Replaced all linear fade-out transitions with eased transitions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -42,8 +42,8 @@ import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.EmptyTransition;
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/**
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* "Game Options" state.
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@@ -297,7 +297,7 @@ public class OptionsMenu extends BasicGameState {
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// back
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if (UI.getBackButton().contains(x, y)) {
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SoundController.playSound(SoundEffect.MENUBACK);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
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return;
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}
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@@ -375,7 +375,7 @@ public class OptionsMenu extends BasicGameState {
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switch (key) {
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case Input.KEY_ESCAPE:
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SoundController.playSound(SoundEffect.MENUBACK);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
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break;
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case Input.KEY_F5:
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// restart application
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