Replaced all linear fade-out transitions with eased transitions.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-11-19 17:47:46 -05:00
parent fb789c8fc5
commit ba240797d8
11 changed files with 123 additions and 41 deletions

View File

@@ -70,9 +70,9 @@ import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.DelayedFadeOutTransition;
import org.newdawn.slick.state.transition.EasedFadeOutTransition;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
/**
* "Game" state.
@@ -767,7 +767,7 @@ public class Game extends BasicGameState {
if (!unranked && !isReplay)
ScoreDB.addScore(score);
game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
game.enterState(Opsu.STATE_GAMERANKING, new EasedFadeOutTransition(), new FadeInTransition());
}
return;
}
@@ -813,7 +813,7 @@ public class Game extends BasicGameState {
}
if (MusicController.isPlaying() || isLeadIn())
pauseTime = trackPosition;
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
}
// drain health
@@ -843,7 +843,7 @@ public class Game extends BasicGameState {
// fade to pause menu
game.enterState(Opsu.STATE_GAMEPAUSEMENU,
new DelayedFadeOutTransition(Color.black, MUSIC_FADEOUT_TIME, MUSIC_FADEOUT_TIME - LOSE_FADEOUT_TIME),
new FadeInTransition(Color.black));
new FadeInTransition());
}
}
}
@@ -901,7 +901,7 @@ public class Game extends BasicGameState {
}
if (MusicController.isPlaying() || isLeadIn())
pauseTime = trackPosition;
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
break;
case Input.KEY_SPACE:
// skip intro
@@ -1028,7 +1028,7 @@ public class Game extends BasicGameState {
}
if (MusicController.isPlaying() || isLeadIn())
pauseTime = trackPosition;
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
return;
}