Clarified GameImage "skinnable" field as "beatmap-skinnable".
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -128,8 +128,8 @@ public class Slider implements GameObject {
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followRadius = diameter / 2 * 3f;
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// slider ball
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if (GameImage.SLIDER_BALL.hasSkinImages() ||
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(!GameImage.SLIDER_BALL.hasSkinImage() && GameImage.SLIDER_BALL.getImages() != null))
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if (GameImage.SLIDER_BALL.hasBeatmapSkinImages() ||
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(!GameImage.SLIDER_BALL.hasBeatmapSkinImage() && GameImage.SLIDER_BALL.getImages() != null))
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sliderBallImages = GameImage.SLIDER_BALL.getImages();
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else
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sliderBallImages = new Image[]{ GameImage.SLIDER_BALL.getImage() };
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