Merge pull request #20 from fluddokt/omaster
Visual changes: - Larger hit circles - Circle overlay after drawing circle - Fade in approach circles - Fade in sliders - Fade out hit lighting - Hit Error Bar - Reverse Slider ball rotation on repeats - Fill bg image to screen while keeping aspect ratio - Added a few more resolutions
This commit is contained in:
commit
b7f86f1962
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@ -153,6 +153,27 @@ public class GameData {
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/** List of hit result objects associated with hit objects. */
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private LinkedList<OsuHitObjectResult> hitResultList;
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/**
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* class to store Hit Error information.
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* @author fluddokt
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*/
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class HitErrorInfo {
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int time, x, y, timeDiff;
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public HitErrorInfo(int time, int x, int y, int timeDiff) {
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this.time = time;
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this.x = x;
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this.y = y;
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this.timeDiff = timeDiff;
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}
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}
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/**
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* List of stored Hit Error Info
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*/
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private LinkedList<HitErrorInfo> hitErrorList = new LinkedList<HitErrorInfo>();
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/**
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* Hit result helper class.
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*/
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@ -225,6 +246,10 @@ public class GameData {
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/** Container dimensions. */
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private int width, height;
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/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
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private int[] hitResultOffset;
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/**
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* Constructor for gameplay.
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* @param width container width
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@ -283,6 +308,7 @@ public class GameData {
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comboEnd = 0;
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comboBurstIndex = -1;
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scoreData = null;
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hitErrorList.clear();
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}
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/**
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@ -364,6 +390,10 @@ public class GameData {
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public void setDifficulty(float difficulty) { this.difficulty = difficulty; }
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public float getDifficulty() { return difficulty; }
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/** Sets the HitResultOffset */
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public void setHitResultOffset(int[] hitResultOffset) {this.hitResultOffset = hitResultOffset; }
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/**
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* Draws a number with defaultSymbols.
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* @param n the number to draw
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@ -517,6 +547,50 @@ public class GameData {
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// combo count
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if (combo > 0) // 0 isn't a combo
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drawSymbolString(String.format("%dx", combo), 10, height - 10 - symbolHeight, 1.0f, false);
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//*
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//Draw Hit Error bar
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final int fadeDelay = 5000;
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int hitErrorY = 30;
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Iterator<HitErrorInfo> iter2 = hitErrorList.iterator();
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g.setColor(Color.black);
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g.fillRect(width / 2f - 3 - hitResultOffset[HIT_50],
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height - marginX - hitErrorY - 10,
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hitResultOffset[HIT_50] * 2,
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20);
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g.setColor(Utils.COLOR_LIGHT_ORANGE);
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g.fillRect(width / 2f - 3 - hitResultOffset[HIT_50],
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height - marginX - hitErrorY - 3,
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hitResultOffset[HIT_50] * 2,
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6);
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g.setColor(Utils.COLOR_LIGHT_GREEN);
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g.fillRect(width / 2f - 3 - hitResultOffset[HIT_100],
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height - marginX - hitErrorY - 3,
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hitResultOffset[HIT_100] * 2,
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6);
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g.setColor(Utils.COLOR_LIGHT_BLUE);
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g.fillRect(width / 2f - 3 - hitResultOffset[HIT_300],
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height- marginX - hitErrorY - 3,
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hitResultOffset[HIT_300] * 2,
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6);
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g.setColor(Color.white);
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g.drawRect(width / 2f - 3, height - marginX - hitErrorY - 10, 6, 20);
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while (iter2.hasNext()) {
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HitErrorInfo info = iter2.next();
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int time = info.time;
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if (Math.abs(info.timeDiff) < hitResultOffset[GameData.HIT_50]
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&& time + fadeDelay > trackPosition) {
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float alpha = 1 - ((float) (trackPosition - time) / fadeDelay);
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Color col = new Color(Color.white);
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col.a = alpha;
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g.setColor(col);
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g.fillRect(width / 2 + info.timeDiff - 1, height - marginX
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- hitErrorY - 10, 2, 20);
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} else {
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iter2.remove();
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}
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}
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//*/
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} else {
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// grade
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Grade grade = getGrade();
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@ -528,6 +602,9 @@ public class GameData {
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);
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}
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}
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}
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/**
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@ -649,6 +726,9 @@ public class GameData {
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float scale = 1f + ((trackPosition - hitResult.time) / (float) fadeDelay);
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Image scaledLighting = GameImage.LIGHTING.getImage().getScaledCopy(scale);
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Image scaledLighting1 = GameImage.LIGHTING1.getImage().getScaledCopy(scale);
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scaledLighting.setAlpha(hitResult.alpha);
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scaledLighting1.setAlpha(hitResult.alpha);
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scaledLighting.draw(hitResult.x - (scaledLighting.getWidth() / 2f),
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hitResult.y - (scaledLighting.getHeight() / 2f), hitResult.color);
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scaledLighting1.draw(hitResult.x - (scaledLighting1.getWidth() / 2f),
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@ -1008,4 +1088,15 @@ public class GameData {
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* @return true if gameplay, false if score viewing
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*/
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public boolean isGameplay() { return gameplay; }
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/**
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* add a Hit Error Info to the list.
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* @param time when it should have been hit
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* @param x, y the location that it hit
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* @param timeDiff the difference from the time from when it was actually hit
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*/
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public void addHitError(int time, int x, int y, int timeDiff) {
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hitErrorList.add(new HitErrorInfo(time, x, y, timeDiff));
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}
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}
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@ -418,8 +418,10 @@ public class Options {
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RES_800_600 (800, 600),
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RES_1024_600 (1024, 600),
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RES_1024_768 (1024, 768),
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RES_1280_720 (1280, 720),
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RES_1280_800 (1280, 800),
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RES_1280_960 (1280, 960),
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RES_1280_1024 (1280, 1024),
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RES_1366_768 (1366, 768),
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RES_1440_900 (1440, 900),
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RES_1600_900 (1600, 900),
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@ -428,7 +430,9 @@ public class Options {
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RES_1920_1080 (1920, 1080),
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RES_1920_1200 (1920, 1200),
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RES_2560_1440 (2560, 1440),
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RES_2560_1600 (2560, 1600);
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RES_2560_1600 (2560, 1600),
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RES_3840_2160 (3840, 2160);
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/** Screen dimensions. */
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private int width, height;
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@ -268,14 +268,20 @@ public class OsuFile implements Comparable<OsuFile> {
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bgImageMap.put(this, bgImage);
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}
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// fit image to screen
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int swidth = width;
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int sheight = height;
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if (!stretch) {
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// fit image to screen
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if (bgImage.getWidth() / (float) bgImage.getHeight() > width / (float) height) // x > y
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sheight = (int) (width * bgImage.getHeight() / (float) bgImage.getWidth());
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else
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swidth = (int) (height * bgImage.getWidth() / (float) bgImage.getHeight());
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} else {
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//fill image to screen while keeping aspect ratio
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if (bgImage.getWidth() / (float) bgImage.getHeight() > width / (float) height) // x > y
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swidth = (int) (height * bgImage.getWidth() / (float) bgImage.getHeight());
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else
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sheight = (int) (width * bgImage.getHeight() / (float) bgImage.getWidth());
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}
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bgImage = bgImage.getScaledCopy(swidth, sheight);
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@ -79,7 +79,10 @@ public class Utils {
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COLOR_YELLOW_ALPHA = new Color(255, 255, 0, 0.4f),
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COLOR_WHITE_FADE = new Color(255, 255, 255, 1f),
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COLOR_RED_HOVER = new Color(255, 112, 112),
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COLOR_GREEN = new Color(137, 201, 79);
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COLOR_GREEN = new Color(137, 201, 79),
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COLOR_LIGHT_ORANGE = new Color(255,192,128),
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COLOR_LIGHT_GREEN = new Color(128,255,128),
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COLOR_LIGHT_BLUE = new Color(128,128,255);
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/** The default map colors, used when a map does not provide custom colors. */
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public static final Color[] DEFAULT_COMBO = {
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@ -872,4 +875,20 @@ public class Utils {
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list.add(str);
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return list;
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}
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/**
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* Clamps the value to be in between low and high
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* @param val
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* @param low
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* @param high
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* @return val clamped between low and high
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* @author fluddokt (https://github.com/fluddokt)
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*/
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public static float clamp(float val, int low, int high) {
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if(val < low)
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return low;
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if(val > high)
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return high;
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return val;
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}
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}
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@ -55,7 +55,7 @@ public class Circle implements HitObject {
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* @param circleSize the map's circleSize value
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*/
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public static void init(GameContainer container, float circleSize) {
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int diameter = (int) (96 - (circleSize * 8));
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int diameter = (int) (104 - (circleSize * 8));
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diameter = (int) (diameter * OsuHitObject.getXMultiplier()); // convert from Osupixels (640x480)
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GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameter, diameter));
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GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameter, diameter));
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@ -83,15 +83,20 @@ public class Circle implements HitObject {
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int timeDiff = hitObject.getTime() - trackPosition;
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if (timeDiff >= 0) {
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float x = hitObject.getX(), y = hitObject.getY();
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float approachScale = 1 + (timeDiff * 2f / game.getApproachTime());
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Utils.drawCentered(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale), x, y, color);
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float alpha = (approachScale > 3.3f) ? 0f : 1f - (approachScale - 1f) / 2.7f;
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float oldAlpha = color.a;
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float x = hitObject.getX(), y = hitObject.getY();
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float scale = timeDiff / (float)game.getApproachTime();
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float approachScale = 1 + scale * 3;
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color.a = 1 - scale;
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Utils.drawCentered(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale), x, y, color);
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float alpha = Utils.clamp((1 - scale) * 2, 0, 1);
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color.a = alpha;
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Utils.COLOR_WHITE_FADE.a = alpha;
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Utils.drawCentered(GameImage.HITCIRCLE_OVERLAY.getImage(), x, y, Utils.COLOR_WHITE_FADE);
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Utils.drawCentered(GameImage.HITCIRCLE.getImage(), x, y, color);
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Utils.drawCentered(GameImage.HITCIRCLE_OVERLAY.getImage(), x, y, Utils.COLOR_WHITE_FADE);
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color.a = oldAlpha;
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Utils.COLOR_WHITE_FADE.a = 1f;
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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@ -105,8 +110,7 @@ public class Circle implements HitObject {
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* @return the hit result (GameData.HIT_* constants)
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*/
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private int hitResult(int time) {
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int trackPosition = MusicController.getPosition();
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int timeDiff = Math.abs(trackPosition - time);
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int timeDiff = Math.abs(time);
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int[] hitResultOffset = game.getHitResultOffsets();
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int result = -1;
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@ -128,8 +132,12 @@ public class Circle implements HitObject {
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double distance = Math.hypot(hitObject.getX() - x, hitObject.getY() - y);
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int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
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if (distance < circleRadius) {
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int result = hitResult(hitObject.getTime());
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int trackPosition = MusicController.getPosition();
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int timeDiff = trackPosition - hitObject.getTime();
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int result = hitResult(timeDiff);
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if (result > -1) {
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data.addHitError(hitObject.getTime(), x, y, timeDiff);
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data.hitResult(
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hitObject.getTime(), result,
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hitObject.getX(), hitObject.getY(),
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@ -98,7 +98,7 @@ public class Slider implements HitObject {
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* @param osu the associated OsuFile object
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*/
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public static void init(GameContainer container, float circleSize, OsuFile osu) {
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int diameter = (int) (96 - (circleSize * 8));
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int diameter = (int) (104 - (circleSize * 8));
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diameter = (int) (diameter * OsuHitObject.getXMultiplier()); // convert from Osupixels (640x480)
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// slider ball
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@ -110,7 +110,7 @@ public class Slider implements HitObject {
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sliderBallImages = new Image[]{ GameImage.SLIDER_BALL.getImage() };
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for (int i = 0; i < sliderBallImages.length; i++)
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sliderBallImages[i] = sliderBallImages[i].getScaledCopy(diameter * 118 / 128, diameter * 118 / 128);
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sliderBall = new Animation(sliderBallImages, 60);
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sliderBall = new Animation(sliderBallImages, 30);
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GameImage.SLIDER_FOLLOWCIRCLE.setImage(GameImage.SLIDER_FOLLOWCIRCLE.getImage().getScaledCopy(diameter * 259 / 128, diameter * 259 / 128));
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GameImage.REVERSEARROW.setImage(GameImage.REVERSEARROW.getImage().getScaledCopy(diameter, diameter));
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@ -143,16 +143,21 @@ public class Slider implements HitObject {
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@Override
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public void draw(int trackPosition, boolean currentObject, Graphics g) {
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float x = hitObject.getX(), y = hitObject.getY();
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int timeDiff = hitObject.getTime() - trackPosition;
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float approachScale = (timeDiff >= 0) ? 1 + (timeDiff * 2f / game.getApproachTime()) : 1f;
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float alpha = (approachScale > 3.3f) ? 0f : 1f - (approachScale - 1f) / 2.7f;
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float oldAlpha = color.a;
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float oldAlphaFade = Utils.COLOR_WHITE_FADE.a;
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color.a = alpha;
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float x = hitObject.getX(), y = hitObject.getY();
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float scale = timeDiff / (float)game.getApproachTime();
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float approachScale = 1 + scale*3 ;
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float alpha = (1 - scale);//(approachScale > 3.3f) ? 0f : 1f - (approachScale - 1f) / 2.7f;
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color.a = Utils.clamp(alpha* 0.5f, 0, 1);
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alpha = Utils.clamp(alpha, 0, 1);
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Utils.COLOR_WHITE_FADE.a = alpha;
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// curve
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curve.draw();
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@ -164,6 +169,8 @@ public class Slider implements HitObject {
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tick.drawCentered(c[0], c[1]);
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}
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}
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color.a = alpha;
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Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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@ -174,8 +181,8 @@ public class Slider implements HitObject {
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Utils.drawCentered(hitCircleOverlay, endPos[0], endPos[1], Utils.COLOR_WHITE_FADE);
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// start circle
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Utils.drawCentered(hitCircleOverlay, x, y, Utils.COLOR_WHITE_FADE);
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Utils.drawCentered(hitCircle, x, y, color);
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Utils.drawCentered(hitCircleOverlay, x, y, Utils.COLOR_WHITE_FADE);
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if (sliderClicked)
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; // don't draw current combo number if already clicked
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else
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@ -208,22 +215,29 @@ public class Slider implements HitObject {
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if (timeDiff >= 0) {
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// approach circle
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color.a = 1 - scale;
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Utils.drawCentered(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale), x, y, color);
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} else {
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float[] c = curve.pointAt(getT(trackPosition, false));
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float[] c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
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// slider ball
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sliderBall.updateNoDraw();//TODO ..... I can't thing of anything else
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//It might be better to make your own animation class or something
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//also it might be better to update the animation based on the distance traveled
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Image sliderBallFrame = sliderBall.getCurrentFrame();
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float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI);
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float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI)
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+ (currentRepeats % 2 == 1 ? 180 : 0);
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sliderBallFrame.setRotation(angle);
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sliderBallFrame.drawCentered(c[0], c[1]);
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// follow circle
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if (followCircleActive)
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GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c[0], c[1]);
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}
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}
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/**
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* Calculates the slider hit result.
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@ -275,6 +289,7 @@ public class Slider implements HitObject {
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//else not a hit
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if (result > -1) {
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data.addHitError(hitObject.getTime(), x,y,trackPosition - hitObject.getTime());
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sliderClicked = true;
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data.sliderTickResult(hitObject.getTime(), result,
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hitObject.getX(), hitObject.getY(), hitObject.getHitSoundType());
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@ -878,6 +878,7 @@ public class Game extends BasicGameState {
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// HPDrainRate (health change), overallDifficulty (scoring)
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data.setDrainRate(HPDrainRate);
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data.setDifficulty(overallDifficulty);
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data.setHitResultOffset(hitResultOffset);
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}
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/**
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