Clarified GameImage "skinnable" field as "beatmap-skinnable".

Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-08-23 20:41:09 -05:00
parent 949b2c215c
commit b83d6be5fd
10 changed files with 52 additions and 52 deletions

View File

@ -132,7 +132,7 @@ public class GameData {
return menuImage;
Image img = getSmallImage();
if (!small.hasSkinImage()) // save default image only
if (!small.hasBeatmapSkinImage()) // save default image only
this.menuImage = img;
return img;
}
@ -408,8 +408,8 @@ public class GameData {
// gameplay-specific images
if (isGameplay()) {
// combo burst images
if (GameImage.COMBO_BURST.hasSkinImages() ||
(!GameImage.COMBO_BURST.hasSkinImage() && GameImage.COMBO_BURST.getImages() != null))
if (GameImage.COMBO_BURST.hasBeatmapSkinImages() ||
(!GameImage.COMBO_BURST.hasBeatmapSkinImage() && GameImage.COMBO_BURST.getImages() != null))
comboBurstImages = GameImage.COMBO_BURST.getImages();
else
comboBurstImages = new Image[]{ GameImage.COMBO_BURST.getImage() };

View File

@ -37,8 +37,8 @@ public enum GameImage {
CURSOR ("cursor", "png"),
CURSOR_MIDDLE ("cursormiddle", "png"),
CURSOR_TRAIL ("cursortrail", "png"),
CURSOR_OLD ("cursor2", "png", false, false),
CURSOR_TRAIL_OLD ("cursortrail2", "png", false, false),
CURSOR_OLD ("cursor2", "png", false, false), // custom
CURSOR_TRAIL_OLD ("cursortrail2", "png", false, false), // custom
// Game
SECTION_PASS ("section-pass", "png"),
@ -496,7 +496,7 @@ public enum GameImage {
}
/**
* Constructor for game-related images (skinnable and preloaded).
* Constructor for game-related images (beatmap-skinnable and preloaded).
* @param filename the image file name
* @param type the file types (separated by '|')
*/
@ -505,7 +505,7 @@ public enum GameImage {
}
/**
* Constructor for an array of game-related images (skinnable and preloaded).
* Constructor for an array of game-related images (beatmap-skinnable and preloaded).
* @param filename the image file name
* @param filenameFormat the formatted file name string (for loading multiple images)
* @param type the file types (separated by '|')
@ -519,7 +519,7 @@ public enum GameImage {
* Constructor for general images.
* @param filename the image file name
* @param type the file types (separated by '|')
* @param skinnable whether or not the image is skinnable
* @param skinnable whether or not the image is beatmap-skinnable
* @param preload whether or not to preload the image
*/
GameImage(String filename, String type, boolean skinnable, boolean preload) {
@ -530,10 +530,10 @@ public enum GameImage {
}
/**
* Returns whether or not the image is skinnable.
* Returns whether or not the image is beatmap-skinnable.
* @return true if skinnable
*/
public boolean isSkinnable() { return skinnable; }
public boolean isBeatmapSkinnable() { return skinnable; }
/**
* Returns whether or not to preload the image when the program starts.
@ -543,7 +543,7 @@ public enum GameImage {
/**
* Returns the image associated with this resource.
* The skin image takes priority over the default image.
* The beatmap skin image takes priority over the default image.
*/
public Image getImage() {
setDefaultImage();
@ -564,7 +564,7 @@ public enum GameImage {
/**
* Returns the image array associated with this resource.
* The skin images takes priority over the default images.
* The beatmap skin images takes priority over the default images.
*/
public Image[] getImages() {
setDefaultImage();
@ -573,7 +573,7 @@ public enum GameImage {
/**
* Sets the image associated with this resource to another image.
* The skin image takes priority over the default image.
* The beatmap skin image takes priority over the default image.
* @param img the image to set
*/
public void setImage(Image img) {
@ -585,7 +585,7 @@ public enum GameImage {
/**
* Sets an image associated with this resource to another image.
* The skin image takes priority over the default image.
* The beatmap skin image takes priority over the default image.
* @param img the image to set
* @param index the index in the image array
*/
@ -628,17 +628,17 @@ public enum GameImage {
}
/**
* Sets the associated skin image.
* Sets the associated beatmap skin image.
* If the path does not contain the image, the default image is used.
* @param dir the image directory to search
* @return true if a new skin image is loaded, false otherwise
*/
public boolean setSkinImage(File dir) {
public boolean setBeatmapSkinImage(File dir) {
if (dir == null)
return false;
// destroy the existing images, if any
destroySkinImage();
destroyBeatmapSkinImage();
// beatmap skins disabled
if (Options.isBeatmapSkinIgnored())
@ -717,21 +717,21 @@ public enum GameImage {
}
/**
* Returns whether a skin image is currently loaded.
* @return true if skin image exists
* Returns whether a beatmap skin image is currently loaded.
* @return true if a beatmap skin image exists
*/
public boolean hasSkinImage() { return (skinImage != null && !skinImage.isDestroyed()); }
public boolean hasBeatmapSkinImage() { return (skinImage != null && !skinImage.isDestroyed()); }
/**
* Returns whether skin images are currently loaded.
* @return true if any skin image exists
* Returns whether beatmap skin images are currently loaded.
* @return true if any beatmap skin image exists
*/
public boolean hasSkinImages() { return (skinImages != null); }
public boolean hasBeatmapSkinImages() { return (skinImages != null); }
/**
* Destroys the associated skin image(s), if any.
* Destroys the associated beatmap skin image(s), if any.
*/
public void destroySkinImage() {
public void destroyBeatmapSkinImage() {
if (skinImage == null && skinImages == null)
return;
try {
@ -748,7 +748,7 @@ public enum GameImage {
skinImages = null;
}
} catch (SlickException e) {
ErrorHandler.error(String.format("Failed to destroy skin images for '%s'.", this.name()), e, true);
ErrorHandler.error(String.format("Failed to destroy beatmap skin images for '%s'.", this.name()), e, true);
}
}

View File

@ -210,7 +210,7 @@ public class Opsu extends StateBasedGame {
} else
songMenu.resetTrackOnLoad();
}
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
songMenu.resetGameDataOnLoad();
this.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));

View File

@ -128,8 +128,8 @@ public class Slider implements GameObject {
followRadius = diameter / 2 * 3f;
// slider ball
if (GameImage.SLIDER_BALL.hasSkinImages() ||
(!GameImage.SLIDER_BALL.hasSkinImage() && GameImage.SLIDER_BALL.getImages() != null))
if (GameImage.SLIDER_BALL.hasBeatmapSkinImages() ||
(!GameImage.SLIDER_BALL.hasBeatmapSkinImage() && GameImage.SLIDER_BALL.getImages() != null))
sliderBallImages = GameImage.SLIDER_BALL.getImages();
else
sliderBallImages = new Image[]{ GameImage.SLIDER_BALL.getImage() };

View File

@ -1424,9 +1424,9 @@ public class Game extends BasicGameState {
// set images
File parent = beatmap.getFile().getParentFile();
for (GameImage img : GameImage.values()) {
if (img.isSkinnable()) {
if (img.isBeatmapSkinnable()) {
img.setDefaultImage();
img.setSkinImage(parent);
img.setBeatmapSkinImage(parent);
}
}

View File

@ -87,10 +87,10 @@ public class GamePauseMenu extends BasicGameState {
// don't draw default background if button skinned and background unskinned
boolean buttonsSkinned =
GameImage.PAUSE_CONTINUE.hasSkinImage() ||
GameImage.PAUSE_RETRY.hasSkinImage() ||
GameImage.PAUSE_BACK.hasSkinImage();
if (!buttonsSkinned || bg.hasSkinImage())
GameImage.PAUSE_CONTINUE.hasBeatmapSkinImage() ||
GameImage.PAUSE_RETRY.hasBeatmapSkinImage() ||
GameImage.PAUSE_BACK.hasBeatmapSkinImage();
if (!buttonsSkinned || bg.hasBeatmapSkinImage())
bg.getImage().draw();
else
g.setBackground(Color.black);
@ -134,7 +134,7 @@ public class GamePauseMenu extends BasicGameState {
SoundController.playSound(SoundEffect.MENUBACK);
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
MusicController.playAt(MusicController.getBeatmap().previewTime, true);
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
} else {
@ -188,7 +188,7 @@ public class GamePauseMenu extends BasicGameState {
MusicController.playAt(MusicController.getBeatmap().previewTime, true);
else
MusicController.resume();
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}

View File

@ -247,7 +247,7 @@ public class GameRanking extends BasicGameState {
if (data.isGameplay())
songMenu.resetTrackOnLoad();
songMenu.resetGameDataOnLoad();
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}

View File

@ -1006,8 +1006,8 @@ public class SongMenu extends BasicGameState {
// destroy skin images, if any
for (GameImage img : GameImage.values()) {
if (img.isSkinnable())
img.destroySkinImage();
if (img.isBeatmapSkinnable())
img.destroyBeatmapSkinImage();
}
// reload scores

View File

@ -107,11 +107,11 @@ public class Cursor {
public void draw(int mouseX, int mouseY, boolean mousePressed) {
// determine correct cursor image
Image cursor = null, cursorMiddle = null, cursorTrail = null;
boolean skinned = GameImage.CURSOR.hasSkinImage();
boolean skinned = GameImage.CURSOR.hasBeatmapSkinImage();
boolean newStyle, hasMiddle;
if (skinned) {
newStyle = true; // osu! currently treats all beatmap cursors as new-style cursors
hasMiddle = GameImage.CURSOR_MIDDLE.hasSkinImage();
hasMiddle = GameImage.CURSOR_MIDDLE.hasBeatmapSkinImage();
} else
newStyle = hasMiddle = Options.isNewCursorEnabled();
if (skinned || newStyle) {
@ -253,13 +253,13 @@ public class Cursor {
}
/**
* Resets all cursor data and skins.
* Resets all cursor data and beatmap skins.
*/
public void reset() {
// destroy skin images
GameImage.CURSOR.destroySkinImage();
GameImage.CURSOR_MIDDLE.destroySkinImage();
GameImage.CURSOR_TRAIL.destroySkinImage();
GameImage.CURSOR.destroyBeatmapSkinImage();
GameImage.CURSOR_MIDDLE.destroyBeatmapSkinImage();
GameImage.CURSOR_TRAIL.destroyBeatmapSkinImage();
// reset locations
resetLocations();
@ -282,10 +282,10 @@ public class Cursor {
/**
* Returns whether or not the cursor is skinned.
*/
public boolean isSkinned() {
return (GameImage.CURSOR.hasSkinImage() ||
GameImage.CURSOR_MIDDLE.hasSkinImage() ||
GameImage.CURSOR_TRAIL.hasSkinImage());
public boolean isBeatmapSkinned() {
return (GameImage.CURSOR.hasBeatmapSkinImage() ||
GameImage.CURSOR_MIDDLE.hasBeatmapSkinImage() ||
GameImage.CURSOR_TRAIL.hasBeatmapSkinImage());
}
/**