Clarified GameImage "skinnable" field as "beatmap-skinnable".
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -1424,9 +1424,9 @@ public class Game extends BasicGameState {
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// set images
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File parent = beatmap.getFile().getParentFile();
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for (GameImage img : GameImage.values()) {
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if (img.isSkinnable()) {
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if (img.isBeatmapSkinnable()) {
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img.setDefaultImage();
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img.setSkinImage(parent);
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img.setBeatmapSkinImage(parent);
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}
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}
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@@ -87,10 +87,10 @@ public class GamePauseMenu extends BasicGameState {
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// don't draw default background if button skinned and background unskinned
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boolean buttonsSkinned =
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GameImage.PAUSE_CONTINUE.hasSkinImage() ||
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GameImage.PAUSE_RETRY.hasSkinImage() ||
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GameImage.PAUSE_BACK.hasSkinImage();
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if (!buttonsSkinned || bg.hasSkinImage())
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GameImage.PAUSE_CONTINUE.hasBeatmapSkinImage() ||
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GameImage.PAUSE_RETRY.hasBeatmapSkinImage() ||
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GameImage.PAUSE_BACK.hasBeatmapSkinImage();
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if (!buttonsSkinned || bg.hasBeatmapSkinImage())
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bg.getImage().draw();
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else
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g.setBackground(Color.black);
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@@ -134,7 +134,7 @@ public class GamePauseMenu extends BasicGameState {
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SoundController.playSound(SoundEffect.MENUBACK);
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
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MusicController.playAt(MusicController.getBeatmap().previewTime, true);
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if (UI.getCursor().isSkinned())
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if (UI.getCursor().isBeatmapSkinned())
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UI.getCursor().reset();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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} else {
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@@ -188,7 +188,7 @@ public class GamePauseMenu extends BasicGameState {
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MusicController.playAt(MusicController.getBeatmap().previewTime, true);
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else
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MusicController.resume();
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if (UI.getCursor().isSkinned())
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if (UI.getCursor().isBeatmapSkinned())
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UI.getCursor().reset();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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@@ -247,7 +247,7 @@ public class GameRanking extends BasicGameState {
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if (data.isGameplay())
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songMenu.resetTrackOnLoad();
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songMenu.resetGameDataOnLoad();
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if (UI.getCursor().isSkinned())
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if (UI.getCursor().isBeatmapSkinned())
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UI.getCursor().reset();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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@@ -1006,8 +1006,8 @@ public class SongMenu extends BasicGameState {
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// destroy skin images, if any
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for (GameImage img : GameImage.values()) {
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if (img.isSkinnable())
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img.destroySkinImage();
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if (img.isBeatmapSkinnable())
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img.destroyBeatmapSkinImage();
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}
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// reload scores
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@@ -1333,7 +1333,7 @@ public class SongMenu extends BasicGameState {
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if (fullReload) {
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// clear the beatmap cache
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BeatmapDB.clearDatabase();
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// invoke unpacker
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OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
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}
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