Some graphical improvements and fixes.

- The music position bar in the main menu is now clickable (changes track position).
- Fixed scroll bar height function, and merged all scroll bar drawing into a single Utils.drawScrollbar() method.
- Fixed the buggy song menu scroll bar.
- Scaled the sizes/positions of the main menu music icons (previously fixed/hardcoded).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-02-15 00:25:07 -05:00
parent c2ce4f4a64
commit c2793ae31c
6 changed files with 129 additions and 58 deletions

View File

@ -446,10 +446,30 @@ public enum GameImage {
MENU_BUTTON_MID ("button-middle", "png", false, false), MENU_BUTTON_MID ("button-middle", "png", false, false),
MENU_BUTTON_LEFT ("button-left", "png", false, false), MENU_BUTTON_LEFT ("button-left", "png", false, false),
MENU_BUTTON_RIGHT ("button-right", "png", false, false), MENU_BUTTON_RIGHT ("button-right", "png", false, false),
MUSIC_PLAY ("music-play", "png", false, false), MUSIC_PLAY ("music-play", "png", false, false) {
MUSIC_PAUSE ("music-pause", "png", false, false), @Override
MUSIC_NEXT ("music-next", "png", false, false), protected Image process_sub(Image img, int w, int h) {
MUSIC_PREVIOUS ("music-previous", "png", false, false), return img.getScaledCopy((h / 18f) / img.getHeight());
}
},
MUSIC_PAUSE ("music-pause", "png", false, false) {
@Override
protected Image process_sub(Image img, int w, int h) {
return img.getScaledCopy((h / 18f) / img.getHeight());
}
},
MUSIC_NEXT ("music-next", "png", false, false) {
@Override
protected Image process_sub(Image img, int w, int h) {
return img.getScaledCopy((h / 18f) / img.getHeight());
}
},
MUSIC_PREVIOUS ("music-previous", "png", false, false) {
@Override
protected Image process_sub(Image img, int w, int h) {
return img.getScaledCopy((h / 18f) / img.getHeight());
}
},
RANKING_RETRY ("ranking-retry", "png", false, false) { RANKING_RETRY ("ranking-retry", "png", false, false) {
@Override @Override
protected Image process_sub(Image img, int w, int h) { protected Image process_sub(Image img, int w, int h) {

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@ -71,9 +71,6 @@ public class ScoreData implements Comparable<ScoreData> {
/** Drawing values. */ /** Drawing values. */
private static float baseX, baseY, buttonWidth, buttonHeight, buttonOffset; private static float baseX, baseY, buttonWidth, buttonHeight, buttonOffset;
/** Container dimensions. */
private static int containerWidth, containerHeight;
/** Button background colors. */ /** Button background colors. */
private static final Color private static final Color
BG_NORMAL = new Color(0, 0, 0, 0.25f), BG_NORMAL = new Color(0, 0, 0, 0.25f),
@ -85,9 +82,6 @@ public class ScoreData implements Comparable<ScoreData> {
* @param height the container height * @param height the container height
*/ */
public static void init(int width, int height) { public static void init(int width, int height) {
containerWidth = width;
containerHeight = height;
baseX = width * 0.01f; baseX = width * 0.01f;
baseY = height * 0.16f; baseY = height * 0.16f;
buttonWidth = width * 0.4f; buttonWidth = width * 0.4f;
@ -127,13 +121,8 @@ public class ScoreData implements Comparable<ScoreData> {
* @param total the total number of buttons * @param total the total number of buttons
*/ */
public static void drawScrollbar(Graphics g, int index, int total) { public static void drawScrollbar(Graphics g, int index, int total) {
float scorebarWidth = containerWidth * 0.00347f; Utils.drawScrollbar(g, index, total, SongMenu.MAX_SCORE_BUTTONS, 0, baseY,
float heightRatio = 0.0016f * (total * total) - 0.0705f * total + 0.9965f; 0, buttonHeight, buttonOffset, null, Color.white, false);
float scorebarHeight = containerHeight * heightRatio;
float heightDiff = buttonHeight + buttonOffset * (SongMenu.MAX_SCORE_BUTTONS - 1) - scorebarHeight;
float offsetY = heightDiff * ((float) index / (total - SongMenu.MAX_SCORE_BUTTONS));
g.setColor(Color.white);
g.fillRect(0, baseY + offsetY, scorebarWidth, scorebarHeight);
} }
/** /**

View File

@ -608,6 +608,40 @@ public class Utils {
} }
} }
/**
* Draws a scroll bar.
* @param g the graphics context
* @param unitIndex the unit index
* @param totalUnits the total number of units
* @param maxShown the maximum number of units shown at one time
* @param unitBaseX the base x coordinate of the units
* @param unitBaseY the base y coordinate of the units
* @param unitWidth the width of a unit
* @param unitHeight the height of a unit
* @param unitOffsetY the y offset between units
* @param bgColor the scroll bar area background color (null if none)
* @param scrollbarColor the scroll bar color
* @param right whether or not to place the scroll bar on the right side of the unit
*/
public static void drawScrollbar(
Graphics g, int unitIndex, int totalUnits, int maxShown,
float unitBaseX, float unitBaseY, float unitWidth, float unitHeight, float unitOffsetY,
Color bgColor, Color scrollbarColor, boolean right
) {
float scrollbarWidth = container.getWidth() * 0.00347f;
float heightRatio = (float) (2.6701f * Math.exp(-0.81 * Math.log(totalUnits)));
float scrollbarHeight = container.getHeight() * heightRatio;
float scrollAreaHeight = unitHeight + unitOffsetY * (maxShown - 1);
float offsetY = (scrollAreaHeight - scrollbarHeight) * ((float) unitIndex / (totalUnits - maxShown));
float scrollbarX = unitBaseX + unitWidth - ((right) ? scrollbarWidth : 0);
if (bgColor != null) {
g.setColor(bgColor);
g.fillRect(scrollbarX, unitBaseY, scrollbarWidth, scrollAreaHeight);
}
g.setColor(scrollbarColor);
g.fillRect(scrollbarX, unitBaseY + offsetY, scrollbarWidth, scrollbarHeight);
}
/** /**
* Takes a screenshot. * Takes a screenshot.
* @author http://wiki.lwjgl.org/index.php?title=Taking_Screen_Shots * @author http://wiki.lwjgl.org/index.php?title=Taking_Screen_Shots

View File

@ -62,8 +62,8 @@ public class DownloadNode {
/** Maximum number of results and downloads to display on one screen. */ /** Maximum number of results and downloads to display on one screen. */
private static int maxResultsShown, maxDownloadsShown; private static int maxResultsShown, maxDownloadsShown;
/** Container dimensions. */ /** Container width. */
private static int containerWidth, containerHeight; private static int containerWidth;
/** Button background colors. */ /** Button background colors. */
public static final Color public static final Color
@ -78,7 +78,6 @@ public class DownloadNode {
*/ */
public static void init(int width, int height) { public static void init(int width, int height) {
containerWidth = width; containerWidth = width;
containerHeight = height;
// download result buttons // download result buttons
buttonBaseX = width * 0.024f; buttonBaseX = width * 0.024f;
@ -180,15 +179,8 @@ public class DownloadNode {
* @param total the total number of buttons * @param total the total number of buttons
*/ */
public static void drawResultScrollbar(Graphics g, int index, int total) { public static void drawResultScrollbar(Graphics g, int index, int total) {
float scrollbarWidth = containerWidth * 0.00347f; Utils.drawScrollbar(g, index, total, maxResultsShown, buttonBaseX, buttonBaseY,
float heightRatio = 0.0016f * (total * total) - 0.0705f * total + 0.9965f; buttonWidth * 1.01f, buttonHeight, buttonOffset, BG_NORMAL, Color.white, true);
float scrollbarHeight = containerHeight * heightRatio;
float heightDiff = buttonHeight + buttonOffset * (maxResultsShown - 1) - scrollbarHeight;
float offsetY = heightDiff * ((float) index / (total - maxResultsShown));
g.setColor(BG_NORMAL);
g.fillRect(buttonBaseX + buttonWidth * 1.005f, buttonBaseY, scrollbarWidth, buttonOffset * maxResultsShown);
g.setColor(Color.white);
g.fillRect(buttonBaseX + buttonWidth * 1.005f, buttonBaseY + offsetY, scrollbarWidth, scrollbarHeight);
} }
/** /**
@ -198,15 +190,8 @@ public class DownloadNode {
* @param total the total number of downloads * @param total the total number of downloads
*/ */
public static void drawDownloadScrollbar(Graphics g, int index, int total) { public static void drawDownloadScrollbar(Graphics g, int index, int total) {
float scrollbarWidth = containerWidth * 0.00347f; Utils.drawScrollbar(g, index, total, maxDownloadsShown, infoBaseX, infoBaseY,
float heightRatio = 0.0016f * (total * total) - 0.0705f * total + 0.9965f; infoWidth, infoHeight, infoHeight, BG_NORMAL, Color.white, true);
float scrollbarHeight = containerHeight * heightRatio;
float heightDiff = infoHeight + infoHeight * (maxDownloadsShown - 1) - scrollbarHeight;
float offsetY = heightDiff * ((float) index / (total - maxDownloadsShown));
g.setColor(BG_NORMAL);
g.fillRect(infoBaseX + infoWidth - scrollbarWidth, infoBaseY, scrollbarWidth, infoHeight * maxDownloadsShown);
g.setColor(Color.white);
g.fillRect(infoBaseX + infoWidth - scrollbarWidth, infoBaseY + offsetY, scrollbarWidth, scrollbarHeight);
} }
/** /**

View File

@ -92,6 +92,14 @@ public class MainMenu extends BasicGameState {
/** Background alpha level (for fade-in effect). */ /** Background alpha level (for fade-in effect). */
private float bgAlpha = 0f; private float bgAlpha = 0f;
/** Music position bar coordinates and dimensions. */
private float musicBarX, musicBarY, musicBarWidth, musicBarHeight;
/** Music position bar background colors. */
private static final Color
BG_NORMAL = new Color(0, 0, 0, 0.25f),
BG_HOVER = new Color(0, 0, 0, 0.5f);
// game-related variables // game-related variables
private GameContainer container; private GameContainer container;
private StateBasedGame game; private StateBasedGame game;
@ -132,17 +140,23 @@ public class MainMenu extends BasicGameState {
exitButton.setHoverExpand(1.05f); exitButton.setHoverExpand(1.05f);
// initialize music buttons // initialize music buttons
int musicWidth = 48; int musicWidth = GameImage.MUSIC_PLAY.getImage().getWidth();
int musicHeight = 30; int musicHeight = GameImage.MUSIC_PLAY.getImage().getHeight();
musicPlay = new MenuButton(GameImage.MUSIC_PLAY.getImage(), width - (2 * musicWidth), musicHeight); musicPlay = new MenuButton(GameImage.MUSIC_PLAY.getImage(), width - (2 * musicWidth), musicHeight / 1.5f);
musicPause = new MenuButton(GameImage.MUSIC_PAUSE.getImage(), width - (2 * musicWidth), musicHeight); musicPause = new MenuButton(GameImage.MUSIC_PAUSE.getImage(), width - (2 * musicWidth), musicHeight / 1.5f);
musicNext = new MenuButton(GameImage.MUSIC_NEXT.getImage(), width - musicWidth, musicHeight); musicNext = new MenuButton(GameImage.MUSIC_NEXT.getImage(), width - musicWidth, musicHeight / 1.5f);
musicPrevious = new MenuButton(GameImage.MUSIC_PREVIOUS.getImage(), width - (3 * musicWidth), musicHeight); musicPrevious = new MenuButton(GameImage.MUSIC_PREVIOUS.getImage(), width - (3 * musicWidth), musicHeight / 1.5f);
musicPlay.setHoverExpand(1.5f); musicPlay.setHoverExpand(1.5f);
musicPause.setHoverExpand(1.5f); musicPause.setHoverExpand(1.5f);
musicNext.setHoverExpand(1.5f); musicNext.setHoverExpand(1.5f);
musicPrevious.setHoverExpand(1.5f); musicPrevious.setHoverExpand(1.5f);
// initialize music position bar location
musicBarX = width - musicWidth * 3.5f;
musicBarY = musicHeight * 1.25f;
musicBarWidth = musicWidth * 3f;
musicBarHeight = musicHeight * 0.11f;
// initialize downloads button // initialize downloads button
Image dlImg = GameImage.DOWNLOADS.getImage(); Image dlImg = GameImage.DOWNLOADS.getImage();
downloadsButton = new MenuButton(dlImg, width - dlImg.getWidth() / 2f, height / 2f); downloadsButton = new MenuButton(dlImg, width - dlImg.getWidth() / 2f, height / 2f);
@ -177,6 +191,7 @@ public class MainMenu extends BasicGameState {
bg.draw(); bg.draw();
} }
// top/bottom horizontal bars
float oldAlpha = Utils.COLOR_BLACK_ALPHA.a; float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
Utils.COLOR_BLACK_ALPHA.a = 0.2f; Utils.COLOR_BLACK_ALPHA.a = 0.2f;
g.setColor(Utils.COLOR_BLACK_ALPHA); g.setColor(Utils.COLOR_BLACK_ALPHA);
@ -201,12 +216,16 @@ public class MainMenu extends BasicGameState {
musicPlay.draw(); musicPlay.draw();
musicNext.draw(); musicNext.draw();
musicPrevious.draw(); musicPrevious.draw();
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRoundRect(width - 168, 54, 148, 5, 4); // draw music position bar
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
g.setColor((musicPositionBarContains(mouseX, mouseY)) ? BG_HOVER : BG_NORMAL);
g.fillRoundRect(musicBarX, musicBarY, musicBarWidth, musicBarHeight, 4);
g.setColor(Color.white); g.setColor(Color.white);
if (!MusicController.isTrackLoading() && osu != null) if (!MusicController.isTrackLoading() && osu != null) {
g.fillRoundRect(width - 168, 54, float musicBarPosition = Math.min((float) MusicController.getPosition() / osu.endTime, 1f);
148f * MusicController.getPosition() / osu.endTime, 5, 4); g.fillRoundRect(musicBarX, musicBarY, musicBarWidth * musicBarPosition, musicBarHeight, 4);
}
// draw repository button // draw repository button
if (repoButton != null) if (repoButton != null)
@ -344,6 +363,16 @@ public class MainMenu extends BasicGameState {
if (button == Input.MOUSE_MIDDLE_BUTTON) if (button == Input.MOUSE_MIDDLE_BUTTON)
return; return;
// music position bar
if (MusicController.isPlaying()) {
if (musicPositionBarContains(x, y)) {
float pos = (x - musicBarX) / musicBarWidth;
OsuFile osu = MusicController.getOsuFile();
MusicController.setPosition((int) (pos * osu.endTime));
return;
}
}
// music button actions // music button actions
if (musicPlay.contains(x, y)) { if (musicPlay.contains(x, y)) {
if (MusicController.isPlaying()) if (MusicController.isPlaying())
@ -445,6 +474,16 @@ public class MainMenu extends BasicGameState {
} }
} }
/**
* Returns true if the coordinates are within the music position bar bounds.
* @param cx the x coordinate
* @param cy the y coordinate
*/
private boolean musicPositionBarContains(float cx, float cy) {
return ((cx > musicBarX && cx < musicBarX + musicBarWidth) &&
(cy > musicBarY && cy < musicBarY + musicBarHeight));
}
/** /**
* Resets the button states. * Resets the button states.
*/ */

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@ -128,9 +128,7 @@ public class SongMenu extends BasicGameState {
private String[] songInfo; private String[] songInfo;
/** Button coordinate values. */ /** Button coordinate values. */
private float private float buttonX, buttonY, buttonOffset, buttonWidth, buttonHeight;
buttonX, buttonY, buttonOffset,
buttonWidth, buttonHeight;
/** Current x offset of song buttons for mouse hover, in pixels. */ /** Current x offset of song buttons for mouse hover, in pixels. */
private float hoverOffset = 0f; private float hoverOffset = 0f;
@ -357,12 +355,18 @@ public class SongMenu extends BasicGameState {
// scroll bar // scroll bar
if (focusNode != null) { if (focusNode != null) {
float scrollStartY = height * 0.16f; int focusNodes = focusNode.osuFiles.size();
float scrollEndY = height * 0.82f; int totalNodes = OsuGroupList.get().size() + focusNodes - 1;
g.setColor(Utils.COLOR_BLACK_ALPHA); if (totalNodes > MAX_SONG_BUTTONS) {
g.fillRoundRect(width - 10, scrollStartY, 5, scrollEndY, 4); int startIndex = startNode.index;
g.setColor(Color.white); if (startNode.index > focusNode.index)
g.fillRoundRect(width - 10, scrollStartY + (scrollEndY * startNode.index / OsuGroupList.get().size()), 5, 20, 4); startIndex += focusNodes;
else if (startNode.index == focusNode.index)
startIndex += startNode.osuFileIndex;
Utils.drawScrollbar(g, startIndex, totalNodes, MAX_SONG_BUTTONS,
width, height * 0.16f, 0, buttonHeight, buttonOffset,
Utils.COLOR_BLACK_ALPHA, Color.white, true);
}
} }
// reloading beatmaps // reloading beatmaps