 + miss;
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if (objectCount < 1) // avoid division by zero
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return Grade.NULL;
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// TODO: silvers
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float percent = getScorePercent(hit300, hit100, hit50, miss);
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float hit300ratio = hit300 * 100f / objectCount;
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float hit50ratio = hit50 * 100f / objectCount;
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boolean noMiss = (miss == 0);
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if (percent >= 100f)
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return Grade.SS;
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return (silver) ? Grade.SSH : Grade.SS;
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else if (hit300ratio >= 90f && hit50ratio < 1.0f && noMiss)
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return Grade.S;
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return (silver) ? Grade.SH : Grade.S;
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else if ((hit300ratio >= 80f && noMiss) || hit300ratio >= 90f)
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return Grade.A;
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else if ((hit300ratio >= 70f && noMiss) || hit300ratio >= 80f)
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@ -950,7 +950,8 @@ public class GameData {
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private Grade getGrade() {
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return getGrade(
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hitResultCount[HIT_300], hitResultCount[HIT_100],
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hitResultCount[HIT_50], hitResultCount[HIT_MISS]
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hitResultCount[HIT_50], hitResultCount[HIT_MISS],
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(GameMod.HIDDEN.isActive() || GameMod.FLASHLIGHT.isActive())
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);
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}
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@ -1031,6 +1032,11 @@ public class GameData {
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}
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}
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/**
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* Returns the current combo streak.
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*/
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public int getComboStreak() { return combo; }
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/**
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* Increases the combo streak by one.
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*/
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@ -327,7 +327,9 @@ public enum GameImage {
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protected Image process_sub(Image img, int w, int h) {
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return REPOSITORY.process_sub(img, w, h);
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}
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};
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},
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// TODO: ensure this image hasn't been modified (checksum?)
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ALPHA_MAP ("alpha", "png", false, false);
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/** Image file types. */
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private static final byte
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@ -47,7 +47,7 @@ public enum GameMod {
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// "Nightcore", "uguuuuuuuu"),
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HIDDEN (Category.HARD, 3, GameImage.MOD_HIDDEN, "HD", 8, Input.KEY_F, 1.06f, false,
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"Hidden", "Play with no approach circles and fading notes for a slight score advantage."),
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FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f, false,
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FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f,
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"Flashlight", "Restricted view area."),
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RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f,
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"Relax", "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"),
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@ -187,11 +187,12 @@ public class ScoreData implements Comparable<ScoreData> {
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/**
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* Returns letter grade based on score data,
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* or Grade.NULL if no objects have been processed.
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* @see GameData#getGrade(int, int, int, int)
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* @see GameData#getGrade(int, int, int, int, boolean)
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*/
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public Grade getGrade() {
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if (grade == null)
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grade = GameData.getGrade(hit300, hit100, hit50, miss);
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grade = GameData.getGrade(hit300, hit100, hit50, miss,
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((mods & GameMod.HIDDEN.getBit()) > 0 || (mods & GameMod.FLASHLIGHT.getBit()) > 0));
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return grade;
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}
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@ -94,6 +94,9 @@ public class Slider implements HitObject {
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/** Number of ticks hit and tick intervals so far. */
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private int ticksHit = 0, tickIntervals = 1;
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/** Container dimensions. */
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private static int containerWidth, containerHeight;
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/**
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* Initializes the Slider data type with images and dimensions.
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* @param container the game container
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@ -101,6 +104,9 @@ public class Slider implements HitObject {
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* @param osu the associated OsuFile object
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*/
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public static void init(GameContainer container, float circleSize, OsuFile osu) {
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containerWidth = container.getWidth();
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containerHeight = container.getHeight();
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int diameter = (int) (104 - (circleSize * 8));
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diameter = (int) (diameter * OsuHitObject.getXMultiplier()); // convert from Osupixels (640x480)
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@ -192,7 +198,7 @@ public class Slider implements HitObject {
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color.a = oldAlpha;
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// repeats
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for(int tcurRepeat = currentRepeats; tcurRepeat<=currentRepeats+1; tcurRepeat++){
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
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if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
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Image arrow = GameImage.REVERSEARROW.getImage();
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if (tcurRepeat != currentRepeats) {
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@ -232,8 +238,18 @@ public class Slider implements HitObject {
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sliderBallFrame.drawCentered(c[0], c[1]);
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// follow circle
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if (followCircleActive)
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if (followCircleActive) {
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GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c[0], c[1]);
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// "flashlight" mod: dim the screen
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if (GameMod.FLASHLIGHT.isActive()) {
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float oldAlphaBlack = Utils.COLOR_BLACK_ALPHA.a;
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Utils.COLOR_BLACK_ALPHA.a = 0.75f;
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, containerWidth, containerHeight);
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Utils.COLOR_BLACK_ALPHA.a = oldAlphaBlack;
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}
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}
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}
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}
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@ -193,6 +193,15 @@ public class Game extends BasicGameState {
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/** The list of current replay frames (for recording replays). */
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private LinkedList<ReplayFrame> replayFrames;
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/** The offscreen image rendered to. */
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private Image offscreen;
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/** The offscreen graphics. */
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private Graphics gOffscreen;
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/** The current flashlight area radius. */
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private int flashlightRadius;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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@ -213,6 +222,11 @@ public class Game extends BasicGameState {
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int width = container.getWidth();
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int height = container.getHeight();
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// create offscreen graphics
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offscreen = new Image(width, height);
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gOffscreen = offscreen.getGraphics();
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gOffscreen.setBackground(Color.black);
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// create the associated GameData object
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data = new GameData(width, height);
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}
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@ -222,9 +236,15 @@ public class Game extends BasicGameState {
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throws SlickException {
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int width = container.getWidth();
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int height = container.getHeight();
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g.setBackground(Color.black);
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// "flashlight" mod: initialize offscreen graphics
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if (GameMod.FLASHLIGHT.isActive()) {
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gOffscreen.clear();
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Graphics.setCurrent(gOffscreen);
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}
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// background
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g.setBackground(Color.black);
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float dimLevel = Options.getBackgroundDim();
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if (Options.isDefaultPlayfieldForced() || !osu.drawBG(width, height, dimLevel, false)) {
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Image playfield = GameImage.PLAYFIELD.getImage();
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@ -233,6 +253,9 @@ public class Game extends BasicGameState {
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playfield.setAlpha(1f);
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}
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if (GameMod.FLASHLIGHT.isActive())
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Graphics.setCurrent(g);
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int trackPosition = MusicController.getPosition();
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if (pauseTime > -1) // returning from pause screen
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trackPosition = pauseTime;
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@ -257,9 +280,45 @@ public class Game extends BasicGameState {
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);
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}
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// "flashlight" mod: restricted view of hit objects around cursor
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if (GameMod.FLASHLIGHT.isActive()) {
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// render hit objects offscreen
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Graphics.setCurrent(gOffscreen);
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int trackPos = (isLeadIn()) ? (leadInTime - Options.getMusicOffset()) * -1 : trackPosition;
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drawHitObjects(gOffscreen, trackPos);
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// restore original graphics context
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gOffscreen.flush();
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Graphics.setCurrent(g);
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// draw alpha map around cursor
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g.setDrawMode(Graphics.MODE_ALPHA_MAP);
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g.clearAlphaMap();
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int mouseX, mouseY;
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if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) {
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mouseX = pausedMouseX;
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mouseY = pausedMouseY;
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} else if (isReplay) {
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mouseX = replayX;
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mouseY = replayY;
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} else {
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mouseX = input.getMouseX();
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mouseY = input.getMouseY();
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}
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int alphaX = mouseX - flashlightRadius / 2;
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int alphaY = mouseY - flashlightRadius / 2;
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GameImage.ALPHA_MAP.getImage().draw(alphaX, alphaY, flashlightRadius, flashlightRadius);
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// blend offscreen image
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g.setDrawMode(Graphics.MODE_ALPHA_BLEND);
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g.setClip(alphaX, alphaY, flashlightRadius, flashlightRadius);
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g.drawImage(offscreen, 0, 0);
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g.clearClip();
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g.setDrawMode(Graphics.MODE_NORMAL);
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}
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// break periods
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if (osu.breaks != null && breakIndex < osu.breaks.size()) {
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if (breakTime > 0) {
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if (osu.breaks != null && breakIndex < osu.breaks.size() && breakTime > 0) {
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int endTime = osu.breaks.get(breakIndex);
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int breakLength = endTime - breakTime;
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@ -303,17 +362,10 @@ public class Game extends BasicGameState {
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arrow.draw(width * 0.75f, height * 0.75f);
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}
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}
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if (GameMod.AUTO.isActive())
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GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
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if (!isReplay)
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UI.draw(g);
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else
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UI.draw(g, replayX, replayY, replayKeyPressed);
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return;
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}
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}
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// non-break
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else {
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// game elements
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data.drawGameElements(g, false, objectIndex == 0);
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@ -385,16 +437,10 @@ public class Game extends BasicGameState {
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}
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}
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// draw hit objects in reverse order, or else overlapping objects are unreadable
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Stack<Integer> stack = new Stack<Integer>();
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for (int i = objectIndex; i < hitObjects.length && osu.objects[i].getTime() < trackPosition + approachTime; i++)
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stack.add(i);
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while (!stack.isEmpty())
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hitObjects[stack.pop()].draw(g, trackPosition);
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// draw OsuHitObjectResult objects
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data.drawHitResults(trackPosition);
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// draw hit objects
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if (!GameMod.FLASHLIGHT.isActive())
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drawHitObjects(g, trackPosition);
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}
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if (GameMod.AUTO.isActive())
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GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
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@ -434,6 +480,62 @@ public class Game extends BasicGameState {
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mouseY = replayY;
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}
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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int trackPosition = MusicController.getPosition();
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// "flashlight" mod: calculate visible area radius
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if (GameMod.FLASHLIGHT.isActive()) {
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int width = container.getWidth(), height = container.getHeight();
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boolean firstObject = (objectIndex == 0 && trackPosition < osu.objects[0].getTime());
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if (isLeadIn()) {
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// lead-in: expand area
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float progress = Math.max((float) (leadInTime - osu.audioLeadIn) / approachTime, 0f);
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flashlightRadius = (int) (width / (1 + progress));
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} else if (firstObject) {
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// before first object: shrink area
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int timeDiff = osu.objects[0].getTime() - trackPosition;
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flashlightRadius = width;
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if (timeDiff < approachTime) {
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float progress = (float) timeDiff / approachTime;
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flashlightRadius -= (width - (height * 2 / 3)) * (1 - progress);
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}
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} else {
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// gameplay: size based on combo
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int targetRadius;
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int combo = data.getComboStreak();
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if (combo < 100)
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targetRadius = height * 2 / 3;
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else if (combo < 200)
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targetRadius = height / 2;
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else
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targetRadius = height / 3;
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if (osu.breaks != null && breakIndex < osu.breaks.size() && breakTime > 0) {
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// breaks: expand at beginning, shrink at end
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flashlightRadius = targetRadius;
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int endTime = osu.breaks.get(breakIndex);
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int breakLength = endTime - breakTime;
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if (breakLength > approachTime * 3) {
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float progress = 1f;
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if (trackPosition - breakTime < approachTime)
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progress = (float) (trackPosition - breakTime) / approachTime;
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else if (endTime - trackPosition < approachTime)
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progress = (float) (endTime - trackPosition) / approachTime;
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flashlightRadius += (width - flashlightRadius) * progress;
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}
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} else if (flashlightRadius != targetRadius) {
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// radius size change
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float radiusDiff = height * delta / 2000f;
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if (flashlightRadius > targetRadius) {
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flashlightRadius -= radiusDiff;
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if (flashlightRadius < targetRadius)
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flashlightRadius = targetRadius;
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} else {
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flashlightRadius += radiusDiff;
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if (flashlightRadius > targetRadius)
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flashlightRadius = targetRadius;
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}
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}
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}
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}
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if (isLeadIn()) { // stop updating during song lead-in
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leadInTime -= delta;
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@ -515,8 +617,6 @@ public class Game extends BasicGameState {
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return;
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}
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int trackPosition = MusicController.getPosition();
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// timing points
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if (timingPointIndex < osu.timingPoints.size()) {
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OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
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@ -997,6 +1097,24 @@ public class Game extends BasicGameState {
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}
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}
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/**
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* Draws hit objects and hit results.
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* @param g the graphics context
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* @param trackPosition the track position
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*/
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private void drawHitObjects(Graphics g, int trackPosition) {
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// draw hit objects in reverse order, or else overlapping objects are unreadable
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Stack<Integer> stack = new Stack<Integer>();
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for (int i = objectIndex; i < hitObjects.length && osu.objects[i].getTime() < trackPosition + approachTime; i++)
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stack.add(i);
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while (!stack.isEmpty())
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hitObjects[stack.pop()].draw(g, trackPosition);
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// draw OsuHitObjectResult objects
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data.drawHitResults(trackPosition);
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}
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/**
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* Loads all required data from an OsuFile.
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* @param osu the OsuFile to load
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Reference in New Issue
Block a user