add pippi radius (close #26)
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@@ -28,6 +28,7 @@ public class Pippi {
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private static final int targetdelta = 4;
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public static boolean enabled = false;
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private static int radiusPercent;
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public static int angleInc = 10;
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public static int angleSliderInc = 50;
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public static boolean preventWobblyStreams = true;
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@@ -40,10 +41,15 @@ public class Pippi {
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private static double pippimaxrad;
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private static GameObject previous;
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public static void setRadiusPercent(int radiusPercent) {
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Pippi.radiusPercent = radiusPercent;
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pippiminrad = pippirad = (Circle.diameter / 2d - 10d) * radiusPercent / 100d;
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}
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public static void reset() {
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angle = 0;
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currentdelta = 0;
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pippiminrad = pippirad = Circle.diameter / 2d - 10d;
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setRadiusPercent(radiusPercent);
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pippimaxrad = Circle.diameter - 10d;
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}
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