remove unused transitionclasses

This commit is contained in:
yugecin 2017-04-28 22:57:21 +02:00
parent 97133e24c6
commit c19cc492cc
2 changed files with 0 additions and 165 deletions

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@ -1,82 +0,0 @@
package org.newdawn.slick.state.transition;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.state.GameState;
import org.newdawn.slick.state.StateBasedGame;
/**
* A transition to fade out to a given colour after a delay.
*
* @author kevin (base)
*/
public class DelayedFadeOutTransition implements Transition {
/** The color to fade to */
private final Color color;
/** The time it takes the fade to happen */
private final int fadeTime;
/** The time it takes before the fade starts */
private final int delay;
/** The elapsed time */
private int elapsedTime = 0;
/**
* Create a new delayed fade out transition.
*/
public DelayedFadeOutTransition() { this(Color.black, 500, 0); }
/**
* Create a new delayed fade out transition.
*
* @param color The color we're going to fade out to
*/
public DelayedFadeOutTransition(Color color) { this(color, 500, 0); }
/**
* Create a new delayed fade out transition
*
* @param color The color we're going to fade out to
* @param fadeTime The time it takes the fade to occur
* @param delay The time before the fade starts (must be less than {@code fadeTime})
* @throws IllegalArgumentException if {@code delay} is greater than {@code fadeTime}
*/
public DelayedFadeOutTransition(Color color, int fadeTime, int delay) {
if (delay > fadeTime)
throw new IllegalArgumentException();
this.color = new Color(color);
this.color.a = 0;
this.fadeTime = fadeTime;
this.delay = delay;
}
@Override
public boolean isComplete() { return (color.a >= 1); }
@Override
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
Color old = g.getColor();
g.setColor(color);
g.fillRect(0, 0, container.getWidth() * 2, container.getHeight() * 2);
g.setColor(old);
}
@Override
public void update(StateBasedGame game, GameContainer container, int delta) {
if (elapsedTime < delay) {
elapsedTime += delta;
return;
}
color.a += delta * (1.0f / (fadeTime - delay));
if (color.a > 1)
color.a = 1;
}
@Override
public void preRender(StateBasedGame game, GameContainer container, Graphics g) {}
@Override
public void init(GameState firstState, GameState secondState) {}
}

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@ -1,83 +0,0 @@
package org.newdawn.slick.state.transition;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.state.GameState;
import org.newdawn.slick.state.StateBasedGame;
/**
* A transition to fade out to a given colour using an easing function.
*
* @author kevin (base)
*/
public class EasedFadeOutTransition implements Transition {
/** The color to fade to */
private final Color color;
/** The time it takes the fade to happen */
private final int fadeTime;
/** The easing function */
private final AnimationEquation eq;
/** The transition progress */
private float t = 0f;
/**
* Create a new eased fade out transition.
*/
public EasedFadeOutTransition() { this(Color.black, 500, AnimationEquation.OUT_QUART); }
/**
* Create a new eased fade out transition.
*
* @param color The color we're going to fade out to
*/
public EasedFadeOutTransition(Color color) { this(color, 500, AnimationEquation.OUT_QUART); }
/**
* Create a new eased fade out transition.
*
* @param color The color we're going to fade out to
* @param fadeTime The time it takes the fade to occur
*/
public EasedFadeOutTransition(Color color, int fadeTime) { this(color, fadeTime, AnimationEquation.OUT_QUART); }
/**
* Create a new eased fade out transition.
*
* @param color The color we're going to fade out to
* @param fadeTime The time it takes the fade to occur
* @param eq The easing function to use
*/
public EasedFadeOutTransition(Color color, int fadeTime, AnimationEquation eq) {
this.color = new Color(color);
this.color.a = 0;
this.fadeTime = fadeTime;
this.eq = eq;
}
@Override
public boolean isComplete() { return (color.a >= 1); }
@Override
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
Color old = g.getColor();
g.setColor(color);
g.fillRect(0, 0, container.getWidth() * 2, container.getHeight() * 2);
g.setColor(old);
}
@Override
public void update(StateBasedGame game, GameContainer container, int delta) {
t += delta * (1.0f / fadeTime);
float alpha = t > 1f ? 1f : eq.calc(t);
color.a = alpha;
}
@Override
public void preRender(StateBasedGame game, GameContainer container, Graphics g) {}
@Override
public void init(GameState firstState, GameState secondState) {}
}