refactor options

This commit is contained in:
yugecin
2017-03-26 22:57:10 +02:00
parent 9c19b1bddd
commit be23541ac3
90 changed files with 2981 additions and 3082 deletions

View File

@@ -17,8 +17,6 @@
*/
package yugecin.opsudance.core.state;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.UI;
import org.newdawn.slick.Graphics;
@@ -27,15 +25,26 @@ import yugecin.opsudance.core.DisplayContainer;
import yugecin.opsudance.core.events.EventBus;
import yugecin.opsudance.core.events.EventListener;
import yugecin.opsudance.core.inject.Inject;
import yugecin.opsudance.events.BarNotificationEvent;
import yugecin.opsudance.events.ResolutionOrSkinChangedEvent;
import yugecin.opsudance.options.Configuration;
import yugecin.opsudance.skinning.SkinService;
import java.io.StringWriter;
import static yugecin.opsudance.options.Options.*;
public abstract class BaseOpsuState implements OpsuState, EventListener<ResolutionOrSkinChangedEvent> {
@Inject
protected DisplayContainer displayContainer;
@Inject
protected Configuration config;
@Inject
protected SkinService skinService;
/**
* state is dirty when resolution or skin changed but hasn't rendered yet
*/
@@ -97,20 +106,21 @@ public abstract class BaseOpsuState implements OpsuState, EventListener<Resoluti
@Override
public boolean keyReleased(int key, char c) {
if (key == Input.KEY_F7) {
Options.setNextFPS(displayContainer);
OPTION_TARGET_FPS.clickListItem((targetFPSIndex + 1) % targetFPS.length);
EventBus.post(new BarNotificationEvent(String.format("Frame limiter: %s", OPTION_TARGET_FPS.getValueString())));
return true;
}
if (key == Input.KEY_F10) {
Options.toggleMouseDisabled();
OPTION_DISABLE_MOUSE_BUTTONS.toggle();
return true;
}
if (key == Input.KEY_F12) {
Utils.takeScreenShot();
config.takeScreenShot();
return true;
}
Input input = displayContainer.input;
if (key == Input.KEY_S && input.isKeyDown(Input.KEY_LMENU) && input.isKeyDown(Input.KEY_LSHIFT) &&input.isKeyDown(Input.KEY_LCONTROL) && !displayContainer.isInState(Game.class)) {
Options.reloadSkin();
skinService.reloadSkin();
}
return false;
}