convert buttonmenu
This commit is contained in:
parent
4416416813
commit
c03897a47d
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@ -87,7 +87,7 @@ public class Opsu extends StateBasedGame {
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public void initStatesList(GameContainer container) throws SlickException {
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//addState(new Splash(STATE_SPLASH));
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//addState(new MainMenu(STATE_MAINMENU));
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addState(new ButtonMenu(STATE_BUTTONMENU));
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//addState(new ButtonMenu(STATE_BUTTONMENU));
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//addState(new SongMenu(STATE_SONGMENU));
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addState(new Game(STATE_GAME));
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addState(new GamePauseMenu(STATE_GAMEPAUSEMENU));
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@ -20,7 +20,6 @@ package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.ScoreData;
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import itdelatrisu.opsu.Utils;
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@ -39,114 +38,112 @@ import java.util.ArrayList;
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import java.util.List;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import yugecin.opsudance.core.DisplayContainer;
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import yugecin.opsudance.core.inject.InstanceContainer;
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import yugecin.opsudance.core.state.BaseOpsuState;
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/**
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* Generic button menu state.
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* <p>
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* Displays a header and a set of defined options to the player.
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*/
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public class ButtonMenu extends BasicGameState {
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public class ButtonMenu extends BaseOpsuState {
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/** Menu states. */
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public enum MenuState {
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/** The exit confirmation screen. */
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EXIT (new Button[] { Button.YES, Button.NO }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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public String[] getTitle() {
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return new String[] { "Are you sure you want to exit opsu!?" };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.NO.click(container, game);
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public void leave() {
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Button.NO.click();
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}
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},
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/** The initial beatmap management screen (for a non-"favorite" beatmap). */
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BEATMAP (new Button[] { Button.CLEAR_SCORES, Button.FAVORITE_ADD, Button.DELETE, Button.CANCEL }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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public String[] getTitle() {
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BeatmapSetNode node = instanceContainer.provide(ButtonMenu.class).getNode();
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String beatmapString = (node != null) ? BeatmapSetList.get().getBaseNode(node.index).toString() : "";
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return new String[] { beatmapString, "What do you want to do with this beatmap?" };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL.click(container, game);
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public void leave() {
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Button.CANCEL.click();
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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Input input = container.getInput();
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if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
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super.scroll(container, game, newValue);
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public void mouseWheelMoved(int newValue) {
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if (displayContainer.input.isKeyDown(Input.KEY_LALT) || displayContainer.input.isKeyDown(Input.KEY_RALT)) {
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super.mouseWheelMoved(newValue);
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}
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}
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},
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/** The initial beatmap management screen (for a "favorite" beatmap). */
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BEATMAP_FAVORITE (new Button[] { Button.CLEAR_SCORES, Button.FAVORITE_REMOVE, Button.DELETE, Button.CANCEL }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return BEATMAP.getTitle(container, game);
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public String[] getTitle() {
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return BEATMAP.getTitle();
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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BEATMAP.leave(container, game);
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public void leave() {
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BEATMAP.leave();
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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BEATMAP.scroll(container, game, newValue);
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public void mouseWheelMoved(int newValue) {
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BEATMAP.mouseWheelMoved(newValue);
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}
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},
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/** The beatmap deletion screen for a beatmap set with multiple beatmaps. */
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BEATMAP_DELETE_SELECT (new Button[] { Button.DELETE_GROUP, Button.DELETE_SONG, Button.CANCEL_DELETE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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public String[] getTitle() {
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BeatmapSetNode node = instanceContainer.provide(ButtonMenu.class).getNode();
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String beatmapString = (node != null) ? node.toString() : "";
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return new String[] { String.format("Are you sure you wish to delete '%s' from disk?", beatmapString) };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL_DELETE.click(container, game);
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public void leave() {
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Button.CANCEL_DELETE.click();
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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public void mouseWheelMoved(int newValue) {
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MenuState.BEATMAP.mouseWheelMoved(newValue);
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}
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},
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/** The beatmap deletion screen for a single beatmap. */
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BEATMAP_DELETE_CONFIRM (new Button[] { Button.DELETE_CONFIRM, Button.CANCEL_DELETE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return BEATMAP_DELETE_SELECT.getTitle(container, game);
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public String[] getTitle() {
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return BEATMAP_DELETE_SELECT.getTitle();
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL_DELETE.click(container, game);
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public void leave() {
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Button.CANCEL_DELETE.click();
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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public void mouseWheelMoved(int newValue) {
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MenuState.BEATMAP.mouseWheelMoved(newValue);
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}
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},
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/** The beatmap reloading confirmation screen. */
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RELOAD (new Button[] { Button.RELOAD_CONFIRM, Button.RELOAD_CANCEL }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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public String[] getTitle() {
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return new String[] {
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"You have requested a full process of your beatmaps.",
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"This could take a few minutes.",
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@ -155,70 +152,68 @@ public class ButtonMenu extends BasicGameState {
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.RELOAD_CANCEL.click(container, game);
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public void leave() {
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Button.RELOAD_CANCEL.click();
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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public void mouseWheelMoved(int newValue) {
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MenuState.BEATMAP.mouseWheelMoved(newValue);
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}
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},
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/** The score management screen. */
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SCORE (new Button[] { Button.DELETE_SCORE, Button.CLOSE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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public String[] getTitle() {
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return new String[] { "Score Management" };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CLOSE.click(container, game);
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public void leave() {
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Button.CLOSE.click();
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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public void mouseWheelMoved(int newValue) {
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MenuState.BEATMAP.mouseWheelMoved(newValue);
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}
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},
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/** The game mod selection screen. */
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MODS (new Button[] { Button.RESET_MODS, Button.CLOSE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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public String[] getTitle() {
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return new String[] {
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"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun."
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};
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}
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@Override
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protected float getBaseY(GameContainer container, StateBasedGame game) {
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return container.getHeight() * 2f / 3;
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protected float getBaseY(DisplayContainer displayContainer) {
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return displayContainer.height * 2f / 3;
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}
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@Override
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public void enter(GameContainer container, StateBasedGame game) {
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super.enter(container, game);
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for (GameMod mod : GameMod.values())
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public void enter() {
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super.enter();
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for (GameMod mod : GameMod.values()) {
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mod.resetHover();
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}
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CLOSE.click(container, game);
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public void leave() {
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Button.CLOSE.click();
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}
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@Override
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public void draw(GameContainer container, StateBasedGame game, Graphics g) {
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int width = container.getWidth();
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int height = container.getHeight();
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public void render(Graphics g) {
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// score multiplier (TODO: fade in color changes)
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float mult = GameMod.getScoreMultiplier();
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String multString = String.format("Score Multiplier: %.2fx", mult);
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Color multColor = (mult == 1f) ? Color.white : (mult > 1f) ? Color.green : Color.red;
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float multY = Fonts.LARGE.getLineHeight() * 2 + height * 0.06f;
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float multY = Fonts.LARGE.getLineHeight() * 2 + displayContainer.height * 0.06f;
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Fonts.LARGE.drawString(
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(width - Fonts.LARGE.getWidth(multString)) / 2f,
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(displayContainer.width - Fonts.LARGE.getWidth(multString)) / 2f,
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multY, multString, multColor);
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// category text
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@ -232,27 +227,28 @@ public class ButtonMenu extends BasicGameState {
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for (GameMod mod : GameMod.values())
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mod.draw();
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super.draw(container, game, g);
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super.render(g);
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}
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@Override
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public void update(GameContainer container, int delta, int mouseX, int mouseY) {
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super.update(container, delta, mouseX, mouseY);
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public void preRenderUpdate() {
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super.preRenderUpdate();
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GameMod hoverMod = null;
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for (GameMod mod : GameMod.values()) {
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mod.hoverUpdate(delta, mod.isActive());
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if (hoverMod == null && mod.contains(mouseX, mouseY))
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mod.hoverUpdate(displayContainer.renderDelta, mod.isActive());
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if (hoverMod == null && mod.contains(displayContainer.mouseX, displayContainer.mouseY))
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hoverMod = mod;
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}
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// tooltips
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if (hoverMod != null)
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UI.updateTooltip(delta, hoverMod.getDescription(), true);
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if (hoverMod != null) {
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UI.updateTooltip(displayContainer.renderDelta, hoverMod.getDescription(), true);
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}
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}
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@Override
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public void keyPress(GameContainer container, StateBasedGame game, int key, char c) {
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super.keyPress(container, game, key, c);
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public void keyPressed(int key, char c) {
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super.keyPressed(key, c);
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for (GameMod mod : GameMod.values()) {
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if (key == mod.getKey()) {
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mod.toggle(true);
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@ -262,8 +258,8 @@ public class ButtonMenu extends BasicGameState {
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}
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@Override
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public void click(GameContainer container, StateBasedGame game, int cx, int cy) {
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super.click(container, game, cx, cy);
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public void mousePressed(int cx, int cy) {
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super.mousePressed(cx, cy);
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for (GameMod mod : GameMod.values()) {
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if (mod.contains(cx, cy)) {
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boolean prevState = mod.isActive();
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@ -276,11 +272,14 @@ public class ButtonMenu extends BasicGameState {
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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public void mouseWheelMoved(int newValue) {
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MenuState.BEATMAP.mouseWheelMoved(newValue);
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}
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};
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public static DisplayContainer displayContainer;
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public static InstanceContainer instanceContainer;
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/** The buttons in the state. */
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private final Button[] buttons;
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@ -306,15 +305,10 @@ public class ButtonMenu extends BasicGameState {
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/**
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* Initializes the menu state.
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* @param container the game container
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* @param game the game
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* @param button the center button image
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* @param buttonL the left button image
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* @param buttonR the right button image
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*/
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public void init(GameContainer container, StateBasedGame game, Image button, Image buttonL, Image buttonR) {
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float center = container.getWidth() / 2f;
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float baseY = getBaseY(container, game);
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public void revalidate(Image button, Image buttonL, Image buttonR) {
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float center = displayContainer.width / 2;
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float baseY = getBaseY(displayContainer);
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float offsetY = button.getHeight() * 1.25f;
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menuButtons = new MenuButton[buttons.length];
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@ -328,25 +322,21 @@ public class ButtonMenu extends BasicGameState {
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/**
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* Returns the base Y coordinate for the buttons.
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* @param container the game container
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* @param game the game
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*/
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protected float getBaseY(GameContainer container, StateBasedGame game) {
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float baseY = container.getHeight() * 0.2f;
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baseY += ((getTitle(container, game).length - 1) * Fonts.LARGE.getLineHeight());
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protected float getBaseY(DisplayContainer displayContainer) {
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float baseY = displayContainer.height * 0.2f;
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baseY += ((getTitle().length - 1) * Fonts.LARGE.getLineHeight());
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return baseY;
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}
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/**
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* Draws the title and buttons to the graphics context.
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* @param container the game container
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* @param game the game
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* @param g the graphics context
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*/
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public void draw(GameContainer container, StateBasedGame game, Graphics g) {
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public void render(Graphics g) {
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// draw title
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if (actualTitle != null) {
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float marginX = container.getWidth() * 0.015f, marginY = container.getHeight() * 0.01f;
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float marginX = displayContainer.width * 0.015f, marginY = displayContainer.height * 0.01f;
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int lineHeight = Fonts.LARGE.getLineHeight();
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for (int i = 0, size = actualTitle.size(); i < size; i++)
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Fonts.LARGE.drawString(marginX, marginY + (i * lineHeight), actualTitle.get(i), Color.white);
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@ -361,17 +351,13 @@ public class ButtonMenu extends BasicGameState {
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/**
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* Updates the menu state.
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* @param container the game container
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* @param delta the delta interval
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* @param mouseX the mouse x coordinate
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* @param mouseY the mouse y coordinate
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*/
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public void update(GameContainer container, int delta, int mouseX, int mouseY) {
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float center = container.getWidth() / 2f;
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boolean centerOffsetUpdated = centerOffset.update(delta);
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public void preRenderUpdate() {
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float center = displayContainer.width / 2f;
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boolean centerOffsetUpdated = centerOffset.update(displayContainer.renderDelta);
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float centerOffsetX = centerOffset.getValue();
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for (int i = 0; i < buttons.length; i++) {
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menuButtons[i].hoverUpdate(delta, mouseX, mouseY);
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menuButtons[i].hoverUpdate(displayContainer.renderDelta, displayContainer.mouseX, displayContainer.mouseY);
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// move button to center
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if (centerOffsetUpdated)
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@ -381,15 +367,11 @@ public class ButtonMenu extends BasicGameState {
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/**
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* Processes a mouse click action.
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* @param container the game container
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* @param game the game
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* @param cx the x coordinate
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* @param cy the y coordinate
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*/
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public void click(GameContainer container, StateBasedGame game, int cx, int cy) {
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public void mousePressed(int x, int y) {
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for (int i = 0; i < buttons.length; i++) {
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if (menuButtons[i].contains(cx, cy)) {
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buttons[i].click(container, game);
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if (menuButtons[i].contains(x, y)) {
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buttons[i].click();
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break;
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}
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}
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@ -397,42 +379,34 @@ public class ButtonMenu extends BasicGameState {
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/**
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* Processes a key press action.
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* @param container the game container
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* @param game the game
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* @param key the key code that was pressed (see {@link org.newdawn.slick.Input})
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* @param c the character of the key that was pressed
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*/
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public void keyPress(GameContainer container, StateBasedGame game, int key, char c) {
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public void keyPressed(int key, char c) {
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int index = Character.getNumericValue(c) - 1;
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if (index >= 0 && index < buttons.length)
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buttons[index].click(container, game);
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buttons[index].click();
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}
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/**
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* Retrieves the title strings for the menu state (via override).
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* @param container the game container
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* @param game the game
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*/
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public String[] getTitle(GameContainer container, StateBasedGame game) { return new String[0]; }
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public String[] getTitle() { return new String[0]; }
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||||
/**
|
||||
* Processes a mouse wheel movement.
|
||||
* @param container the game container
|
||||
* @param game the game
|
||||
* @param newValue the amount that the mouse wheel moved
|
||||
*/
|
||||
public void scroll(GameContainer container, StateBasedGame game, int newValue) {
|
||||
public void mouseWheelMoved(int newValue) {
|
||||
UI.changeVolume((newValue < 0) ? -1 : 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a state enter request.
|
||||
* @param container the game container
|
||||
* @param game the game
|
||||
*/
|
||||
public void enter(GameContainer container, StateBasedGame game) {
|
||||
float center = container.getWidth() / 2f;
|
||||
float centerOffsetX = container.getWidth() * OFFSET_WIDTH_RATIO;
|
||||
public void enter() {
|
||||
float center = displayContainer.width / 2f;
|
||||
float centerOffsetX = displayContainer.width * OFFSET_WIDTH_RATIO;
|
||||
centerOffset = new AnimatedValue(700, centerOffsetX, 0, AnimationEquation.OUT_BOUNCE);
|
||||
for (int i = 0; i < buttons.length; i++) {
|
||||
menuButtons[i].setX(center + ((i % 2 == 0) ? centerOffsetX : centerOffsetX * -1));
|
||||
|
@ -440,150 +414,149 @@ public class ButtonMenu extends BasicGameState {
|
|||
}
|
||||
|
||||
// create title string list
|
||||
actualTitle = new ArrayList<String>();
|
||||
String[] title = getTitle(container, game);
|
||||
int maxLineWidth = (int) (container.getWidth() * 0.96f);
|
||||
for (int i = 0; i < title.length; i++) {
|
||||
actualTitle = new ArrayList<>();
|
||||
String[] title = getTitle();
|
||||
int maxLineWidth = (int) (displayContainer.width * 0.96f);
|
||||
for (String aTitle : title) {
|
||||
// wrap text if too long
|
||||
if (Fonts.LARGE.getWidth(title[i]) > maxLineWidth) {
|
||||
List<String> list = Fonts.wrap(Fonts.LARGE, title[i], maxLineWidth, false);
|
||||
if (Fonts.LARGE.getWidth(aTitle) > maxLineWidth) {
|
||||
List<String> list = Fonts.wrap(Fonts.LARGE, aTitle, maxLineWidth, false);
|
||||
actualTitle.addAll(list);
|
||||
} else
|
||||
actualTitle.add(title[i]);
|
||||
} else {
|
||||
actualTitle.add(aTitle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a state exit request (via override).
|
||||
* @param container the game container
|
||||
* @param game the game
|
||||
*/
|
||||
public void leave(GameContainer container, StateBasedGame game) {}
|
||||
};
|
||||
public void leave() {}
|
||||
}
|
||||
|
||||
/** Button types. */
|
||||
private enum Button {
|
||||
YES ("Yes", Color.green) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
container.exit();
|
||||
public void click() {
|
||||
displayContainer.exitRequested = true;
|
||||
}
|
||||
},
|
||||
NO ("No", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition());
|
||||
displayContainer.switchState(MainMenu.class);
|
||||
}
|
||||
},
|
||||
CLEAR_SCORES ("Clear local scores", Color.magenta) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
|
||||
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP, node);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
BeatmapSetNode node = instanceContainer.provide(ButtonMenu.class).getNode();
|
||||
instanceContainer.provide(SongMenu.class).doStateActionOnLoad(MenuState.BEATMAP, node);
|
||||
displayContainer.switchState(SongMenu.class);
|
||||
}
|
||||
},
|
||||
FAVORITE_ADD ("Add to Favorites", Color.blue) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
|
||||
BeatmapSetNode node = instanceContainer.provide(ButtonMenu.class).getNode();
|
||||
node.getBeatmapSet().setFavorite(true);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
displayContainer.switchState(SongMenu.class);
|
||||
}
|
||||
},
|
||||
FAVORITE_REMOVE ("Remove from Favorites", Color.blue) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
|
||||
BeatmapSetNode node = instanceContainer.provide(ButtonMenu.class).getNode();
|
||||
node.getBeatmapSet().setFavorite(false);
|
||||
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_FAVORITE);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
instanceContainer.provide(SongMenu.class).doStateActionOnLoad(MenuState.BEATMAP_FAVORITE);
|
||||
displayContainer.switchState(SongMenu.class);
|
||||
}
|
||||
},
|
||||
DELETE ("Delete...", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
|
||||
BeatmapSetNode node = instanceContainer.provide(ButtonMenu.class).getNode();
|
||||
MenuState ms = (node.beatmapIndex == -1 || node.getBeatmapSet().size() == 1) ?
|
||||
MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
|
||||
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(ms, node);
|
||||
game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
instanceContainer.provide(ButtonMenu.class).setMenuState(ms, node);
|
||||
displayContainer.switchState(ButtonMenu.class);
|
||||
}
|
||||
},
|
||||
CANCEL ("Cancel", Color.gray) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
displayContainer.switchState(SongMenu.class);
|
||||
}
|
||||
},
|
||||
DELETE_CONFIRM ("Yes, delete this beatmap!", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
|
||||
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_CONFIRM, node);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
BeatmapSetNode node = instanceContainer.provide(ButtonMenu.class).getNode();
|
||||
instanceContainer.provide(SongMenu.class).doStateActionOnLoad(MenuState.BEATMAP_DELETE_CONFIRM, node);
|
||||
displayContainer.switchState(SongMenu.class);
|
||||
}
|
||||
},
|
||||
DELETE_GROUP ("Yes, delete all difficulties!", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
DELETE_CONFIRM.click(container, game);
|
||||
public void click() {
|
||||
DELETE_CONFIRM.click();
|
||||
}
|
||||
},
|
||||
DELETE_SONG ("Yes, but only this difficulty", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
|
||||
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_SELECT, node);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
BeatmapSetNode node = instanceContainer.provide(ButtonMenu.class).getNode();
|
||||
instanceContainer.provide(SongMenu.class).doStateActionOnLoad(MenuState.BEATMAP_DELETE_SELECT, node);
|
||||
displayContainer.switchState(SongMenu.class);
|
||||
}
|
||||
},
|
||||
CANCEL_DELETE ("Nooooo! I didn't mean to!", Color.gray) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
CANCEL.click(container, game);
|
||||
public void click() {
|
||||
CANCEL.click();
|
||||
}
|
||||
},
|
||||
RELOAD_CONFIRM ("Let's do it!", Color.green) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.RELOAD);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
instanceContainer.provide(SongMenu.class).doStateActionOnLoad(MenuState.RELOAD);
|
||||
displayContainer.switchState(SongMenu.class);
|
||||
}
|
||||
},
|
||||
RELOAD_CANCEL ("Cancel", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
CANCEL.click(container, game);
|
||||
public void click() {
|
||||
CANCEL.click();
|
||||
}
|
||||
},
|
||||
DELETE_SCORE ("Delete score", Color.green) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
ScoreData scoreData = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getScoreData();
|
||||
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.SCORE, scoreData);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
ScoreData scoreData = instanceContainer.provide(ButtonMenu.class).getScoreData();
|
||||
instanceContainer.provide(SongMenu.class).doStateActionOnLoad(MenuState.SCORE, scoreData);
|
||||
displayContainer.switchState(SongMenu.class);
|
||||
}
|
||||
},
|
||||
CLOSE ("Close", Color.gray) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
CANCEL.click(container, game);
|
||||
public void click() {
|
||||
CANCEL.click();
|
||||
}
|
||||
},
|
||||
RESET_MODS ("Reset All Mods", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
public void click() {
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
for (GameMod mod : GameMod.values()) {
|
||||
if (mod.isActive())
|
||||
|
@ -592,6 +565,9 @@ public class ButtonMenu extends BasicGameState {
|
|||
}
|
||||
};
|
||||
|
||||
public static DisplayContainer displayContainer;
|
||||
public static InstanceContainer instanceContainer;
|
||||
|
||||
/** The text to show on the button. */
|
||||
private final String text;
|
||||
|
||||
|
@ -620,10 +596,8 @@ public class ButtonMenu extends BasicGameState {
|
|||
|
||||
/**
|
||||
* Processes a mouse click action (via override).
|
||||
* @param container the game container
|
||||
* @param game the game
|
||||
*/
|
||||
public void click(GameContainer container, StateBasedGame game) {}
|
||||
public void click() {}
|
||||
}
|
||||
|
||||
/** The current menu state. */
|
||||
|
@ -635,98 +609,89 @@ public class ButtonMenu extends BasicGameState {
|
|||
/** The score data to process in the state. */
|
||||
private ScoreData scoreData;
|
||||
|
||||
// game-related variables
|
||||
private GameContainer container;
|
||||
private StateBasedGame game;
|
||||
private Input input;
|
||||
private final int state;
|
||||
|
||||
public ButtonMenu(int state) {
|
||||
this.state = state;
|
||||
public ButtonMenu(DisplayContainer displayContainer, InstanceContainer instanceContainer) {
|
||||
super(displayContainer);
|
||||
Button.displayContainer = MenuState.displayContainer = displayContainer;
|
||||
Button.instanceContainer = MenuState.instanceContainer = instanceContainer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
this.container = container;
|
||||
this.game = game;
|
||||
this.input = container.getInput();
|
||||
public void revalidate() {
|
||||
super.revalidate();
|
||||
|
||||
// initialize buttons
|
||||
Image button = GameImage.MENU_BUTTON_MID.getImage();
|
||||
button = button.getScaledCopy(container.getWidth() / 2, button.getHeight());
|
||||
button = button.getScaledCopy(displayContainer.width / 2, button.getHeight());
|
||||
Image buttonL = GameImage.MENU_BUTTON_LEFT.getImage();
|
||||
Image buttonR = GameImage.MENU_BUTTON_RIGHT.getImage();
|
||||
for (MenuState ms : MenuState.values())
|
||||
ms.init(container, game, button, buttonL, buttonR);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g)
|
||||
throws SlickException {
|
||||
g.setBackground(Color.black);
|
||||
if (menuState != null)
|
||||
menuState.draw(container, game, g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(GameContainer container, StateBasedGame game, int delta)
|
||||
throws SlickException {
|
||||
UI.update(delta);
|
||||
MusicController.loopTrackIfEnded(false);
|
||||
if (menuState != null)
|
||||
menuState.update(container, delta, input.getMouseX(), input.getMouseY());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() { return state; }
|
||||
|
||||
@Override
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
// check mouse button
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
return;
|
||||
|
||||
if (menuState != null)
|
||||
menuState.click(container, game, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseWheelMoved(int newValue) {
|
||||
if (menuState != null)
|
||||
menuState.scroll(container, game, newValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
if (menuState != null)
|
||||
menuState.leave(container, game);
|
||||
break;
|
||||
case Input.KEY_F7:
|
||||
// TODO
|
||||
//Options.setNextFPS(displayContainer);
|
||||
break;
|
||||
case Input.KEY_F10:
|
||||
Options.toggleMouseDisabled();
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
break;
|
||||
default:
|
||||
if (menuState != null)
|
||||
menuState.keyPress(container, game, key, c);
|
||||
break;
|
||||
for (MenuState ms : MenuState.values()) {
|
||||
ms.revalidate(button, buttonL, buttonR);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
public void render(Graphics g) {
|
||||
super.render(g);
|
||||
|
||||
g.setBackground(Color.black);
|
||||
if (menuState == null) {
|
||||
return;
|
||||
}
|
||||
menuState.render(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void preRenderUpdate() {
|
||||
super.preRenderUpdate();
|
||||
|
||||
UI.update(displayContainer.renderDelta);
|
||||
MusicController.loopTrackIfEnded(false);
|
||||
menuState.preRenderUpdate();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean mousePressed(int button, int x, int y) {
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
menuState.mousePressed(x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean mouseWheelMoved(int newValue) {
|
||||
menuState.mouseWheelMoved(newValue);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean keyPressed(int key, char c) {
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
menuState.leave();
|
||||
return true;
|
||||
case Input.KEY_F7:
|
||||
// TODO
|
||||
//Options.setNextFPS(displayContainer);
|
||||
return true;
|
||||
case Input.KEY_F10:
|
||||
Options.toggleMouseDisabled();
|
||||
return true;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
return true;
|
||||
}
|
||||
menuState.keyPressed(key, c);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
super.enter();
|
||||
|
||||
UI.enter();
|
||||
if (menuState != null)
|
||||
menuState.enter(container, game);
|
||||
menuState.enter();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -20,7 +20,6 @@ package itdelatrisu.opsu.states;
|
|||
|
||||
import itdelatrisu.opsu.ErrorHandler;
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.audio.MusicController;
|
||||
|
@ -47,8 +46,6 @@ import org.newdawn.slick.Color;
|
|||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Image;
|
||||
import org.newdawn.slick.Input;
|
||||
import org.newdawn.slick.state.transition.EasedFadeOutTransition;
|
||||
import org.newdawn.slick.state.transition.FadeInTransition;
|
||||
import yugecin.opsudance.core.DisplayContainer;
|
||||
import yugecin.opsudance.core.inject.InstanceContainer;
|
||||
import yugecin.opsudance.core.state.BaseOpsuState;
|
||||
|
@ -647,9 +644,8 @@ public class MainMenu extends BaseOpsuState {
|
|||
logoTimer = 0;
|
||||
break;
|
||||
}
|
||||
// TODO
|
||||
//((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.EXIT);
|
||||
//game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
instanceContainer.provide(ButtonMenu.class).setMenuState(MenuState.EXIT);
|
||||
displayContainer.switchState(ButtonMenu.class);
|
||||
return true;
|
||||
case Input.KEY_P:
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
|
|
|
@ -783,7 +783,7 @@ public class SongMenu extends BaseOpsuState {
|
|||
MenuState state = focusNode.getBeatmapSet().isFavorite() ?
|
||||
MenuState.BEATMAP_FAVORITE : MenuState.BEATMAP;
|
||||
instanceContainer.provide(ButtonMenu.class).setMenuState(state, focusNode);
|
||||
// TODO d displayContainer.switchState(ButtonMenu.class);
|
||||
displayContainer.switchState(ButtonMenu.class);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -1053,7 +1053,7 @@ public class SongMenu extends BaseOpsuState {
|
|||
} else {
|
||||
// score management
|
||||
instanceContainer.provide(ButtonMenu.class).setMenuState(MenuState.SCORE, focusScores[rank]);
|
||||
// TODO d displayContainer.switchState(ButtonMenu.class);
|
||||
displayContainer.switchState(ButtonMenu.class);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -1084,18 +1084,17 @@ public class SongMenu extends BaseOpsuState {
|
|||
searchTimer = SEARCH_DELAY;
|
||||
searchTransitionTimer = 0;
|
||||
searchResultString = null;
|
||||
} else {
|
||||
} else*/ {
|
||||
// return to main menu
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
|
||||
game.enterState(Opsu.STATE_MAINMENU, new EasedFadeOutTransition(), new FadeInTransition());
|
||||
instanceContainer.provide(MainMenu.class).reset(); // TODO d is this needed
|
||||
displayContainer.switchState(MainMenu.class);
|
||||
}
|
||||
*/
|
||||
return true;
|
||||
case Input.KEY_F1:
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
instanceContainer.provide(ButtonMenu.class).setMenuState(MenuState.MODS);
|
||||
// TODO d displayContainer.switchState(ButtonMenu.class);
|
||||
displayContainer.switchState(ButtonMenu.class);
|
||||
return true;
|
||||
case Input.KEY_F2:
|
||||
if (focusNode == null)
|
||||
|
@ -1124,7 +1123,7 @@ public class SongMenu extends BaseOpsuState {
|
|||
MenuState state = focusNode.getBeatmapSet().isFavorite() ?
|
||||
MenuState.BEATMAP_FAVORITE : MenuState.BEATMAP;
|
||||
instanceContainer.provide(ButtonMenu.class).setMenuState(state, focusNode);
|
||||
// TODO d displayContainer.switchState(ButtonMenu.class);
|
||||
displayContainer.switchState(ButtonMenu.class);
|
||||
return true;
|
||||
case Input.KEY_F5:
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
|
@ -1132,7 +1131,7 @@ public class SongMenu extends BaseOpsuState {
|
|||
reloadBeatmaps(false);
|
||||
else {
|
||||
instanceContainer.provide(ButtonMenu.class).setMenuState(MenuState.RELOAD);
|
||||
// TODO d displayContainer.switchState(ButtonMenu.class);
|
||||
displayContainer.switchState(ButtonMenu.class);
|
||||
}
|
||||
return true;
|
||||
case Input.KEY_DELETE:
|
||||
|
@ -1143,7 +1142,7 @@ public class SongMenu extends BaseOpsuState {
|
|||
MenuState ms = (focusNode.beatmapIndex == -1 || focusNode.getBeatmapSet().size() == 1) ?
|
||||
MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
|
||||
instanceContainer.provide(ButtonMenu.class).setMenuState(ms, focusNode);
|
||||
// TODO d displayContainer.switchState(ButtonMenu.class);
|
||||
displayContainer.switchState(ButtonMenu.class);
|
||||
}
|
||||
return true;
|
||||
case Input.KEY_F7:
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
package yugecin.opsudance.core.inject;
|
||||
|
||||
import itdelatrisu.opsu.states.ButtonMenu;
|
||||
import itdelatrisu.opsu.states.MainMenu;
|
||||
import itdelatrisu.opsu.states.SongMenu;
|
||||
import itdelatrisu.opsu.states.Splash;
|
||||
|
@ -56,6 +57,7 @@ public class OpsuDanceInjector extends Injector {
|
|||
|
||||
bind(Splash.class).asEagerSingleton();
|
||||
bind(MainMenu.class).asEagerSingleton();
|
||||
bind(ButtonMenu.class).asEagerSingleton();
|
||||
bind(SongMenu.class).asEagerSingleton();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user