Replaced all linear fade-out transitions with eased transitions.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-11-19 17:47:46 -05:00
parent fb789c8fc5
commit ba240797d8
11 changed files with 123 additions and 41 deletions

View File

@@ -42,8 +42,8 @@ import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.EmptyTransition;
/**
* "Game Options" state.
@@ -297,7 +297,7 @@ public class OptionsMenu extends BasicGameState {
// back
if (UI.getBackButton().contains(x, y)) {
SoundController.playSound(SoundEffect.MENUBACK);
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
return;
}
@@ -375,7 +375,7 @@ public class OptionsMenu extends BasicGameState {
switch (key) {
case Input.KEY_ESCAPE:
SoundController.playSound(SoundEffect.MENUBACK);
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
break;
case Input.KEY_F5:
// restart application