convert buttonmenu
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@@ -783,7 +783,7 @@ public class SongMenu extends BaseOpsuState {
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MenuState state = focusNode.getBeatmapSet().isFavorite() ?
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MenuState.BEATMAP_FAVORITE : MenuState.BEATMAP;
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instanceContainer.provide(ButtonMenu.class).setMenuState(state, focusNode);
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// TODO d displayContainer.switchState(ButtonMenu.class);
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displayContainer.switchState(ButtonMenu.class);
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}
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return;
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}
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@@ -1053,7 +1053,7 @@ public class SongMenu extends BaseOpsuState {
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} else {
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// score management
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instanceContainer.provide(ButtonMenu.class).setMenuState(MenuState.SCORE, focusScores[rank]);
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// TODO d displayContainer.switchState(ButtonMenu.class);
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displayContainer.switchState(ButtonMenu.class);
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}
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return true;
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}
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@@ -1084,18 +1084,17 @@ public class SongMenu extends BaseOpsuState {
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searchTimer = SEARCH_DELAY;
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searchTransitionTimer = 0;
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searchResultString = null;
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} else {
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} else*/ {
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// return to main menu
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SoundController.playSound(SoundEffect.MENUBACK);
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((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
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game.enterState(Opsu.STATE_MAINMENU, new EasedFadeOutTransition(), new FadeInTransition());
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instanceContainer.provide(MainMenu.class).reset(); // TODO d is this needed
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displayContainer.switchState(MainMenu.class);
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}
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*/
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return true;
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case Input.KEY_F1:
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SoundController.playSound(SoundEffect.MENUHIT);
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instanceContainer.provide(ButtonMenu.class).setMenuState(MenuState.MODS);
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// TODO d displayContainer.switchState(ButtonMenu.class);
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displayContainer.switchState(ButtonMenu.class);
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return true;
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case Input.KEY_F2:
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if (focusNode == null)
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@@ -1124,7 +1123,7 @@ public class SongMenu extends BaseOpsuState {
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MenuState state = focusNode.getBeatmapSet().isFavorite() ?
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MenuState.BEATMAP_FAVORITE : MenuState.BEATMAP;
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instanceContainer.provide(ButtonMenu.class).setMenuState(state, focusNode);
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// TODO d displayContainer.switchState(ButtonMenu.class);
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displayContainer.switchState(ButtonMenu.class);
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return true;
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case Input.KEY_F5:
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SoundController.playSound(SoundEffect.MENUHIT);
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@@ -1132,7 +1131,7 @@ public class SongMenu extends BaseOpsuState {
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reloadBeatmaps(false);
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else {
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instanceContainer.provide(ButtonMenu.class).setMenuState(MenuState.RELOAD);
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// TODO d displayContainer.switchState(ButtonMenu.class);
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displayContainer.switchState(ButtonMenu.class);
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}
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return true;
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case Input.KEY_DELETE:
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@@ -1143,7 +1142,7 @@ public class SongMenu extends BaseOpsuState {
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MenuState ms = (focusNode.beatmapIndex == -1 || focusNode.getBeatmapSet().size() == 1) ?
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MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
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instanceContainer.provide(ButtonMenu.class).setMenuState(ms, focusNode);
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// TODO d displayContainer.switchState(ButtonMenu.class);
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displayContainer.switchState(ButtonMenu.class);
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}
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return true;
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case Input.KEY_F7:
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