Fixed issue where slider end distance calculations ignored repeats.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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64788b2832
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c0870afb77
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@ -539,7 +539,8 @@ public class Slider {
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// check if cursor pressed and within end circle
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// check if cursor pressed and within end circle
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else if (Utils.isGameKeyPressed()) {
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else if (Utils.isGameKeyPressed()) {
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double distance = Math.hypot(hitObject.getSliderX()[lastIndex] - mouseX, hitObject.getSliderY()[lastIndex] - mouseY);
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float[] c = bezier.pointAt(getT(trackPosition, false));
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double distance = Math.hypot(c[0] - mouseX, c[1] - mouseY);
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int followCircleRadius = GameImage.SLIDER_FOLLOWCIRCLE.getImage().getWidth() / 2;
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int followCircleRadius = GameImage.SLIDER_FOLLOWCIRCLE.getImage().getWidth() / 2;
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if (distance < followCircleRadius)
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if (distance < followCircleRadius)
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ticksHit++;
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ticksHit++;
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@ -604,7 +605,7 @@ public class Slider {
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followCircleActive = false;
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followCircleActive = false;
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if (isNewRepeat)
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if (isNewRepeat)
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score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, hitSound);
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score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, (byte) -1);
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if (isNewTick)
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if (isNewTick)
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score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, (byte) -1);
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score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, (byte) -1);
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}
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}
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