Merge remote-tracking branch 'remotes/original/master' into upstream

# Conflicts:
#	src/itdelatrisu/opsu/objects/Slider.java
This commit is contained in:
yugecin
2016-12-10 11:00:58 +01:00
5 changed files with 42 additions and 25 deletions

View File

@@ -34,7 +34,6 @@ import itdelatrisu.opsu.downloads.DownloadList;
import itdelatrisu.opsu.downloads.DownloadNode;
import itdelatrisu.opsu.downloads.servers.BloodcatServer;
import itdelatrisu.opsu.downloads.servers.DownloadServer;
import itdelatrisu.opsu.downloads.servers.HexideServer;
import itdelatrisu.opsu.downloads.servers.MengSkyServer;
import itdelatrisu.opsu.downloads.servers.MnetworkServer;
import itdelatrisu.opsu.downloads.servers.YaSOnlineServer;
@@ -82,8 +81,10 @@ public class DownloadsMenu extends BasicGameState {
/** Available beatmap download servers. */
private static final DownloadServer[] SERVERS = {
new BloodcatServer(), new HexideServer(), new YaSOnlineServer(),
new MnetworkServer(), new MengSkyServer()
new BloodcatServer(),
new YaSOnlineServer(),
new MnetworkServer(),
new MengSkyServer()
};
/** The current list of search results. */

View File

@@ -498,16 +498,16 @@ public class Game extends BasicGameState {
// letterbox effect (black bars on top/bottom)
if (beatmap.letterboxInBreaks && breakLength >= 4000) {
// let it fade in/out
float a = Color.black.a;
float a = Colors.BLACK_ALPHA.a;
if (trackPosition - breakTime > breakLength / 2) {
Color.black.a = (Math.min(500f, breakTime + breakLength - trackPosition)) / 500f;
Colors.BLACK_ALPHA.a = (Math.min(500f, breakTime + breakLength - trackPosition)) / 500f;
} else {
Color.black.a = Math.min(500, trackPosition - breakTime) / 500f;
Colors.BLACK_ALPHA.a = Math.min(500, trackPosition - breakTime) / 500f;
}
g.setColor(Color.black);
Color.black.a = a;
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, height * 0.125f);
g.fillRect(0, height * 0.875f, width, height * 0.125f);
Colors.BLACK_ALPHA.a = a;
}
if (!Dancer.hideui || !GameMod.AUTO.isActive()) {
@@ -954,7 +954,8 @@ public class Game extends BasicGameState {
if (beatmap.breaks != null && breakIndex < beatmap.breaks.size()) {
int breakValue = beatmap.breaks.get(breakIndex);
if (breakTime > 0) { // in a break period
if (trackPosition < breakValue && trackPosition < beatmap.objects[objectIndex].getTime() - approachTime)
if (trackPosition < breakValue &&
trackPosition < beatmap.objects[objectIndex].getTime() - approachTime)
return;
else {
// break is over