refactor options

This commit is contained in:
yugecin
2017-03-26 22:57:10 +02:00
parent 9c19b1bddd
commit be23541ac3
90 changed files with 2981 additions and 3082 deletions

View File

@@ -22,7 +22,6 @@ import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.HitObjectType;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
@@ -32,10 +31,10 @@ import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import yugecin.opsudance.core.DisplayContainer;
import yugecin.opsudance.skinning.SkinService;
/**
* Data type representing a spinner object.
@@ -189,7 +188,7 @@ public class Spinner extends GameObject {
float alpha = Utils.clamp(1 - (float) timeDiff / fadeInTime, 0f, 1f);
// darken screen
if (Options.getSkin().isSpinnerFadePlayfield()) {
if (SkinService.skin.isSpinnerFadePlayfield()) {
float oldAlpha = Colors.BLACK_ALPHA.a;
if (timeDiff > 0)
Colors.BLACK_ALPHA.a *= alpha;