Clarified GameImage "skinnable" field as "beatmap-skinnable".

Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-23 20:41:09 -05:00
parent 949b2c215c
commit b83d6be5fd
10 changed files with 52 additions and 52 deletions

View File

@@ -1424,9 +1424,9 @@ public class Game extends BasicGameState {
// set images
File parent = beatmap.getFile().getParentFile();
for (GameImage img : GameImage.values()) {
if (img.isSkinnable()) {
if (img.isBeatmapSkinnable()) {
img.setDefaultImage();
img.setSkinImage(parent);
img.setBeatmapSkinImage(parent);
}
}

View File

@@ -87,10 +87,10 @@ public class GamePauseMenu extends BasicGameState {
// don't draw default background if button skinned and background unskinned
boolean buttonsSkinned =
GameImage.PAUSE_CONTINUE.hasSkinImage() ||
GameImage.PAUSE_RETRY.hasSkinImage() ||
GameImage.PAUSE_BACK.hasSkinImage();
if (!buttonsSkinned || bg.hasSkinImage())
GameImage.PAUSE_CONTINUE.hasBeatmapSkinImage() ||
GameImage.PAUSE_RETRY.hasBeatmapSkinImage() ||
GameImage.PAUSE_BACK.hasBeatmapSkinImage();
if (!buttonsSkinned || bg.hasBeatmapSkinImage())
bg.getImage().draw();
else
g.setBackground(Color.black);
@@ -134,7 +134,7 @@ public class GamePauseMenu extends BasicGameState {
SoundController.playSound(SoundEffect.MENUBACK);
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
MusicController.playAt(MusicController.getBeatmap().previewTime, true);
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
} else {
@@ -188,7 +188,7 @@ public class GamePauseMenu extends BasicGameState {
MusicController.playAt(MusicController.getBeatmap().previewTime, true);
else
MusicController.resume();
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}

View File

@@ -247,7 +247,7 @@ public class GameRanking extends BasicGameState {
if (data.isGameplay())
songMenu.resetTrackOnLoad();
songMenu.resetGameDataOnLoad();
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}

View File

@@ -1006,8 +1006,8 @@ public class SongMenu extends BasicGameState {
// destroy skin images, if any
for (GameImage img : GameImage.values()) {
if (img.isSkinnable())
img.destroySkinImage();
if (img.isBeatmapSkinnable())
img.destroyBeatmapSkinImage();
}
// reload scores
@@ -1333,7 +1333,7 @@ public class SongMenu extends BasicGameState {
if (fullReload) {
// clear the beatmap cache
BeatmapDB.clearDatabase();
// invoke unpacker
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
}