convert buttonmenu
This commit is contained in:
@@ -20,7 +20,6 @@ package itdelatrisu.opsu.states;
|
||||
|
||||
import itdelatrisu.opsu.ErrorHandler;
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.audio.MusicController;
|
||||
@@ -47,8 +46,6 @@ import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Image;
|
||||
import org.newdawn.slick.Input;
|
||||
import org.newdawn.slick.state.transition.EasedFadeOutTransition;
|
||||
import org.newdawn.slick.state.transition.FadeInTransition;
|
||||
import yugecin.opsudance.core.DisplayContainer;
|
||||
import yugecin.opsudance.core.inject.InstanceContainer;
|
||||
import yugecin.opsudance.core.state.BaseOpsuState;
|
||||
@@ -647,9 +644,8 @@ public class MainMenu extends BaseOpsuState {
|
||||
logoTimer = 0;
|
||||
break;
|
||||
}
|
||||
// TODO
|
||||
//((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.EXIT);
|
||||
//game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
instanceContainer.provide(ButtonMenu.class).setMenuState(MenuState.EXIT);
|
||||
displayContainer.switchState(ButtonMenu.class);
|
||||
return true;
|
||||
case Input.KEY_P:
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
|
||||
Reference in New Issue
Block a user