Follow-up to a6ece30: allow changing volume anywhere with ALT key.
The master volume can now be changed (using the mouse wheel) with the ALT key pressed in any menu, as in osu!. Also improved the handling of dimmed tracks. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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18e57fdb96
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@ -18,6 +18,8 @@
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package itdelatrisu.opsu;
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import itdelatrisu.opsu.audio.MusicController;
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import java.io.BufferedReader;
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import java.io.BufferedWriter;
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import java.io.File;
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@ -496,7 +498,7 @@ public class Options {
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public static void setMasterVolume(GameContainer container, float volume) {
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if (volume >= 0f && volume <= 1f) {
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GameOption.MASTER_VOLUME.setValue((int) (volume * 100f));
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container.setMusicVolume(getMasterVolume() * getMusicVolume());
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MusicController.setVolume(getMasterVolume() * getMusicVolume());
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}
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}
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@ -71,6 +71,9 @@ public class MusicController {
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/** Whether the current track volume is dimmed. */
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private static boolean trackDimmed = false;
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/** The track dim level, if dimmed. */
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private static float dimLevel = 1f;
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// This class should not be instantiated.
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private MusicController() {}
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@ -291,7 +294,7 @@ public class MusicController {
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* @param volume [0, 1]
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*/
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public static void setVolume(float volume) {
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SoundStore.get().setMusicVolume(volume);
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SoundStore.get().setMusicVolume((isTrackDimmed()) ? volume * dimLevel : volume);
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}
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/**
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@ -336,8 +339,9 @@ public class MusicController {
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*/
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public static void toggleTrackDimmed(float multiplier) {
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float volume = Options.getMusicVolume() * Options.getMasterVolume();
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setVolume((trackDimmed) ? volume : volume * multiplier);
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dimLevel = (isTrackDimmed()) ? 1f : multiplier;
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trackDimmed = !trackDimmed;
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setVolume(volume);
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}
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/**
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@ -75,6 +75,13 @@ public class ButtonMenu extends BasicGameState {
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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Input input = container.getInput();
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if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
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super.scroll(container, game, newValue);
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}
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},
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BEATMAP_DELETE_SELECT (new Button[] { Button.DELETE_GROUP, Button.DELETE_SONG, Button.CANCEL_DELETE }) {
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@Override
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@ -88,6 +95,11 @@ public class ButtonMenu extends BasicGameState {
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL_DELETE.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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},
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BEATMAP_DELETE_CONFIRM (new Button[] { Button.DELETE_CONFIRM, Button.CANCEL_DELETE }) {
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@Override
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@ -99,6 +111,11 @@ public class ButtonMenu extends BasicGameState {
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL_DELETE.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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},
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RELOAD (new Button[] { Button.RELOAD_CONFIRM, Button.RELOAD_CANCEL }) {
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@Override
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@ -114,6 +131,11 @@ public class ButtonMenu extends BasicGameState {
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public void leave(GameContainer container, StateBasedGame game) {
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Button.RELOAD_CANCEL.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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},
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SCORE (new Button[] { Button.DELETE_SCORE, Button.CLOSE }) {
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@Override
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@ -125,6 +147,11 @@ public class ButtonMenu extends BasicGameState {
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CLOSE.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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},
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MODS (new Button[] { Button.RESET_MODS, Button.CLOSE }) {
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@Override
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@ -218,6 +245,11 @@ public class ButtonMenu extends BasicGameState {
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}
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}
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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};
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/** The buttons in the state. */
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@ -355,6 +387,16 @@ public class ButtonMenu extends BasicGameState {
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*/
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public String[] getTitle(GameContainer container, StateBasedGame game) { return new String[0]; }
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/**
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* Processes a mouse wheel movement.
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* @param container the game container
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* @param game the game
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* @param newValue the amount that the mouse wheel moved
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*/
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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UI.changeVolume((newValue < 0) ? -1 : 1);
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}
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/**
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* Processes a state enter request.
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* @param container the game container
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@ -601,6 +643,12 @@ public class ButtonMenu extends BasicGameState {
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menuState.click(container, game, x, y);
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}
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@Override
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public void mouseWheelMoved(int newValue) {
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if (menuState != null)
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menuState.scroll(container, game, newValue);
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}
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@Override
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public void keyPressed(int key, char c) {
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switch (key) {
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@ -653,6 +653,12 @@ public class DownloadsMenu extends BasicGameState {
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@Override
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public void mouseWheelMoved(int newValue) {
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// change volume
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if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT)) {
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UI.changeVolume((newValue < 0) ? -1 : 1);
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return;
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}
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// block input during beatmap importing
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if (importThread != null)
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return;
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@ -136,6 +136,12 @@ public class GameRanking extends BasicGameState {
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@Override
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public int getID() { return state; }
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@Override
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public void mouseWheelMoved(int newValue) {
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if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
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UI.changeVolume((newValue < 0) ? -1 : 1);
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}
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@Override
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public void keyPressed(int key, char c) {
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switch (key) {
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@ -418,6 +418,13 @@ public class MainMenu extends BasicGameState {
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downloadsButton.resetHover();
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game)
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throws SlickException {
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if (MusicController.isTrackDimmed())
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MusicController.toggleTrackDimmed(1f);
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}
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@Override
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public void mousePressed(int button, int x, int y) {
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// check mouse button
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@ -342,6 +342,12 @@ public class OptionsMenu extends BasicGameState {
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option.drag(container, diff);
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}
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@Override
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public void mouseWheelMoved(int newValue) {
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if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
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UI.changeVolume((newValue < 0) ? -1 : 1);
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}
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@Override
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public void keyPressed(int key, char c) {
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// key entry state
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@ -898,6 +898,12 @@ public class SongMenu extends BasicGameState {
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@Override
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public void mouseWheelMoved(int newValue) {
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// change volume
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if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT)) {
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UI.changeVolume((newValue < 0) ? -1 : 1);
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return;
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}
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// block input
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if (reloadThread != null || beatmapMenuTimer > -1)
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return;
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