Replaced all linear fade-out transitions with eased transitions.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-11-19 17:47:46 -05:00
parent fb789c8fc5
commit ba240797d8
11 changed files with 123 additions and 41 deletions

View File

@@ -39,6 +39,7 @@ public class DelayedFadeOutTransition implements Transition {
* @param color The color we're going to fade out to
* @param fadeTime The time it takes the fade to occur
* @param delay The time before the fade starts (must be less than {@code fadeTime})
* @throws IllegalArgumentException if {@code delay} is greater than {@code fadeTime}
*/
public DelayedFadeOutTransition(Color color, int fadeTime, int delay) {
if (delay > fadeTime)

View File

@@ -0,0 +1,83 @@
package org.newdawn.slick.state.transition;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.state.GameState;
import org.newdawn.slick.state.StateBasedGame;
/**
* A transition to fade out to a given colour using an easing function.
*
* @author kevin (base)
*/
public class EasedFadeOutTransition implements Transition {
/** The color to fade to */
private final Color color;
/** The time it takes the fade to happen */
private final int fadeTime;
/** The easing function */
private final AnimationEquation eq;
/** The transition progress */
private float t = 0f;
/**
* Create a new eased fade out transition.
*/
public EasedFadeOutTransition() { this(Color.black, 500, AnimationEquation.OUT_QUART); }
/**
* Create a new eased fade out transition.
*
* @param color The color we're going to fade out to
*/
public EasedFadeOutTransition(Color color) { this(color, 500, AnimationEquation.OUT_QUART); }
/**
* Create a new eased fade out transition.
*
* @param color The color we're going to fade out to
* @param fadeTime The time it takes the fade to occur
*/
public EasedFadeOutTransition(Color color, int fadeTime) { this(color, fadeTime, AnimationEquation.OUT_QUART); }
/**
* Create a new eased fade out transition.
*
* @param color The color we're going to fade out to
* @param fadeTime The time it takes the fade to occur
* @param eq The easing function to use
*/
public EasedFadeOutTransition(Color color, int fadeTime, AnimationEquation eq) {
this.color = new Color(color);
this.color.a = 0;
this.fadeTime = fadeTime;
this.eq = eq;
}
@Override
public boolean isComplete() { return (color.a >= 1); }
@Override
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
Color old = g.getColor();
g.setColor(color);
g.fillRect(0, 0, container.getWidth() * 2, container.getHeight() * 2);
g.setColor(old);
}
@Override
public void update(StateBasedGame game, GameContainer container, int delta) {
t += delta * (1.0f / fadeTime);
float alpha = t > 1f ? 1f : eq.calc(t);
color.a = alpha;
}
@Override
public void preRender(StateBasedGame game, GameContainer container, Graphics g) {}
@Override
public void init(GameState firstState, GameState secondState) {}
}