Clarified GameImage "skinnable" field as "beatmap-skinnable".

Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-23 20:41:09 -05:00
parent 949b2c215c
commit b83d6be5fd
10 changed files with 52 additions and 52 deletions

View File

@@ -87,10 +87,10 @@ public class GamePauseMenu extends BasicGameState {
// don't draw default background if button skinned and background unskinned
boolean buttonsSkinned =
GameImage.PAUSE_CONTINUE.hasSkinImage() ||
GameImage.PAUSE_RETRY.hasSkinImage() ||
GameImage.PAUSE_BACK.hasSkinImage();
if (!buttonsSkinned || bg.hasSkinImage())
GameImage.PAUSE_CONTINUE.hasBeatmapSkinImage() ||
GameImage.PAUSE_RETRY.hasBeatmapSkinImage() ||
GameImage.PAUSE_BACK.hasBeatmapSkinImage();
if (!buttonsSkinned || bg.hasBeatmapSkinImage())
bg.getImage().draw();
else
g.setBackground(Color.black);
@@ -134,7 +134,7 @@ public class GamePauseMenu extends BasicGameState {
SoundController.playSound(SoundEffect.MENUBACK);
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
MusicController.playAt(MusicController.getBeatmap().previewTime, true);
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
} else {
@@ -188,7 +188,7 @@ public class GamePauseMenu extends BasicGameState {
MusicController.playAt(MusicController.getBeatmap().previewTime, true);
else
MusicController.resume();
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}