Merge pull request #152 from mad-s/master
Draw reversing arrow in black if the slider is lightly colored
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commit
c10b5dd199
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@ -234,6 +234,8 @@ public class Slider implements GameObject {
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
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if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
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if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
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Image arrow = GameImage.REVERSEARROW.getImage();
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Image arrow = GameImage.REVERSEARROW.getImage();
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float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
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Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
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if (tcurRepeat != currentRepeats) {
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if (tcurRepeat != currentRepeats) {
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if (sliderTime == 0)
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if (sliderTime == 0)
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continue;
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continue;
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@ -244,11 +246,11 @@ public class Slider implements GameObject {
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if (tcurRepeat % 2 == 0) {
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if (tcurRepeat % 2 == 0) {
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// last circle
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// last circle
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arrow.setRotation(curve.getEndAngle());
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arrow.setRotation(curve.getEndAngle());
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arrow.drawCentered(endPos.x, endPos.y);
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arrow.drawCentered(endPos.x, endPos.y, arrowColor);
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} else {
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} else {
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// first circle
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// first circle
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arrow.setRotation(curve.getStartAngle());
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arrow.setRotation(curve.getStartAngle());
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arrow.drawCentered(x, y);
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arrow.drawCentered(x, y, arrowColor);
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}
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}
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}
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}
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}
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}
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