Don't draw UI on breaks
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@ -451,7 +451,9 @@ public class Game extends BasicGameState {
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g.fillRect(0, height * 0.875f, width, height * 0.125f);
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}
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if (!Dancer.hideui && GameMod.AUTO.isActive()) {
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data.drawGameElements(g, true, objectIndex == 0);
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}
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if (breakLength >= 8000 &&
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trackPosition - breakTime > 2000 &&
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