add pippi radius (close #26)
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6ef16bce36
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@ -1091,6 +1091,25 @@ public class Options {
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}
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},
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PIPPI_RADIUS_PERCENT ("Pippi radius", "PippiRad", "Radius of pippi, percentage of circle radius", 200, 0, 200) {
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@Override
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public String getValueString() {
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return (val / 2) + "%";
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}
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@Override
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public void drag(GameContainer container, int d) {
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super.drag(container, d);
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Pippi.setRadiusPercent(val / 2);
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}
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@Override
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public void read(String s) {
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super.read(s);
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Pippi.setRadiusPercent(val / 2);
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}
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},
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PIPPI_ANGLE_INC_MUL("Pippi angle increment multiplier", "PippiAngIncMul", "How fast pippi's angle increments", Pippi.angleInc, -200, 200) {
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@Override
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public String getValueString() {
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@ -142,6 +142,7 @@ public class OptionsMenu extends BasicGameState {
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}),
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PIPPI ("Pippi", new GameOption[] {
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GameOption.PIPPI_ENABLE,
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GameOption.PIPPI_RADIUS_PERCENT,
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GameOption.PIPPI_ANGLE_INC_MUL,
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GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
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GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
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@ -28,6 +28,7 @@ public class Pippi {
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private static final int targetdelta = 4;
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public static boolean enabled = false;
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private static int radiusPercent;
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public static int angleInc = 10;
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public static int angleSliderInc = 50;
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public static boolean preventWobblyStreams = true;
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@ -40,10 +41,15 @@ public class Pippi {
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private static double pippimaxrad;
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private static GameObject previous;
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public static void setRadiusPercent(int radiusPercent) {
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Pippi.radiusPercent = radiusPercent;
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pippiminrad = pippirad = (Circle.diameter / 2d - 10d) * radiusPercent / 100d;
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}
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public static void reset() {
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angle = 0;
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currentdelta = 0;
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pippiminrad = pippirad = Circle.diameter / 2d - 10d;
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setRadiusPercent(radiusPercent);
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pippimaxrad = Circle.diameter - 10d;
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}
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