Replaced all linear fade-out transitions with eased transitions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -70,9 +70,9 @@ import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.DelayedFadeOutTransition;
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import org.newdawn.slick.state.transition.EasedFadeOutTransition;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.FadeOutTransition;
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/**
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* "Game" state.
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@@ -767,7 +767,7 @@ public class Game extends BasicGameState {
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if (!unranked && !isReplay)
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ScoreDB.addScore(score);
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game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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game.enterState(Opsu.STATE_GAMERANKING, new EasedFadeOutTransition(), new FadeInTransition());
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}
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return;
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}
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@@ -813,7 +813,7 @@ public class Game extends BasicGameState {
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}
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if (MusicController.isPlaying() || isLeadIn())
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pauseTime = trackPosition;
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game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
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}
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// drain health
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@@ -843,7 +843,7 @@ public class Game extends BasicGameState {
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// fade to pause menu
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game.enterState(Opsu.STATE_GAMEPAUSEMENU,
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new DelayedFadeOutTransition(Color.black, MUSIC_FADEOUT_TIME, MUSIC_FADEOUT_TIME - LOSE_FADEOUT_TIME),
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new FadeInTransition(Color.black));
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new FadeInTransition());
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}
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}
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}
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@@ -901,7 +901,7 @@ public class Game extends BasicGameState {
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}
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if (MusicController.isPlaying() || isLeadIn())
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pauseTime = trackPosition;
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game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
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break;
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case Input.KEY_SPACE:
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// skip intro
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@@ -1028,7 +1028,7 @@ public class Game extends BasicGameState {
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}
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if (MusicController.isPlaying() || isLeadIn())
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pauseTime = trackPosition;
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game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
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return;
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}
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